some better ifdefs - mostly indent
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@ -24,8 +24,9 @@
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#include "mcuf/mcuf.h"
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#include "menu/menu.h"
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#include "pixel.h"
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#include "joystick/joystick.h"
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#ifdef JOYSTICK_SUPPORT
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# include "joystick/joystick.h"
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#endif
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volatile unsigned char oldMode, oldOldmode, mode;
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@ -61,13 +62,13 @@ void display_loop(){
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case 1:
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scrolltext(scrolltext_text);
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#ifdef RANDOM_SUPPORT
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# ifdef RANDOM_SUPPORT
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{
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char a[28];
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sprintf(a,"</# counter == %lu ", (unsigned long) percnt_get());
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scrolltext(a);
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}
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#endif
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# endif
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break;
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#endif
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@ -212,7 +213,7 @@ void display_loop(){
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case 43:
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menu();
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mode = oldOldmode;
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#else
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case 42:
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if (JOYISFIRE)
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mode = 43;
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@ -225,29 +226,29 @@ void display_loop(){
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while (JOYISFIRE); // wait until user released the fire button
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wait(25); // wait for button to settle
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#ifdef GAME_TETRIS
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# ifdef GAME_TETRIS
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tetris();
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#endif
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# endif
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#ifdef GAME_BASTET
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# ifdef GAME_BASTET
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tetris_bastet();
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#endif
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# endif
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#ifdef GAME_TETRIS_FP
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# ifdef GAME_TETRIS_FP
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tetris_fp();
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#endif
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# endif
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#ifdef GAME_SPACE_INVADERS
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# ifdef GAME_SPACE_INVADERS
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borg_invaders();
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#endif
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# endif
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#ifdef GAME_SNAKE
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# ifdef GAME_SNAKE
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snake_game();
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#endif
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# endif
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#ifdef GAME_BREAKOUT
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# ifdef GAME_BREAKOUT
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borg_breakout(0);
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#endif
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# endif
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while (JOYISFIRE); // avoid an unwanted restart of the game loop
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wait(25); // wait for button to settle
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