Commit graph

238 commits

Author SHA1 Message Date
schneider
de4f010c2a player: fixed length of ack packets 2011-12-22 21:32:11 +01:00
schneider
41d96707c0 player: show game name when playing 2011-12-22 20:47:38 +01:00
schneider
f92234da78 made initanim internal 2011-12-22 20:47:21 +01:00
schneider
ee4c420b41 added initial animation before config 2011-12-22 20:15:59 +01:00
schneider
6c2c5127c6 reactivated graphic lib 2011-12-22 20:11:03 +01:00
schneider
acd07331a4 player: memset packets to zero 2011-12-22 17:12:51 +01:00
schneider
d870849e4c player: use different buffer for acks 2011-12-22 16:13:33 +01:00
schneider
6ecc1e5f84 added l0dable to see who is nearby 2011-12-22 15:05:50 +01:00
schneider
cf639ee620 added l0dable to show OpenBeacon id 2011-12-22 15:05:04 +01:00
schneider
6a9f5d7872 added config l0dable 2011-12-22 14:34:05 +01:00
bsx
fda93e381f moved flame code into core
- flames now hav an API
- default flame code handles both types simultaneously
- l0dables may claim a flame to manipulate as they wish
2011-12-22 14:33:48 +01:00
schneider
6e93dd4002 moved config screen to l0dable, saving 592 bytes 2011-12-22 03:18:16 +01:00
schneider
77dd1c4b56 removed fs errors from exports and filetransfer, saves 260 bytes 2011-12-22 03:02:45 +01:00
schneider
21b1b51a85 openbeacon, game: more jitter 2011-12-21 19:54:31 +01:00
schneider
093f8a2bfa Merge branch 'master' of github.com:r0ket/r0ket 2011-12-21 15:59:19 +01:00
schneider
9c61444e7f player: delay is now 5 times value from announce 2011-12-21 15:58:56 +01:00
lilafisch
8e17dc8056 Merge branch 'master' of github.com:r0ket/r0ket 2011-12-21 14:27:48 +01:00
schneider
6697274019 game: added jitter and interval fields, added text display 2011-12-20 02:38:18 +01:00
schneider
9e076bc373 added check for 'green' and 'yell0w' files for 1boot 2011-12-20 01:53:48 +01:00
schneider
4f9ca4d5b6 Merge branch 'master' of github.com:r0ket/r0ket 2011-12-20 01:31:04 +01:00
schneider
f10cc6798e added light sensor configuration to 1boot 2011-12-20 01:30:24 +01:00
Stefan `Sec` Zehl
a005118640 Move lcdread menu entry to debug loadable
(add: lcdInit EXPORT, lcdRead needs it)
2011-12-20 01:23:00 +01:00
lilafisch
31010c09dc filter duplicates in game list 2011-12-18 21:18:45 +01:00
schneider
6e87b9579d disabled lcdread from main menu, added lcdRead() to exports 2011-12-18 02:06:27 +01:00
schneider
1448c19e1c r_player: removed old code 2011-12-16 03:07:36 +01:00
schneider
d51f5c9caf remote: added nick transport 2011-12-16 03:04:31 +01:00
schneider
8978eca3fa r_player: cleanup 2011-12-16 01:15:25 +01:00
schneider
d388a0b335 r_player: changed default mac, added more feedback 2011-12-16 01:10:27 +01:00
schneider
b7610d29e7 r_player: removed old code, fixed up rf parameter handling 2011-12-16 00:52:26 +01:00
schneider
e359032580 structs neeed to be packed, added some dbg output 2011-12-12 18:00:14 +01:00
lilafisch
da328de204 find games, join games, display text from game 2011-12-11 18:42:40 +01:00
lilafisch
95cde1077d first structure for game interface l0dable 2011-12-08 01:36:49 +01:00
schneider
b388fbe9a5 made scope l0dable work as intended 2011-08-22 23:19:58 +02:00
schneider
70506bee95 added geiger counter, pongo and scope l0dables 2011-08-22 22:36:35 +02:00
schneider
778b1da2b9 added nick_plasma l0adable 2011-08-22 22:27:21 +02:00
schneider
afbe1749a0 Merge branch 'master' of github.com:r0ket/r0ket 2011-08-22 22:19:43 +02:00
schneider
9bc0c77770 added bricks l0dable 2011-08-22 22:19:20 +02:00
Stefan `Sec` Zehl
d46df57ea1 Fix uninitialized variable problem for l0dables. 2011-08-22 21:49:38 +02:00
Stefan `Sec` Zehl
5b0965caa8 Remove debug pixel.
I got enough questions about this pixel. It was there so you could distinguish
between the firmware nick-display, and the l0dable nick-display.
2011-08-22 01:53:58 +02:00
Stefan `Sec` Zehl
f27683bba7 Don't display comment if charging.
Suggested multiple times, Also: issue#6
2011-08-22 01:40:25 +02:00
Stefan Tomanek
33fe346942 add w0rpcore nickname l0dable
This l0dable by Benedikt Roth and Stefan Tomanek serves as your main
viewscreen, displaying your nickname the way you want it, and lets the
stars zoom by. You can accelerate your vessel by pushing the joystick
upwards or bring it to a halt by pressing it down - leaving your ship
drifting in the endless space. Attach two LEDs to the modulbus
connectors (SS2->GND, SS5->GND), so your r0ket can light up its nacelles
when breaking the warp barrier.
2011-08-13 20:18:15 +02:00
schneider
d9761c9d64 workshop nik: small fix 2011-08-13 16:15:43 +02:00
schneider
c974cfc072 workshop nik: play little melody 2011-08-13 16:01:33 +02:00
schneider
0eaf74fa87 Merge branch 'master' of github.com:r0ket/r0ket 2011-08-13 01:10:59 +02:00
schneider
d8bca43628 new nick animation with police sound 2011-08-13 01:09:40 +02:00
Stefan `Sec` Zehl
0c2d4c5420 Whoops. This shouldn't be here. And even if, not in the middle. 2011-08-13 00:42:58 +02:00
schneider
65399a51f5 Merge branch 'master' of github.com:r0ket/r0ket 2011-08-12 23:46:47 +02:00
schneider
f9018b2195 added l0dable for workshop kit 2011-08-12 23:46:19 +02:00
Thammi
7f15ac9a4c Fixing village name 2011-08-12 23:08:45 +02:00
Stefan `Sec` Zehl
bddd82561d Merge branch 'master' of github.com:r0ket/r0ket 2011-08-12 22:25:06 +02:00