Commit Graph

165 Commits

Author SHA1 Message Date
Christian Kroll 1a74745b8c added LABOR logo animation 2010-04-15 21:49:43 +00:00
alu 0d6626d62a Got rid of compiler warnings 2010-04-15 14:19:24 +00:00
alu 52cf05bb6f Removed unused variable refill 2010-04-15 12:36:42 +00:00
alu 7ae8d85b99 Ant now wraps around the field and terminates after ~50s. + Some cosmetic changes 2010-04-15 12:34:40 +00:00
Christian Kroll fc961bf0ce the breakout demo now uses a randomly chosen level 2010-04-13 10:35:38 +00:00
alu c557febb47 Fixed dep_bool for ltn_ant 2010-04-11 11:55:36 +00:00
alu 253c094682 Older pixels are now darker 2010-04-11 11:37:31 +00:00
alu 074f114ee4 Added barriers to ltn_ant.h 2010-04-11 07:00:16 +00:00
alu c21f015599 Forgot to add the actual animation code o_O 2010-04-11 06:40:32 +00:00
Christian Kroll 1d28b75a0a modified bastet algorithm to behave more like the original 2010-04-11 06:40:28 +00:00
alu e4186bd02b Added Langton\'s Ant to animations + some whitespace fun. 2010-04-11 06:29:08 +00:00
Christian Kroll c6680ff94f added .simulated_eeprom.bin to svn:ignore property 2010-04-10 22:02:07 +00:00
Christian Kroll 36ca04d742 clearer tetris menu layout 2010-04-10 22:00:18 +00:00
Christian Kroll 87e5053fdc removed unnecessary if-clause 2010-04-10 13:53:48 +00:00
Christian Kroll 96939cf72d added breakout demo animation 2010-04-09 20:41:23 +00:00
Christian Kroll dae3a805e7 updated some svn:ignore properties 2010-04-01 23:45:15 +00:00
Christian Kroll 51bd7c9712 updated svn:ignore property 2010-04-01 23:36:54 +00:00
Christian Kroll 911bc9bb28 fixed initialization problem 2010-04-01 22:59:56 +00:00
Christian Kroll 3f2d878b7d vastly improved modularization and the view is resizable now 2010-04-01 03:11:59 +00:00
Christian Kroll e733427e3b fixed an alignment problem on 64 bit archs 2010-04-01 03:10:02 +00:00
tixiv 57b0bc6948 nes pad support 2010-02-01 15:35:27 +00:00
kju c9437891b7 add atmega644p support for borg16 (untested) 2010-01-29 03:05:49 +00:00
kju d4119775d4 re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
kju 1744da7bfc atmega644p support for andre borg 2010-01-29 01:06:50 +00:00
soeren d7541b800e nobody wants it. 2010-01-28 15:56:57 +00:00
kju d2d27a9767 include scrolltext.h 2010-01-24 22:45:35 +00:00
soeren 32ac9161e6 WURSTWASSER INJECTION COMPLETE 2010-01-23 20:15:45 +00:00
soeren d7dd2a889c dependency for stonefly anim 2010-01-22 14:50:31 +00:00
kju 922b3106ed can support menu fixes, include header file 2010-01-22 01:43:22 +00:00
kju 9b44776ec8 fix CAN support, add menuconfig options 2010-01-22 00:17:29 +00:00
soeren 68dee06285 nu aber... 2010-01-21 21:26:30 +00:00
kju ab08ab3fa2 first person tetris added 2010-01-21 20:15:05 +00:00
soeren 254d0d2f3d :w 2010-01-21 18:32:17 +00:00
soeren e8291a5f36 wurstwasser-fluctuation system up & running 2010-01-21 14:48:17 +00:00
soeren a767f78b4c license fix 2010-01-21 14:45:16 +00:00
soeren 3488109d65 improved the wurstwasser-kompensator! 2010-01-21 13:40:40 +00:00
soeren 884badbc2f works 2010-01-19 19:44:16 +00:00
soeren ea1e89a2c2 done 2010-01-19 09:55:28 +00:00
soeren 731e6dadcb ... 2010-01-15 16:02:31 +00:00
soeren 7eae314f88 forgot that... 2010-01-15 14:45:12 +00:00
soeren 49ab4eecc2 foo 2010-01-15 14:42:46 +00:00
kju f9f0ac3ec2 icon is only needed when menu is used, so moved it accordingly into the
conditional compiled block
2010-01-15 12:52:15 +00:00
soeren 44a69a04af fixes, but still not done ;) 2010-01-15 12:31:58 +00:00
soeren 45dc9282fd does not compute yet (don't even try ;)) 2010-01-15 12:19:54 +00:00
kju 40a3db9fe8 allow games without menu support, don't include icons then. ugly hack for now. 2010-01-14 01:38:15 +00:00
kju 12db75f1b1 snake new control: don't allow snake to go to opposite direction 2010-01-14 01:06:10 +00:00
kju 782c0f4439 derive start position for snake from screen size 2010-01-14 00:51:54 +00:00
kju 4cb6e44ced fix tetris code to compile without scrolltext engine 2010-01-13 19:24:10 +00:00
kju a248bf06d9 add pinsupport for pingpong joystick add on 2010-01-13 05:04:02 +00:00
kju 49f11eed51 initial hack for ping pong 12x10
hardware: http://www.elo-web.de/elo/entwicklung-und-projekte/ping-pong/retro-spiel-ping-pong
2010-01-13 03:01:07 +00:00