schneider
de4f010c2a
player: fixed length of ack packets
2011-12-22 21:32:11 +01:00
schneider
41d96707c0
player: show game name when playing
2011-12-22 20:47:38 +01:00
schneider
f92234da78
made initanim internal
2011-12-22 20:47:21 +01:00
schneider
ee4c420b41
added initial animation before config
2011-12-22 20:15:59 +01:00
schneider
6c2c5127c6
reactivated graphic lib
2011-12-22 20:11:03 +01:00
schneider
acd07331a4
player: memset packets to zero
2011-12-22 17:12:51 +01:00
schneider
d870849e4c
player: use different buffer for acks
2011-12-22 16:13:33 +01:00
schneider
6ecc1e5f84
added l0dable to see who is nearby
2011-12-22 15:05:50 +01:00
schneider
cf639ee620
added l0dable to show OpenBeacon id
2011-12-22 15:05:04 +01:00
schneider
6a9f5d7872
added config l0dable
2011-12-22 14:34:05 +01:00
bsx
fda93e381f
moved flame code into core
...
- flames now hav an API
- default flame code handles both types simultaneously
- l0dables may claim a flame to manipulate as they wish
2011-12-22 14:33:48 +01:00
schneider
6e93dd4002
moved config screen to l0dable, saving 592 bytes
2011-12-22 03:18:16 +01:00
schneider
77dd1c4b56
removed fs errors from exports and filetransfer, saves 260 bytes
2011-12-22 03:02:45 +01:00
schneider
21b1b51a85
openbeacon, game: more jitter
2011-12-21 19:54:31 +01:00
schneider
093f8a2bfa
Merge branch 'master' of github.com:r0ket/r0ket
2011-12-21 15:59:19 +01:00
schneider
9c61444e7f
player: delay is now 5 times value from announce
2011-12-21 15:58:56 +01:00
lilafisch
8e17dc8056
Merge branch 'master' of github.com:r0ket/r0ket
2011-12-21 14:27:48 +01:00
schneider
6697274019
game: added jitter and interval fields, added text display
2011-12-20 02:38:18 +01:00
schneider
9e076bc373
added check for 'green' and 'yell0w' files for 1boot
2011-12-20 01:53:48 +01:00
schneider
4f9ca4d5b6
Merge branch 'master' of github.com:r0ket/r0ket
2011-12-20 01:31:04 +01:00
schneider
f10cc6798e
added light sensor configuration to 1boot
2011-12-20 01:30:24 +01:00
Stefan `Sec` Zehl
a005118640
Move lcdread menu entry to debug loadable
...
(add: lcdInit EXPORT, lcdRead needs it)
2011-12-20 01:23:00 +01:00
lilafisch
31010c09dc
filter duplicates in game list
2011-12-18 21:18:45 +01:00
schneider
6e87b9579d
disabled lcdread from main menu, added lcdRead() to exports
2011-12-18 02:06:27 +01:00
schneider
1448c19e1c
r_player: removed old code
2011-12-16 03:07:36 +01:00
schneider
d51f5c9caf
remote: added nick transport
2011-12-16 03:04:31 +01:00
schneider
8978eca3fa
r_player: cleanup
2011-12-16 01:15:25 +01:00
schneider
d388a0b335
r_player: changed default mac, added more feedback
2011-12-16 01:10:27 +01:00
schneider
b7610d29e7
r_player: removed old code, fixed up rf parameter handling
2011-12-16 00:52:26 +01:00
schneider
e359032580
structs neeed to be packed, added some dbg output
2011-12-12 18:00:14 +01:00
lilafisch
da328de204
find games, join games, display text from game
2011-12-11 18:42:40 +01:00
lilafisch
95cde1077d
first structure for game interface l0dable
2011-12-08 01:36:49 +01:00
schneider
b388fbe9a5
made scope l0dable work as intended
2011-08-22 23:19:58 +02:00
schneider
70506bee95
added geiger counter, pongo and scope l0dables
2011-08-22 22:36:35 +02:00
schneider
778b1da2b9
added nick_plasma l0adable
2011-08-22 22:27:21 +02:00
schneider
afbe1749a0
Merge branch 'master' of github.com:r0ket/r0ket
2011-08-22 22:19:43 +02:00
schneider
9bc0c77770
added bricks l0dable
2011-08-22 22:19:20 +02:00
Stefan `Sec` Zehl
d46df57ea1
Fix uninitialized variable problem for l0dables.
2011-08-22 21:49:38 +02:00
Stefan `Sec` Zehl
5b0965caa8
Remove debug pixel.
...
I got enough questions about this pixel. It was there so you could distinguish
between the firmware nick-display, and the l0dable nick-display.
2011-08-22 01:53:58 +02:00
Stefan `Sec` Zehl
f27683bba7
Don't display comment if charging.
...
Suggested multiple times, Also: issue#6
2011-08-22 01:40:25 +02:00
Stefan Tomanek
33fe346942
add w0rpcore nickname l0dable
...
This l0dable by Benedikt Roth and Stefan Tomanek serves as your main
viewscreen, displaying your nickname the way you want it, and lets the
stars zoom by. You can accelerate your vessel by pushing the joystick
upwards or bring it to a halt by pressing it down - leaving your ship
drifting in the endless space. Attach two LEDs to the modulbus
connectors (SS2->GND, SS5->GND), so your r0ket can light up its nacelles
when breaking the warp barrier.
2011-08-13 20:18:15 +02:00
schneider
d9761c9d64
workshop nik: small fix
2011-08-13 16:15:43 +02:00
schneider
c974cfc072
workshop nik: play little melody
2011-08-13 16:01:33 +02:00
schneider
0eaf74fa87
Merge branch 'master' of github.com:r0ket/r0ket
2011-08-13 01:10:59 +02:00
schneider
d8bca43628
new nick animation with police sound
2011-08-13 01:09:40 +02:00
Stefan `Sec` Zehl
0c2d4c5420
Whoops. This shouldn't be here. And even if, not in the middle.
2011-08-13 00:42:58 +02:00
schneider
65399a51f5
Merge branch 'master' of github.com:r0ket/r0ket
2011-08-12 23:46:47 +02:00
schneider
f9018b2195
added l0dable for workshop kit
2011-08-12 23:46:19 +02:00
Thammi
7f15ac9a4c
Fixing village name
2011-08-12 23:08:45 +02:00
Stefan `Sec` Zehl
bddd82561d
Merge branch 'master' of github.com:r0ket/r0ket
2011-08-12 22:25:06 +02:00