ein paar minimalistische animationen
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c2f14a7171
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@ -94,12 +94,12 @@ void test_palette2(){
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}
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void test_lines(){
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void checkbox(){
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unsigned char n,x, delay=250;
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unsigned char x, delay=250;
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// checkbox
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// quadrat aus linien
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line((pixel){0,0}, (pixel){7,0} ,3);
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wait(delay);
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line((pixel){7,0}, (pixel){7,7} ,3);
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@ -109,7 +109,7 @@ line((pixel){7,7}, (pixel){0,7} ,3);
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line((pixel){0,7}, (pixel){0,0} ,3);
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wait(delay);
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// diagonal
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// 2 diagonale lininen
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line((pixel){7,7}, (pixel){0,0} ,3);
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wait(delay);
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line((pixel){0,7}, (pixel){7,0} ,3);
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@ -123,35 +123,10 @@ wait(delay);
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wait(30);
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}
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//sunrays
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for (n=0;n<=NUMPLANE;n++){
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line((pixel){15,0}, (pixel){NUM_COLS-1,0} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){7,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){NUM_COLS-1,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){15,NUM_ROWS-1} ,n);
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wait(delay);
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}
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for (n=NUMPLANE;n!=255;n--){
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line((pixel){15,0}, (pixel){NUM_COLS-1,0} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){7,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){NUM_COLS-1,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){15,NUM_ROWS-1} ,n);
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}
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wait(500);
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}
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void movinglines(){
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unsigned char x,y;
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unsigned char x,y,n;
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line((pixel){NUM_COLS-1,NUM_ROWS-1}, (pixel){NUM_COLS-1,0} ,3);
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@ -170,54 +145,36 @@ void movinglines(){
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}
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//eine linie von rechts nach links und
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// 8 mal von oben nach unten
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// gleichzeitig
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for (x=0;x<NUM_COLS-1;x++){
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y=x%NUM_ROWS;
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,3);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,3);
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wait(50);
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//1-8 mal von oben nach unten
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// je nach display format
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// das ganze 4 mal
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for (n=0;n<4;n++){
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for (x=0;x<NUM_COLS-1;x++){
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y=x%NUM_ROWS;
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,3);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,3);
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wait(50);
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,0);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,0);
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,0);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,0);
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//wait(10);
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}
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}
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}
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void rectangles(){
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//rechteckmuster mit helligkeitsstufen
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void rectangle1(){
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unsigned char x,value,xcenter,ycenter,size;
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unsigned int delay=500;
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xcenter = NUM_COLS/2;
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ycenter = NUM_ROWS/2;
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clear_screen(0);
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filled_rectangle((pixel){1,1},4,2,3);
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wait(delay);
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wait(delay);
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filled_rectangle((pixel){10,1},5,5,3);
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wait(delay);
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wait(delay);
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// filled_rectangle((pixel){30,2},30,5,2);
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// wait(delay);
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// filled_rectangle((pixel){40,0},8,8,1);
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// wait(delay);
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filled_rectangle((pixel){1,1},4,2,2);
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wait(delay);
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filled_rectangle((pixel){10,1},5,5,1);
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wait(delay);
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for (x=0;x<NUM_ROWS;x++){
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shift_pixmap_l();
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wait(30);
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}
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clear_screen(0);
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size=NUM_ROWS;
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value=3;
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@ -233,12 +190,103 @@ void rectangles(){
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size-=2;
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}
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wait(delay);
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wait(delay);
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wait(delay);
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wait(delay);
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}
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// zufallsrechtecke
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void rectangles(){
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unsigned char value,n,x,y,h,w;
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clear_screen(0);
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for (n=0;n<60;n++){
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x = RANDOM8()%NUM_COLS;
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y = RANDOM8()%NUM_ROWS;
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h = RANDOM8()%NUM_COLS/2;
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w = RANDOM8()%NUM_ROWS/2;
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value= RANDOM8()%(NUMPLANE+1);
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filled_rectangle((pixel){x,y},w,h,value);
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wait(500+RANDOM8()%3000);
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}
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}
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// schräge linien die aufblitzen
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void lines1(){
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unsigned char value,n,x,y,h,w,i,j;
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unsigned int delay=500;
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clear_screen(0);
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for (n=0;n<200;n++){
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x = RANDOM8()%NUM_COLS;
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y = RANDOM8()%NUM_ROWS;
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h = RANDOM8()%NUM_COLS;
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w = RANDOM8()%NUM_ROWS;
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value= RANDOM8()%(NUMPLANE+1);
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line((pixel){x,y},(pixel){w,h},value);
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wait(RANDOM8()%delay);
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line((pixel){x,y},(pixel){w,h},0);
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}
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}
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// random dots
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void dots1(){
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unsigned char delay=100,n,x,y;
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clear_screen(0);
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for (n=0;n<50;n++){
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x = RANDOM8()%NUM_COLS;
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y = RANDOM8()%NUM_ROWS;
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setpixel((pixel){x,y} , 1);
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wait(delay);
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setpixel((pixel){x,y} , 2);
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wait(delay);
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setpixel((pixel){x,y} , 3);
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wait(delay);
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setpixel((pixel){x,y} , 2);
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wait(delay);
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setpixel((pixel){x,y} , 1);
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wait((RANDOM8()%255)*10);
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}
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}
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// punkte, die von links nach rechts fliegen
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void flydots(){
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unsigned char value,y;
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unsigned int n,delay=100;
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clear_screen(0);
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for (n=0;n<200;n++){
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y = RANDOM8()%NUM_ROWS;
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value= RANDOM8()%(NUMPLANE+1);
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setpixel((pixel){NUM_COLS-1,y} , value);
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shift_pixmap_l();
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wait(delay);
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}
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}
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#endif
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@ -14,8 +14,12 @@ void test_level3();
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void test_levels();
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void test_palette();
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void test_palette2();
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void dots1();
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void flydots();
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void rectangle1();
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void rectangles();
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void test_lines();
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void lines();
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void checkbox();
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void movinglines();
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void snake();
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void matrix();
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@ -117,9 +117,11 @@ void snake(){
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for(j=0;j<apple_num;j++){
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if(x%2){
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setpixel(apples[j], 3);
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setpixel(apples[j], 2);
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}else{
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#ifdef CAN_SUPPORT
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clearpixel(apples[j]);
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#endif
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}
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}
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@ -73,13 +73,13 @@ SIGNAL(SIG_OUTPUT_COMPARE0)
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switch (plane){
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case 0:
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OCR0 = 30;
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break;
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case 1:
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OCR0 = 60;
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break;
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case 1:
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OCR0 = 120;
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break;
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case 2:
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OCR0 = 80;
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OCR0 = 160;
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break;
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// case 3:
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// OCR0 = 24;
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@ -50,10 +50,6 @@ void display_loop(){
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#ifdef ANIMATION_SPIRALE
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case 2:
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movinglines();
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test_lines();
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rectangles();
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scrolltext("d/#ABC");
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spirale(5);
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break;
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#endif
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@ -72,7 +68,7 @@ void display_loop(){
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#ifdef ANIMATION_SCHACHBRETT
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case 5:
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//schachbrett(10);
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schachbrett(10);
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break;
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#endif
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@ -90,7 +86,7 @@ void display_loop(){
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#ifdef ANIMATION_RANDOM_BRIGHT
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case 8:
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random_bright(200);
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random_bright(30);
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break;
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#endif
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@ -100,6 +96,17 @@ void display_loop(){
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break;
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#endif
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//#ifdef ANIMATION_RECTAGLES
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case 10:
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flydots();
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lines1();
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dots1();
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movinglines();
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checkbox();
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rectangle1();
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rectangles();
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break;
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//#endif
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case 29:
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// mode = 1;
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break;
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