132 lines
No EOL
3.5 KiB
Markdown
132 lines
No EOL
3.5 KiB
Markdown
# Teststrecke – das rasante One-Button-Multiplayer-Rennen!
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#### German
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Steuere dein elektrisches Bobbycar mit nur einem Knopf und finde das
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perfekte Timing für die Beschleunigung – gelenkt wird automatisch.
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Ob auf staubigen Wüstenpisten oder saftigen Wiesen: Wer sauber fährt und
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zuerst im Ziel ist, gewinnt das Rennen.
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Perfekt für spontane Couch-Sessions – allein oder mit anderen: leicht zu
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lernen, schwer zu meistern.
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#### English
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Control your electric Bobbycar with a single button and perfect your
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timing for acceleration – steering is automatic.
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Whether on dusty desert trails or lush meadows: who drives cleanly and
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crosses the finish line first wins the race.
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Perfect for spontaneous couch sessions – solo or with friends: easy to
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learn, hard to master.
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## How to play
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A multiplayer couch game that uses one button per player.
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Press and hold to accelerate, release so slow down.
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Steering is controlled automatically, based on distance to a wall.
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Driving slower results in a smaller turn radius.
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## Config
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The config.ini file is created with default values on first launch of the game.
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## Key Whitelist
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To allow only certain keys / inputs to be allowed, a whitelist can be created.
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This is useful for gamepads or controllers with multiple buttons to avoid accidentially spawning multiple cars per player.
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To create a whitelist make sure to set enabled to false unter \[keywhitelist\] in config.ini
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Start the game. In the menu press and hold all inputs that should be whitelisted, so that they all appear in this list.
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Then press "Save Key Whitelist" in the lower right corner.
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A list of keys assigned to player IDs will be created under \[keywhitelist\].
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Close the Game. Open config.ini and change enabled to true under \[keywhitelist\].
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## Key Colors
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When assigning colors to controllers with colored tape or using [colored controllers](https://figch.de/index.php?nav=onebuttoncontroller) the input keys used in the key whitelist can be assigned to fixed colors.
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First create the key whitelist as described above.
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Close the Game and open config.ini.
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Create a new section "keycolors" with each line assigning a color to a player id.
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Godot color constants: [docs.godotengine.org/en/stable/classes/class_color.html#constants](https://docs.godotengine.org/en/stable/classes/class_color.html#constants)
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Example:
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'''
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[keycolors]
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0="RED"
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1="GREEN"
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2="BLUE"
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3="HOT_PINK"
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4="YELLOW"
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5="PURPLE"
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6="ORANGE"
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7="WHITE"
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'''
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## Video
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**fullscreen**
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Represents last state of in menu button "Fullscreen"
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**playerlist_sprite**
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Show sprites in menu playerlist. true or false.
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**playerlist_key**
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Show input key in menu playerlist. true or false.
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**animate_sprite_on_press**
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Animate sprite on key press in menu playerlist.
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Only effective when playerlist_sprite is set to true.
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true or false.
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**animate_outline_on_press**
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Animate input key on key press in menu playerlist.
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Only effective when playerlist_key is set to true.
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true or false.
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## General
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**rounds**
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Last selected rounds.
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### Remove cars timeout
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**remove_cars_timeout**
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Time in seconds after which players will be removed from a running game.
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0 to disable.
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Helpful to remove accidentially spawned players after a game has started or players leaving mid game.
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### Automatic map change
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**automatic_map_change_after**
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How many rounds played after the selected map changes randomly.
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Useful for gameplay without UI interaction.
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0 to disable
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### Fast Mode
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fast_mode_chance
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Float in range [0.0 .. 1.0]
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How often the fast mode should be triggered for a game.
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0.0 means never, 1.0 means everytime. |