made some functions static, removed a stupid bug ina prediction routine

This commit is contained in:
Christian Kroll 2010-12-15 15:25:56 +00:00
parent e206a60e3f
commit 093790c3d3
7 changed files with 179 additions and 207 deletions

View File

@ -17,7 +17,7 @@
* @param pBucket the bucket we want information from
* @return TETRIS_BUS_HOVERING or TETRIS_BUS_GLIDING
*/
tetris_bucket_status_t tetris_bucket_hoverStatus(tetris_bucket_t* pBucket)
static tetris_bucket_status_t tetris_bucket_hoverStatus(tetris_bucket_t* pBucket)
{
assert(pBucket != NULL);
@ -92,23 +92,6 @@ void tetris_bucket_destruct(tetris_bucket_t *pBucket)
* bucket related functions *
*******************************/
uint8_t tetris_bucket_calculateLines(uint8_t nRowMask)
{
uint8_t nMask = 0x0001;
uint8_t nLines = 0;
for (uint8_t i = 0; i < 4; ++i)
{
if ((nMask & nRowMask) != 0)
{
++nLines;
}
nMask <<= 1;
}
return nLines;
}
void tetris_bucket_reset(tetris_bucket_t *pBucket)
{
assert(pBucket != NULL);
@ -520,7 +503,7 @@ uint16_t* tetris_bucket_predictNextRow(tetris_bucket_iterator_t *pIt)
nTemp << pIt->nShift : nTemp >> -pIt->nShift;
pIt->nPieceMap <<= 4;
}
pIt->nCurrentRow = pIt->pBucket->dump[pIt->nCurrentRow--] | nTemp;
pIt->nRowBuffer = pIt->pBucket->dump[pIt->nCurrentRow--] | nTemp;
// don't return full (and therefore removed) rows
if (pIt->nRowBuffer == pIt->pBucket->nFullRow)
{

View File

@ -100,7 +100,27 @@ void tetris_bucket_destruct(tetris_bucket_t *pBucket);
* @param nRowMask row mask from which the no. of lines will be calculated
* @return number of lines of the row mask
*/
uint8_t tetris_bucket_calculateLines(uint8_t nRowMask);
inline static uint8_t tetris_bucket_calculateLines(uint8_t nRowMask)
{
uint8_t nLines = 0;
if (nRowMask & 0x01)
{
++nLines;
}
if (nRowMask & 0x02)
{
++nLines;
}
if (nRowMask & 0x04)
{
++nLines;
}
if (nRowMask & 0x08)
{
++nLines;
}
return nLines;
}
/**

View File

@ -78,8 +78,8 @@
* @param pIn pointer to an input object
* @param cmd the command whose counter should be set
*/
void tetris_input_chatterProtect(tetris_input_t *pIn,
tetris_input_command_t cmd)
static void tetris_input_chatterProtect(tetris_input_t *pIn,
tetris_input_command_t cmd)
{
// never exceed the index
assert(cmd < TETRIS_INCMD_NONE);
@ -165,7 +165,7 @@ tetris_input_command_t tetris_input_mapCommand(tetris_bearing_t nBearing,
* @return interpreted joystick command
* @see tetris_input_command_t
*/
tetris_input_command_t tetris_input_queryJoystick(tetris_input_t *pIn)
static tetris_input_command_t tetris_input_queryJoystick(tetris_input_t *pIn)
{
// map port input to a tetris command
tetris_input_command_t cmdJoystick;

View File

@ -155,6 +155,105 @@ int tetris_bastet_qsortCompare(void const *pa,
}
/**
* calculates a score for a piece at a given column
* @param pBastet the bastet instance of interest
* @param pPiece the piece to be tested
* @param nColum the column where the piece should be dropped
* @return score for the given move
*/
static int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
tetris_piece_t *pPiece,
int8_t nColumn)
{
// initial score of the given piece
int16_t nScore = -32000;
// the row where the given piece collides
int8_t nDeepestRow = tetris_bucket_predictDeepestRow(pBastet->pBucket,
pPiece, pBastet->pStartingRow[nColumn + 3], nColumn);
// in case the prediction fails we return the lowest possible score
if (nDeepestRow == TETRIS_BUCKET_INVALIDROW)
{
return -32766;
}
// modify score based on complete lines
int8_t nLines = tetris_bucket_predictCompleteLines(pBastet->pBucket,
pPiece, nDeepestRow, nColumn);
nScore += 5000 * nLines;
// determine a sane range of columns whose heights we want to predict
int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
int8_t nStartCol, nStopCol;
// if lines have been removed, we need to recalculate all column heights
if (nLines != 0)
{
nStartCol = 0;
nStopCol = nWidth - 1;
}
// if no lines were removed, we only need to recalculate a few columns
else
{
nStartCol = (nColumn < 0) ? 0 : nColumn;
nStopCol = (nColumn + 3) < nWidth ? nColumn + 3 : nWidth - 1;
}
// predict column heights of this move
tetris_bastet_calcPredictedColHeights(pBastet, pPiece, nDeepestRow, nColumn,
nStartCol, nStopCol);
// modify score based on predicted column heights
for (int x = 0; x < nWidth; ++x)
{
if ((x >= nStartCol) && (x <= nStopCol))
{
nScore -= TETRIS_BASTET_HEIGHT_FACTOR * pBastet->pColHeights[x];
}
else
{
nScore -= pBastet->pColScore[x];
}
}
return nScore;
}
/**
* calculates the best possible score for every piece
* @param pBastet the bastet instance of interest
*/
static void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet)
{
// precache actual column heights
tetris_bastet_doPreprocessing(pBastet);
int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
tetris_piece_t *pPiece = tetris_piece_construct(TETRIS_PC_LINE,
TETRIS_PC_ANGLE_0);
for (int8_t nBlock = TETRIS_PC_LINE; nBlock <= TETRIS_PC_Z; ++nBlock)
{
int16_t nMaxScore = -32768;
tetris_piece_setShape(pPiece, nBlock);
int8_t nAngleCount = tetris_piece_getAngleCount(pPiece);
for (int8_t nAngle = TETRIS_PC_ANGLE_0; nAngle < nAngleCount; ++nAngle)
{
tetris_piece_setAngle(pPiece, nAngle);
for (int8_t nCol = -3; nCol < nWidth; ++nCol)
{
int16_t nScore = tetris_bastet_evaluateMove(pBastet,
pPiece, nCol);
nMaxScore = nMaxScore > nScore ? nMaxScore : nScore;
}
}
pBastet->nPieceScore[nBlock].shape = nBlock;
pBastet->nPieceScore[nBlock].nScore = nMaxScore;
}
tetris_piece_destruct(pPiece);
}
/***************
* entry point *
***************/
@ -247,94 +346,6 @@ void tetris_bastet_destruct(void *pVariantData)
* bastet related functions *
****************************/
int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
tetris_piece_t *pPiece,
int8_t nColumn)
{
// initial score of the given piece
int16_t nScore = -32000;
// the row where the given piece collides
int8_t nDeepestRow = tetris_bucket_predictDeepestRow(pBastet->pBucket,
pPiece, pBastet->pStartingRow[nColumn + 3], nColumn);
// in case the prediction fails we return the lowest possible score
if (nDeepestRow == TETRIS_BUCKET_INVALIDROW)
{
return -32766;
}
// modify score based on complete lines
int8_t nLines = tetris_bucket_predictCompleteLines(pBastet->pBucket,
pPiece, nDeepestRow, nColumn);
nScore += 5000 * nLines;
// determine a sane range of columns whose heights we want to predict
int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
int8_t nStartCol, nStopCol;
// if lines have been removed, we need to recalculate all column heights
if (nLines != 0)
{
nStartCol = 0;
nStopCol = nWidth - 1;
}
// if no lines were removed, we only need to recalculate a few columns
else
{
nStartCol = (nColumn < 0) ? 0 : nColumn;
nStopCol = (nColumn + 3) < nWidth ? nColumn + 3 : nWidth - 1;
}
// predict column heights of this move
tetris_bastet_calcPredictedColHeights(pBastet, pPiece, nDeepestRow, nColumn,
nStartCol, nStopCol);
// modify score based on predicted column heights
for (int x = 0; x < nWidth; ++x)
{
if ((x >= nStartCol) && (x <= nStopCol))
{
nScore -= TETRIS_BASTET_HEIGHT_FACTOR * pBastet->pColHeights[x];
}
else
{
nScore -= pBastet->pColScore[x];
}
}
return nScore;
}
void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet)
{
// precache actual column heights
tetris_bastet_doPreprocessing(pBastet);
int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
tetris_piece_t *pPiece = tetris_piece_construct(TETRIS_PC_LINE,
TETRIS_PC_ANGLE_0);
for (int8_t nBlock = TETRIS_PC_LINE; nBlock <= TETRIS_PC_Z; ++nBlock)
{
int16_t nMaxScore = -32768;
tetris_piece_setShape(pPiece, nBlock);
int8_t nAngleCount = tetris_piece_getAngleCount(pPiece);
for (int8_t nAngle = TETRIS_PC_ANGLE_0; nAngle < nAngleCount; ++nAngle)
{
tetris_piece_setAngle(pPiece, nAngle);
for (int8_t nCol = -3; nCol < nWidth; ++nCol)
{
int16_t nScore = tetris_bastet_evaluateMove(pBastet,
pPiece, nCol);
nMaxScore = nMaxScore > nScore ? nMaxScore : nScore;
}
}
pBastet->nPieceScore[nBlock].shape = nBlock;
pBastet->nPieceScore[nBlock].nScore = nMaxScore;
}
tetris_piece_destruct(pPiece);
}
tetris_piece_t* tetris_bastet_choosePiece(void *pVariantData)
{
assert(pVariantData != 0);

View File

@ -73,25 +73,6 @@ void tetris_bastet_destruct(void *pVariantData);
* bastet related functions *
****************************/
/**
* calculates a score for a piece at a given column
* @param pBastet the bastet instance of interest
* @param pPiece the piece to be tested
* @param nColum the column where the piece should be dropped
* @return score for the given move
*/
int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
tetris_piece_t *pPiece,
int8_t nColumn);
/**
* calculates the best possible score for every piece
* @param pBastet the bastet instance of interest
*/
void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet);
/**
* chooses a new worst possible piece
* @param pVariantData the variant instance of interest

View File

@ -122,28 +122,30 @@
* @param y y-coordinate of the pixel
* @param nColor Color of the pixel
*/
void tetris_view_setpixel(tetris_bearing_t nBearing,
uint8_t x,
uint8_t y,
uint8_t nColor)
static void tetris_view_setpixel(tetris_bearing_t nBearing,
uint8_t x,
uint8_t y,
uint8_t nColor)
{
x = VIEWCOLS - 1 - x;
pixel px;
switch (nBearing)
{
case TETRIS_BEARING_0:
setpixel((pixel){x, y}, nColor);
px = (pixel){x, y};
break;
case TETRIS_BEARING_90:
setpixel((pixel){y, VIEWCOLS - 1 - x}, nColor);
px = (pixel){y, VIEWCOLS - 1 - x};
break;
case TETRIS_BEARING_180:
setpixel((pixel){VIEWCOLS - 1 - x, VIEWROWS - 1 - y}, nColor);
px = (pixel){VIEWCOLS - 1 - x, VIEWROWS - 1 - y};
break;
case TETRIS_BEARING_270:
setpixel((pixel){VIEWROWS - 1 - y, x}, nColor);
px = (pixel){VIEWROWS - 1 - y, x};
break;
}
setpixel(px, nColor);
}
@ -155,7 +157,7 @@ void tetris_view_setpixel(tetris_bearing_t nBearing,
* @param y y-coordinate of the line
* @param nColor Color of the line
*/
void tetris_view_drawHLine(tetris_bearing_t nBearing,
inline static void tetris_view_drawHLine(tetris_bearing_t nBearing,
uint8_t x1,
uint8_t x2,
uint8_t y,
@ -178,11 +180,11 @@ void tetris_view_drawHLine(tetris_bearing_t nBearing,
* @param y2 second y-coordinate of the line
* @param nColor Color of the line
*/
void tetris_view_drawVLine(tetris_bearing_t nBearing,
uint8_t x,
uint8_t y1,
uint8_t y2,
uint8_t nColor)
inline static void tetris_view_drawVLine(tetris_bearing_t nBearing,
uint8_t x,
uint8_t y1,
uint8_t y2,
uint8_t nColor)
{
assert(y1 <= y2);
@ -197,7 +199,7 @@ void tetris_view_drawVLine(tetris_bearing_t nBearing,
* helper function to dim the piece color if game is paused
* @param pV pointer to the view whose pause status is of interest
*/
uint8_t tetris_view_getPieceColor(tetris_view_t *pV)
inline static uint8_t tetris_view_getPieceColor(tetris_view_t *pV)
{
if (pV->modeCurrent == TETRIS_VIMO_RUNNING)
{
@ -214,7 +216,7 @@ uint8_t tetris_view_getPieceColor(tetris_view_t *pV)
* redraws the dump and the falling piece (if necessary)
* @param pV pointer to the view on which the dump should be drawn
*/
void tetris_view_drawDump(tetris_view_t *pV)
static void tetris_view_drawDump(tetris_view_t *pV)
{
assert(pV->pBucket != NULL);
if (tetris_bucket_getRow(pV->pBucket) <= -4)
@ -222,60 +224,36 @@ void tetris_view_drawDump(tetris_view_t *pV)
return;
}
tetris_bearing_t nBearing =
pV->pVariantMethods->getBearing(pV->pVariant);
int8_t nPieceRow = tetris_bucket_getRow(pV->pBucket);
uint16_t nRowMap;
uint16_t nElementMask;
tetris_bucket_status_t status = tetris_bucket_getStatus(pV->pBucket);
for (int8_t nRow = TETRIS_VIEW_HEIGHT_DUMP - 1; nRow >= 0; --nRow)
{
nRowMap = tetris_bucket_getDumpRow(pV->pBucket, nRow);
uint16_t nRowMap = tetris_bucket_getDumpRow(pV->pBucket, nRow);
// if a piece is hovering or gliding it needs to be drawn
if ((status == TETRIS_BUS_HOVERING) || (status == TETRIS_BUS_GLIDING) ||
(status == TETRIS_BUS_GAMEOVER))
int8_t nPieceRow = tetris_bucket_getRow(pV->pBucket);
tetris_bucket_status_t status = tetris_bucket_getStatus(pV->pBucket);
if (((status == TETRIS_BUS_HOVERING) || (status == TETRIS_BUS_GLIDING)
|| (status == TETRIS_BUS_GAMEOVER)) && (nRow >= nPieceRow)
&& (nRow <= nPieceRow + 3))
{
if ((nRow >= nPieceRow) && (nRow <= nPieceRow + 3))
{
int8_t y = nRow - nPieceRow;
int8_t nColumn = tetris_bucket_getColumn(pV->pBucket);
uint16_t nPieceMap =
int8_t nColumn = tetris_bucket_getColumn(pV->pBucket);
uint16_t nPieceMap =
tetris_piece_getBitmap(tetris_bucket_getPiece(pV->pBucket));
// clear all bits of the piece we are not interested in and
// align the remaining row to LSB
nPieceMap = (nPieceMap & (0x000F << (y << 2))) >> (y << 2);
// shift remaining part to current column
if (nColumn >= 0)
{
nPieceMap <<= nColumn;
}
else
{
nPieceMap >>= -nColumn;
}
// cut off unwanted stuff
// nPieceMap &= 0x03ff;
// finally embed piece into the view
nRowMap |= nPieceMap;
}
// clear all bits of the piece we are not interested in and
// align the remaining row to LSB
int8_t y = nRow - nPieceRow;
nPieceMap = (nPieceMap & (0x000F << (y << 2))) >> (y << 2);
// shift remaining part to current column and embed piece into view
nRowMap |= nColumn >= 0 ?
nPieceMap << nColumn : nPieceMap >> -nColumn;
}
nElementMask = 0x0001;
uint16_t nElementMask = 0x0001;
for (int8_t x = 0; x < TETRIS_VIEW_WIDTH_DUMP; ++x)
{
unsigned char nColor;
if ((nRowMap & nElementMask) != 0)
{
nColor = tetris_view_getPieceColor(pV);
}
else
{
nColor = TETRIS_VIEW_COLORSPACE;
}
unsigned char nColor = (nRowMap & nElementMask) ?
tetris_view_getPieceColor(pV) : TETRIS_VIEW_COLORSPACE;
tetris_bearing_t const nBearing =
pV->pVariantMethods->getBearing(pV->pVariant);
tetris_view_setpixel(nBearing, TETRIS_VIEW_XOFFSET_DUMP + x,
TETRIS_VIEW_YOFFSET_DUMP + nRow, nColor);
nElementMask <<= 1;
@ -283,13 +261,14 @@ void tetris_view_drawDump(tetris_view_t *pV)
}
}
#ifdef TETRIS_VIEW_XOFFSET_PREVIEW
/**
* redraws the preview window
* @param pV pointer to the view on which the piece should be drawn
* @param pPc pointer to the piece for the preview window (may be NULL)
*/
void tetris_view_drawPreviewPiece(tetris_view_t *pV, tetris_piece_t *pPc)
static void tetris_view_drawPreviewPiece(tetris_view_t *pV, tetris_piece_t *pPc)
{
tetris_bearing_t nBearing =
pV->pVariantMethods->getBearing(pV->pVariant);
@ -350,7 +329,7 @@ void tetris_view_drawPreviewPiece(tetris_view_t *pV, tetris_piece_t *pPc)
* @param pV pointer to the view on which the borders should be drawn
* @param nColor the color for the border
*/
void tetris_view_drawBorders(tetris_view_t *pV,
static void tetris_view_drawBorders(tetris_view_t *pV,
uint8_t nColor)
{
tetris_bearing_t nBearing =
@ -453,7 +432,7 @@ void tetris_view_drawBorders(tetris_view_t *pV,
* lets the borders blink to notify player of a level change
* @param pV pointer to the view whose borders should blink
*/
void tetris_view_blinkBorders(tetris_view_t *pV)
static void tetris_view_blinkBorders(tetris_view_t *pV)
{
for (uint8_t i = 0; i < TETRIS_VIEW_BORDER_BLINK_COUNT; ++i)
{
@ -469,12 +448,13 @@ void tetris_view_blinkBorders(tetris_view_t *pV)
* lets complete lines blink to emphasize their removal
* @param pV pointer to the view whose complete lines should blink
*/
void tetris_view_blinkLines(tetris_view_t *pV)
static void tetris_view_blinkLines(tetris_view_t *pV)
{
// reduce necessity of pointer arithmetic
int8_t nRow = tetris_bucket_getRow(pV->pBucket);
uint8_t nRowMask = tetris_bucket_getRowMask(pV->pBucket);
int8_t nMask = 0x01;
tetris_bearing_t nBearing =
pV->pVariantMethods->getBearing(pV->pVariant);
@ -493,7 +473,7 @@ void tetris_view_blinkLines(tetris_view_t *pV)
for (uint8_t j = 0; j <= nDeepestRowOffset; ++j)
{
// is current line a complete line?
if ((nRowMask & (0x01 << j)) != 0)
if ((nRowMask & (nMask << j)) != 0)
{
// draw line in current color
uint8_t y = nRow + j;
@ -502,7 +482,6 @@ void tetris_view_blinkLines(tetris_view_t *pV)
uint8_t nColor = (nColIdx == 0 ? TETRIS_VIEW_COLORFADE
: TETRIS_VIEW_COLORPIECE);
// setpixel((pixel){14 - x, y}, nColor);
tetris_view_setpixel(nBearing,
TETRIS_VIEW_XOFFSET_DUMP + x,
TETRIS_VIEW_YOFFSET_DUMP + y,
@ -522,7 +501,7 @@ void tetris_view_blinkLines(tetris_view_t *pV)
* displays completed Lines (0-99)
* @param pV pointer to the view
*/
void tetris_view_showLineNumbers(tetris_view_t *pV)
static void tetris_view_showLineNumbers(tetris_view_t *pV)
{
tetris_bearing_t nBearing =
@ -578,8 +557,8 @@ void tetris_view_showLineNumbers(tetris_view_t *pV)
* @param nHighscoreName the champion's initials packed into a uint16_t
* @param pszName pointer to an array of char for the unpacked initials
*/
void tetris_view_formatHighscoreName(uint16_t nHighscoreName,
char *pszName)
static void tetris_view_formatHighscoreName(uint16_t nHighscoreName,
char *pszName)
{
pszName[0] = ((nHighscoreName >> 10) & 0x1F) + 65;
if (pszName[0] == '_')
@ -653,13 +632,6 @@ void tetris_view_getDimensions(int8_t *w,
}
void tetris_view_setViewMode(tetris_view_t *pV, tetris_view_mode_t vm)
{
pV->modeOld = pV->modeCurrent;
pV->modeCurrent = vm;
}
void tetris_view_update(tetris_view_t *pV)
{
assert(pV != NULL);

View File

@ -88,7 +88,12 @@ void tetris_view_getDimensions(int8_t *w,
* @param pV pointer to the view whose mode should be set
* @param vm see definition of tetris_view_mode_t
*/
void tetris_view_setViewMode(tetris_view_t *pV, tetris_view_mode_t vm);
inline static void tetris_view_setViewMode(tetris_view_t *const pV,
tetris_view_mode_t const vm)
{
pV->modeOld = pV->modeCurrent;
pV->modeCurrent = vm;
}
/**