borgware-2d/games/tetris
Christian Kroll b36bb8289e slightly optimized prediction routines 2010-12-12 21:17:42 +00:00
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COPYING renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
LICENSE renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
Makefile renamed some modules 2010-08-22 03:07:46 +00:00
bearing.h renamed some modules 2010-08-22 03:07:46 +00:00
bucket.c slightly optimized prediction routines 2010-12-12 21:17:42 +00:00
bucket.h slightly optimized prediction routines 2010-12-12 21:17:42 +00:00
highscore.c cleaned up include directives 2010-08-28 15:13:35 +00:00
highscore.h cleaned up include directives 2010-08-28 15:13:35 +00:00
input.c small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
input.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
piece.c cleaned up include directives 2010-08-28 15:13:35 +00:00
piece.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
tetris_main.c optimized collision detection and better preprocessing for bastet (bastet algorithm almost twice as fast) 2010-12-09 19:34:03 +00:00
tetris_main.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
variant_bastet.c fixed a bug which sometimes caused miscalculated column heights 2010-12-12 07:49:33 +00:00
variant_bastet.h optimized collision detection and better preprocessing for bastet (bastet algorithm almost twice as fast) 2010-12-09 19:34:03 +00:00
variant_fp.c fixed stupid input interpretation bug 2010-08-28 15:23:03 +00:00
variant_fp.h cleaned up include directives 2010-08-28 15:13:35 +00:00
variant_std.c cleaned up include directives 2010-08-28 15:13:35 +00:00
variant_std.h cleaned up include directives 2010-08-28 15:13:35 +00:00
variants.h cleaned up include directives 2010-08-28 15:13:35 +00:00
view.c cleaned up include directives 2010-08-28 15:13:35 +00:00
view.h cleaned up include directives 2010-08-28 15:13:35 +00:00