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@ -498,8 +498,8 @@ uint16_t* tetris_bucket_predictNextRow(tetris_bucket_iterator_t *pIt)
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if ((pIt->nCurrentRow <= pIt->nPieceLowestRow) &&
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(pIt->nCurrentRow >= pIt->nPieceHighestRow))
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{
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uint16_t nTemp = pIt->nPieceMap & 0xF000;
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nTemp |= pIt->nShift >= 0 ?
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nTemp = pIt->nPieceMap & 0xF000;
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nTemp = pIt->nShift >= 0 ?
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nTemp << pIt->nShift : nTemp >> -pIt->nShift;
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pIt->nPieceMap <<= 4;
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}
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