asklepios
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7acc4a8cd8
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weiter animationen - nen paar sonderzeichen entfernt
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2011-05-13 13:16:26 +00:00 |
asklepios
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284fbac533
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first small animations for giga-borg
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2011-05-12 20:16:14 +00:00 |
asklepios
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c62769c583
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fixed include bug when no joystick is connected
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2011-05-11 20:07:15 +00:00 |
asklepios
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c4e053c617
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versehentlich nen #else entfernt - wieder eingebaut
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2011-05-11 19:16:42 +00:00 |
asklepios
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a1b1928d46
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some better ifdefs - mostly indent
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2011-05-09 20:54:01 +00:00 |
Christian Kroll
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40eae390d1
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removed forgotten include
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2011-03-17 23:07:13 +00:00 |
Christian Kroll
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93f0ddd977
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generalized fp math pattern routines and added a psychedelic animation
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2011-03-17 23:03:03 +00:00 |
Christian Kroll
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4993fe5194
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simple plasma animation added
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2011-03-14 10:34:16 +00:00 |
Christian Kroll
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c1b55278cd
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fixed game loop handling if menu support is disabled
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2011-03-07 02:28:42 +00:00 |
Christian Kroll
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1c3d4978c5
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small cleanups
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2011-02-25 22:57:49 +00:00 |
Christian Kroll
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5bc7b3f52f
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making game starts more convenient if menu support is omitted
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2011-02-25 04:34:09 +00:00 |
Christian Kroll
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aa29c51bd8
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put Martin Herwegs source code into separate files
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2011-02-24 23:13:01 +00:00 |
Christian Kroll
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3a0d8799bd
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consolidated both snake trees, saving ~950 bytes
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2011-02-23 10:33:27 +00:00 |
Christian Kroll
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3708a3accc
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optimzed checkerboard animation - saving 76 bytes - yeah
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2010-12-22 23:18:11 +00:00 |
Christian Kroll
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41d9ded12f
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27c3 logo added!!!11elf
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2010-12-18 22:53:42 +00:00 |
Christian Kroll
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e153ec68e1
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generalized bitmap scroller and added an animated amphibian
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2010-08-22 03:12:56 +00:00 |
Christian Kroll
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9a26e44e68
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fixed a bunch of compiler warnings
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2010-04-22 21:49:26 +00:00 |
Christian Kroll
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1a74745b8c
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added LABOR logo animation
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2010-04-15 21:49:43 +00:00 |
alu
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e4186bd02b
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Added Langton\'s Ant to animations + some whitespace fun.
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2010-04-11 06:29:08 +00:00 |
Christian Kroll
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96939cf72d
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added breakout demo animation
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2010-04-09 20:41:23 +00:00 |
kju
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40a3db9fe8
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allow games without menu support, don't include icons then. ugly hack for now.
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2010-01-14 01:38:15 +00:00 |
Hans-Gert Dahmen
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b3b55fea9d
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fixed new animation scheduling
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2009-12-27 02:17:36 +00:00 |
Christian Kroll
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903072815b
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synced with my personal Bastet tree
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2009-12-27 02:11:58 +00:00 |
Hans-Gert Dahmen
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61c22b24f1
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improved flying dots anim
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2009-12-27 00:51:07 +00:00 |
Hans-Gert Dahmen
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f70ab4226c
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fixed "enter menu"-bug
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2009-12-26 23:26:06 +00:00 |
Christian Kroll
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37e814ce51
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BG... kann nicht zaehlen
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2009-08-01 22:58:01 +00:00 |
tixiv
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bd17b9c6da
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added panel one support
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2009-06-19 21:09:08 +00:00 |
Martin Herweg
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4c309b4274
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ein paar minimalistische animationen
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2009-02-25 23:49:59 +00:00 |
Martin Herweg
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c3a217d7d7
|
nix
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2009-02-19 00:54:57 +00:00 |
tixiv
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19d85491e8
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bug fixed where persistentCounter increment would cause watchdog reset
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2009-02-19 00:46:02 +00:00 |
Martin Herweg
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86d4afe23e
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my first commit
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2009-02-18 22:26:46 +00:00 |
tixiv
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44e84677e7
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Game and menu support added. Dependencies fixed. Compiles fine for AVR and Windows. Linux simulator is still missing a linker script.
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2009-01-02 02:18:20 +00:00 |
tixiv
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ce5ac2ef9a
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adding menu and game support
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2009-01-01 17:06:38 +00:00 |
tixiv
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2e9d997003
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prng works (almost..) in simulator now, can compile all animations against simulator
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2008-12-05 14:17:04 +00:00 |
tixiv
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9917c5b72b
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simulation supports scrolltext now. Own pgmspace.h added which works around pgmspace functions not being available on PC.
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2008-12-05 02:53:09 +00:00 |
tixiv
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a7b074a889
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integrating simulator
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2008-12-04 03:34:55 +00:00 |