fixed a bug which sometimes caused miscalculated column heights
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@ -36,9 +36,13 @@ void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet)
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// retrieve sane start and stop values for the column and row indices
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int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
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int8_t nStartRow = tetris_bucket_getHeight(pBastet->pBucket) - 1;
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int8_t nStopRow = tetris_bucket_getFirstMatterRow(pBastet->pBucket);
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// printf("%d ", nStopRow);
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int8_t nStopRow = tetris_bucket_getFirstTaintedRow(pBastet->pBucket);
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// clear old precalculated scores
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for (int i = 0; i < nWidth + 3; ++i)
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{
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pBastet->pColScore[i] = 0;
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}
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// calculate the column heights of the actual bucket configuration
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// NOTE: in this loop, pColScore contains the actual column heights,
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// later it will contain the "score impact" of every unchanged column
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@ -56,14 +60,6 @@ void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet)
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}
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}
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// printf("-------------------------------------------\n ");
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// for (int i = 0; i < nWidth; ++i)
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// {
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// printf("%2d ", pBastet->pColScore[i]);
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// }
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// printf("\n");
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// starting points for collision detection (to speedup things)
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// calculate the maxima of the 4-tuples from column -3 to -1
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pBastet->pStartingRow[0] = pBastet->pColScore[0];
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@ -82,13 +78,6 @@ void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet)
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pBastet->pColScore[t0] > pBastet->pColScore[t1] ?
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pBastet->pColScore[t0] : pBastet->pColScore[t1];
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}
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// for (int i = 0; i < nWidth + 3; ++i)
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// {
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// printf("%2d ", pBastet->pStartingRow[i]);
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// if (i == 2)
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// printf("| ");
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// }
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// printf("\n");
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// normalize to bucket geometry
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for (uint8_t i = 0; i < nWidth + 3; ++i)
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{
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@ -100,15 +89,6 @@ void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet)
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{
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pBastet->pColScore[x] *= TETRIS_BASTET_HEIGHT_FACTOR;
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}
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// for (int i = 0; i < nWidth + 3; ++i)
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// {
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// printf("%2d ", pBastet->pStartingRow[i]);
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// if (i == 2)
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// printf("| ");
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// }
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// printf("\n");
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}
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