add w0rpcore nickname l0dable
This l0dable by Benedikt Roth and Stefan Tomanek serves as your main viewscreen, displaying your nickname the way you want it, and lets the stars zoom by. You can accelerate your vessel by pushing the joystick upwards or bring it to a halt by pressing it down - leaving your ship drifting in the endless space. Attach two LEDs to the modulbus connectors (SS2->GND, SS5->GND), so your r0ket can light up its nacelles when breaking the warp barrier.
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#include <sysinit.h>
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#include "basic/basic.h"
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#include "basic/config.h"
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#include "lcd/lcd.h"
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#include "lcd/print.h"
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#include "usetable.h"
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#define NUM_STARS 100
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#define SPEED_MAX 10
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#define SPEED_DEFAULT 4
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#define SPEED_STOP 0
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#define SPEED_WARP 6
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// Two RGB LEDs on the Modulbus
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#define LEDA_R RB_SPI_SS0
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#define LEDA_G RB_SPI_SS1
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#define LEDA_B RB_SPI_SS2
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#define LEDB_R RB_SPI_SS3
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#define LEDB_G RB_SPI_SS4
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#define LEDB_B RB_SPI_SS5
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typedef struct {
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short x, y, z;
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} s_star;
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typedef struct {
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short speed;
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} s_ship;
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static s_ship ship = {SPEED_DEFAULT};
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static s_star stars[NUM_STARS];
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void init_star(s_star *star, int z);
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void set_warp_lights(uint8_t enabled);
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void drift_ship(void);
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void ram(void)
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{
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short centerx = RESX >> 1;
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short centery = RESY >> 1;
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short i;
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uint8_t key = 0;
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for (i = 0; i < NUM_STARS; i++) {
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init_star(stars + i, i + 1);
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}
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static uint8_t count = 0;
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while(1) {
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count++;
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count%=256;
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key = getInputRaw();
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if (key == BTN_ENTER) {
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break;
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} else if ( count%4 == 0 ) {
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if (key == BTN_UP && ship.speed < SPEED_MAX) {
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ship.speed++;
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} else if (key == BTN_DOWN && ship.speed > SPEED_STOP) {
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ship.speed--;
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} else if (key ==BTN_NONE) {
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/* converge towards default speed */
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if (ship.speed < SPEED_DEFAULT) {
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ship.speed++;
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} else if (ship.speed > SPEED_DEFAULT) {
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ship.speed--;
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}
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}
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}
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if (ship.speed > SPEED_WARP) {
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set_warp_lights(1);
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} else {
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set_warp_lights(0);
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}
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if (ship.speed == 0 && count%6==0) drift_ship();
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int dx=0;
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int dy=0;
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setExtFont(GLOBAL(nickfont));
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dx=DoString(0,0,GLOBAL(nickname));
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dx=(RESX-dx)/2;
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if(dx<0) dx=0;
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dy=(RESY-getFontHeight())/2;
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lcdClear();
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DoString(dx,dy,GLOBAL(nickname));
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for (i = 0; i < NUM_STARS; i++) {
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stars[i].z -= ship.speed;
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if (ship.speed > 0 && stars[i].z <= 0)
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init_star(stars + i, i + 1);
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short tempx = ((stars[i].x * 30) / stars[i].z) + centerx;
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short tempy = ((stars[i].y * 30) / stars[i].z) + centery;
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if (tempx < 0 || tempx > RESX - 1 || tempy < 0 || tempy > RESY - 1) {
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if (ship.speed > 0) { /* if we are flying, generate new stars in front */
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init_star(stars + i, i + 1);
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} else { /* if we are drifting, simply move those stars to the other end */
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stars[i].x = (((tempx%RESX)-centerx)*stars[i].z)/30;
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stars[i].y = (((tempy%RESY)-centery)*stars[i].z)/30;
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}
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continue;
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}
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lcdSetPixel(tempx, tempy, 1);
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if (stars[i].z < 50) {
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lcdSetPixel(tempx + 1, tempy, 1);
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}
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if (stars[i].z < 20) {
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lcdSetPixel(tempx, tempy + 1, 1);
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lcdSetPixel(tempx + 1, tempy + 1, 1);
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}
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}
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lcdRefresh();
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delayms_queue_plus(50,0);
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}
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set_warp_lights(0);
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}
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void set_warp_lights(uint8_t enabled) {
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gpioSetValue(LEDA_R, 0);
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gpioSetValue(LEDA_G, 0);
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gpioSetValue(LEDA_B, enabled);
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gpioSetValue(LEDB_R, 0);
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gpioSetValue(LEDB_G, 0);
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gpioSetValue(LEDB_B, enabled);
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}
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void drift_ship(void) {
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uint8_t d_x = 1;
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uint8_t d_y = 1;
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for (uint8_t i = 0; i < NUM_STARS; i++) {
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stars[i].x += d_x;
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stars[i].y += d_y;
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}
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}
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void init_star(s_star *star, int z)
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{
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star->x = (getRandom() % RESX) - (RESX >> 1);
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star->y = (getRandom() % RESY) - (RESY >> 1);
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star->z = z;
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return;
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}
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