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@ -37,9 +37,10 @@ void bounce_rand_vector (ball_t *in_b, uint8_t in_bouncetype)
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case BOUNCE_REBOUND: /* the rebound is rather percise */
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in_b->dir_x ^= (rval & 0x03);
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in_b->dir_y ^= (rval & 0x03);
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if (JOYISRIGHT || JOYISLEFT)
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{
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/* a moving rebond accelerates the ball by 1/8th */
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/* a moving rebond accelerates the ball 12,5% */
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in_b->dir_y += (in_b->dir_y / 8);
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in_b->dir_x += (in_b->dir_x / 8);
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}
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@ -78,12 +79,7 @@ void ball_think (ball_t *b)
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bounce = (BOUNCE_X | bounce) & (BOUNCE_X | BOUNCE_Y);
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bounce |= check_bounce (b->x / 256, proj_y);
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if (bounce & BOUNCE_UNDEF)
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bounce = (BOUNCE_Y | bounce) & (BOUNCE_X | BOUNCE_Y);
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bounce |= check_bounce (proj_x, proj_y);
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if (bounce & BOUNCE_UNDEF)
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bounce = BOUNCE_X | BOUNCE_Y;
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bounce_rand_vector (b, bounce);
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@ -91,33 +87,52 @@ void ball_think (ball_t *b)
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if (bounce & (BOUNCE_X | BOUNCE_BRICK))
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{
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b->dir_x *= -1; /* invert x vector */
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#if BOUNCE_SLOWDOWN
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if (b->dir_x < 0)
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{
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b->dir_x += BOUNCE_SLOWDOWN;
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} else
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{
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b->dir_x -= BOUNCE_SLOWDOWN;
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}
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#endif
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}
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/* bounce in y direction */
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if (bounce & (BOUNCE_Y | BOUNCE_BRICK))
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{
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b->dir_y *= -1; /* invert y vector */
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}
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#if BOUNCE_SLOWDOWN
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if (b->dir_y < 0)
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if (bounce & BOUNCE_BRICK)
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{
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if (b->dir_y < -BALL_MINSPEED)
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{
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b->dir_y += BOUNCE_SLOWDOWN;
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} else
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} else if (b->dir_y > BALL_MINSPEED)
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{
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b->dir_y -= BOUNCE_SLOWDOWN;
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}
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#endif
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if (b->dir_x < -BALL_MINSPEED)
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{
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b->dir_x += BOUNCE_SLOWDOWN;
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} else if (b->dir_y > BALL_MINSPEED)
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{
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b->dir_x -= BOUNCE_SLOWDOWN;
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}
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}
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#endif
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if (bounce & BOUNCE_REBOUND)
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{
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rebound_reflect(b, proj_x);
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}
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if (b->dir_x > BALL_MAXSPEED)
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b->dir_x = BALL_MAXSPEED;
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if (b->dir_x < - BALL_MAXSPEED)
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b->dir_x = - BALL_MAXSPEED;
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if (b->dir_y > BALL_MAXSPEED)
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b->dir_y = BALL_MAXSPEED;
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if (b->dir_y < - BALL_MAXSPEED)
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b->dir_y = - BALL_MAXSPEED;
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b->y += b->dir_y;
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b->x += b->dir_x;
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@ -1,14 +1,32 @@
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#ifndef CONFIG_H
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#define CONFIG_H
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/* amount of speed to slow down on bounce */
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#define BOUNCE_SLOWDOWN 0
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#define BOUNCE_SLOWDOWN 8
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/* minimum speed of the ball */
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#define BALL_MINSPEED 0x0010
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#define BALL_MINSPEED 64
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#define BALL_MAXSPEED 224
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/* initial amount of lifes */
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#define START_LIFES 3
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/* rebound size */
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#define REBOUND_SIZE 5
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#define REBOUND_SIZE 4
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/* rebound reflection: values to add to the vector at rebound field n
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* note: directions are inverted
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*/
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static int8_t rebound_reflection[6][2] =
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{
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{-54,-20}, /* offside */
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{-32,-12},
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{-16, -8}, /* side ... middle */
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{16, -8},
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{32, -12},
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{54, -20}
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};
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/* "color" of the rebound */
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#define REBOUND_COLOR 2
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#endif /* CONFIG_H */
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@ -17,9 +17,20 @@
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*/
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#include "rebound.h"
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#include <stdio.h>
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static uint8_t rbpos;
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void rebound_reflect (ball_t *b, int8_t in_x)
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{
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uint8_t tmpidx;
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tmpidx = (in_x - rbpos) +1;
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printf("bounce idx %i\n", tmpidx);
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b->dir_x += rebound_reflection[tmpidx][0];
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b->dir_y += rebound_reflection[tmpidx][1];
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}
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uint8_t rebound_getpos ()
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{
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return (rbpos + (REBOUND_SIZE / 2));
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@ -21,4 +21,5 @@
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void rebound_init();
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void rebound_tick();
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uint8_t rebound_getpos ();
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void rebound_reflect (ball_t *b, int8_t in_x);
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#endif
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