borgware-2d/games/tetris
Christian Kroll 0c65727a52 small cleanups 2010-12-20 22:52:08 +00:00
..
COPYING renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
LICENSE renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
Makefile renamed some modules 2010-08-22 03:07:46 +00:00
bearing.h renamed some modules 2010-08-22 03:07:46 +00:00
bucket.c minor optimizations and cleanups 2010-12-17 23:33:06 +00:00
bucket.h minor optimizations and cleanups 2010-12-17 23:33:06 +00:00
highscore.c cleaned up include directives 2010-08-28 15:13:35 +00:00
highscore.h cleaned up include directives 2010-08-28 15:13:35 +00:00
input.c small cleanups 2010-12-20 22:52:08 +00:00
input.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
piece.c inlined getter functions 2010-12-14 22:58:16 +00:00
piece.h more streamlining 2010-12-15 02:29:51 +00:00
tetris_main.c optimized collision detection and better preprocessing for bastet (bastet algorithm almost twice as fast) 2010-12-09 19:34:03 +00:00
tetris_main.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
variant_bastet.c small cleanups 2010-12-20 22:52:08 +00:00
variant_bastet.h made some functions static, removed a stupid bug ina prediction routine 2010-12-15 15:25:56 +00:00
variant_fp.c fixed stupid input interpretation bug 2010-08-28 15:23:03 +00:00
variant_fp.h cleaned up include directives 2010-08-28 15:13:35 +00:00
variant_std.c cleaned up include directives 2010-08-28 15:13:35 +00:00
variant_std.h cleaned up include directives 2010-08-28 15:13:35 +00:00
variants.h cleaned up include directives 2010-08-28 15:13:35 +00:00
view.c small cleanups 2010-12-20 22:52:08 +00:00
view.h made some functions static, removed a stupid bug ina prediction routine 2010-12-15 15:25:56 +00:00