Christian Kroll
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2bc0260f3b
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make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem)
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2011-03-07 02:31:19 +00:00 |
Christian Kroll
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f4c812bcf4
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removed a note which just served as a cheat sheet for me
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2011-03-07 01:33:28 +00:00 |
Christian Kroll
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8a23a3bc8d
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saved 46 bytes by making some literal modulo operands explicitly unsigned
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2011-03-07 01:13:35 +00:00 |
Christian Kroll
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a8d2f7b47b
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squeezed 216 bytes
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2011-03-07 00:32:38 +00:00 |
Christian Kroll
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28848358dd
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fixed: if a piece failed to rotate the bucket rotated nonetheless
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2011-03-07 00:31:18 +00:00 |
Christian Kroll
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8963b27a65
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saved 162 bytes
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2011-03-01 16:17:58 +00:00 |
Christian Kroll
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cd2f02f39a
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238 bytes this time
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2011-02-25 19:54:05 +00:00 |
Christian Kroll
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9c6a778871
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saved 206 bytes
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2011-02-25 07:47:42 +00:00 |
Christian Kroll
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047abb575c
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squeezed another 550 bytes
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2011-02-25 04:31:34 +00:00 |
Christian Kroll
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3a0d8799bd
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consolidated both snake trees, saving ~950 bytes
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2011-02-23 10:33:27 +00:00 |
Christian Kroll
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291c90ccf6
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squeezed another 80 bytes
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2011-02-06 22:56:26 +00:00 |
Christian Kroll
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3affa5c9a3
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squeezed another 680 bytes
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2011-01-30 22:47:44 +00:00 |
Christian Kroll
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ccc549db61
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saved 44 bytes
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2011-01-25 22:56:49 +00:00 |
Christian Kroll
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ad44254968
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removed unneeded precautions for reentrance related problems (longjmp() destroyes the current stack anyway)
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2010-12-21 13:15:32 +00:00 |
Christian Kroll
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108cf1321d
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Speicherschwein, Speicherschwein... wer kann das was ein Speicherschwein kann?
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2010-12-20 22:52:39 +00:00 |
Christian Kroll
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0c65727a52
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small cleanups
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2010-12-20 22:52:08 +00:00 |
Christian Kroll
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c64a587af4
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PROGMEMed two sprite arrays
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2010-12-20 22:51:25 +00:00 |
Christian Kroll
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1a3e64844c
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replaced rand() with bg's random8() and replaced qsort() with my own heapsort function - saving 1.1 kB\!
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2010-12-19 16:03:37 +00:00 |
Christian Kroll
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b9283bc8e6
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minor optimizations and cleanups
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2010-12-17 23:33:06 +00:00 |
Christian Kroll
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b16b908003
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minor acceleration of the predictNextRow function
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2010-12-15 21:51:59 +00:00 |
Christian Kroll
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8e2261eddd
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make up
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2010-12-15 18:44:07 +00:00 |
Christian Kroll
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02c1038dc6
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NAAAAAAAAAAAAAARFsvn stat
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2010-12-15 18:43:14 +00:00 |
Christian Kroll
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093790c3d3
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made some functions static, removed a stupid bug ina prediction routine
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2010-12-15 15:25:56 +00:00 |
Christian Kroll
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e206a60e3f
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more streamlining
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2010-12-15 02:29:51 +00:00 |
Christian Kroll
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14d8dc969a
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streamlined various functions
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2010-12-14 23:00:21 +00:00 |
Christian Kroll
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8c92d54ff6
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fixed: using wrong index at the nStartingRow array
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2010-12-14 22:59:21 +00:00 |
Christian Kroll
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fd016d9950
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inlined getter functions
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2010-12-14 22:58:16 +00:00 |
Christian Kroll
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b36bb8289e
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slightly optimized prediction routines
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2010-12-12 21:17:42 +00:00 |
Christian Kroll
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4ce8ac5421
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cleaned up removeCompleteLines(...) and inlined the get functions
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2010-12-12 07:50:51 +00:00 |
Christian Kroll
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7df70ca765
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fixed a bug which sometimes caused miscalculated column heights
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2010-12-12 07:49:33 +00:00 |
Christian Kroll
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7deb41c236
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optimized collision detection and better preprocessing for bastet (bastet algorithm almost twice as fast)
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2010-12-09 19:34:03 +00:00 |
Christian Kroll
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a246779eff
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fixed stupid input interpretation bug
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2010-08-28 15:23:03 +00:00 |
Christian Kroll
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e23f079ae9
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cleaned up include directives
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2010-08-28 15:13:35 +00:00 |
Christian Kroll
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372b3117f6
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removed printf to reduce avr image size
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2010-08-24 23:01:21 +00:00 |
Christian Kroll
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39d558758c
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small optimizations, bastet fixed
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2010-08-24 23:00:40 +00:00 |
Christian Kroll
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2dadcb1d0b
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the paddle moves twice as fast if you press the fire button
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2010-08-22 03:11:49 +00:00 |
Christian Kroll
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63bf4d3e18
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renamed some modules
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2010-08-22 03:08:57 +00:00 |
Christian Kroll
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59b18f30d0
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renamed some modules
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2010-08-22 03:07:46 +00:00 |
Christian Kroll
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9a26e44e68
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fixed a bunch of compiler warnings
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2010-04-22 21:49:26 +00:00 |
alu
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102a17dbaf
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Selectring joystick support now enables parallel joystick support automatically. Selecting Tetris selects the default Tetris, too
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2010-04-17 14:47:19 +00:00 |
Christian Kroll
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fc961bf0ce
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the breakout demo now uses a randomly chosen level
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2010-04-13 10:35:38 +00:00 |
Christian Kroll
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1d28b75a0a
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modified bastet algorithm to behave more like the original
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2010-04-11 06:40:28 +00:00 |
Christian Kroll
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36ca04d742
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clearer tetris menu layout
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2010-04-10 22:00:18 +00:00 |
Christian Kroll
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87e5053fdc
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removed unnecessary if-clause
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2010-04-10 13:53:48 +00:00 |
Christian Kroll
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96939cf72d
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added breakout demo animation
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2010-04-09 20:41:23 +00:00 |
Christian Kroll
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911bc9bb28
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fixed initialization problem
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2010-04-01 22:59:56 +00:00 |
Christian Kroll
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3f2d878b7d
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vastly improved modularization and the view is resizable now
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2010-04-01 03:11:59 +00:00 |
kju
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d4119775d4
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re-include breakout. i want it, deknos want it, ... want it.
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2010-01-29 01:34:24 +00:00 |
soeren
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d7541b800e
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nobody wants it.
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2010-01-28 15:56:57 +00:00 |
kju
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d2d27a9767
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include scrolltext.h
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2010-01-24 22:45:35 +00:00 |