253 lines
3.8 KiB
C
253 lines
3.8 KiB
C
|
|
#include <setjmp.h>
|
|
#include <stdio.h>
|
|
|
|
#include "config.h"
|
|
#include "scrolltext/scrolltext.h"
|
|
#include "animations/snake.h"
|
|
#include "animations/programm.h"
|
|
#include "animations/matrix.h"
|
|
#include "animations/gameoflife.h"
|
|
#include "animations/stonefly.h"
|
|
#include "animations/flyingdots.h"
|
|
#include "animations/breakout_demo.h"
|
|
#include "animations/ltn_ant.h"
|
|
#include "animations/amphibian.h"
|
|
#include "animations/laborlogo.h"
|
|
#include "animations/27c3.h"
|
|
#include "animations/mherweg.h"
|
|
#include "borg_hw/borg_hw.h"
|
|
#include "can/borg_can.h"
|
|
#include "random/prng.h"
|
|
#include "random/persistentCounter.h"
|
|
#include "mcuf/mcuf.h"
|
|
#include "menu/menu.h"
|
|
#include "pixel.h"
|
|
#include "joystick/joystick.h"
|
|
|
|
|
|
volatile unsigned char oldMode, oldOldmode, mode;
|
|
|
|
jmp_buf newmode_jmpbuf;
|
|
|
|
#ifndef MENU_SUPPORT
|
|
void snake_game(void);
|
|
void tetris(void);
|
|
void tetris_bastet(void);
|
|
void tetris_fp(void);
|
|
void borg_invaders(void);
|
|
void borg_breakout(unsigned char demomode);
|
|
#endif
|
|
|
|
void display_loop(){
|
|
// mcuf_serial_mode();
|
|
|
|
mode = setjmp(newmode_jmpbuf);
|
|
oldOldmode = oldMode;
|
|
|
|
#ifdef JOYSTICK_SUPPORT
|
|
waitForFire = 1;
|
|
#endif
|
|
|
|
for(;;){
|
|
#ifndef MENU_SUPPORT
|
|
clear_screen(0);
|
|
#endif
|
|
oldMode = mode;
|
|
switch(mode++) {
|
|
|
|
#ifdef ANIMATION_SCROLLTEXT
|
|
case 1:
|
|
scrolltext(scrolltext_text);
|
|
|
|
#ifdef RANDOM_SUPPORT
|
|
{
|
|
char a[28];
|
|
sprintf(a,"</# counter == %lu ", (unsigned long) percnt_get());
|
|
scrolltext(a);
|
|
}
|
|
#endif
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_SPIRALE
|
|
case 2:
|
|
spirale(5);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_JOERN1
|
|
case 3:
|
|
joern1();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_SNAKE
|
|
case 4:
|
|
snake_animation();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_SCHACHBRETT
|
|
case 5:
|
|
schachbrett(20);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_FEUER
|
|
case 6:
|
|
feuer();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_MATRIX
|
|
case 7:
|
|
matrix();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_RANDOM_BRIGHT
|
|
case 8:
|
|
random_bright(30);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_STONEFLY
|
|
case 9:
|
|
stonefly();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_GAMEOFLIFE
|
|
case 10:
|
|
gameoflife();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_FLYINGDOTS
|
|
case 11:
|
|
flyingdots();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_BREAKOUT
|
|
case 12:
|
|
breakout_demo();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_MHERWEG
|
|
case 13:
|
|
lines1();
|
|
dots1();
|
|
movinglines();
|
|
checkbox();
|
|
rectangle1();
|
|
rectangles();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_LTN_ANT
|
|
case 14:
|
|
ltn_ant();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_LABORLOGO
|
|
case 15:
|
|
laborlogo();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_AMPHIBIAN
|
|
case 16:
|
|
amphibian();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_LOGO_27C3
|
|
case 17:
|
|
logo_27c3();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_TESTS
|
|
case 31:
|
|
test_level(1);
|
|
break;
|
|
|
|
case 32:
|
|
test_level(2);
|
|
break;
|
|
|
|
case 33:
|
|
test_level(3);
|
|
break;
|
|
|
|
case 35:
|
|
test_palette();
|
|
test_palette2();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef MENU_SUPPORT
|
|
case 42:
|
|
mode = 1;
|
|
break;
|
|
|
|
case 43:
|
|
menu();
|
|
mode = oldOldmode;
|
|
#else
|
|
case 42:
|
|
if (JOYISFIRE)
|
|
mode = 43;
|
|
else
|
|
mode = 1;
|
|
break;
|
|
|
|
case 43:
|
|
waitForFire = 0; // avoid circular jumps
|
|
while (JOYISFIRE); // wait until user released the fire button
|
|
wait(25); // wait for button to settle
|
|
|
|
#ifdef GAME_TETRIS
|
|
tetris();
|
|
#endif
|
|
|
|
#ifdef GAME_BASTET
|
|
tetris_bastet();
|
|
#endif
|
|
|
|
#ifdef GAME_TETRIS_FP
|
|
tetris_fp();
|
|
#endif
|
|
|
|
#ifdef GAME_SPACE_INVADERS
|
|
borg_invaders();
|
|
#endif
|
|
|
|
#ifdef GAME_SNAKE
|
|
snake_game();
|
|
#endif
|
|
|
|
#ifdef GAME_BREAKOUT
|
|
borg_breakout(0);
|
|
#endif
|
|
|
|
while (JOYISFIRE); // avoid an unwanted restart of the game loop
|
|
wait(25); // wait for button to settle
|
|
mode = oldOldmode; // restore old animation mode
|
|
waitForFire = 1; // reenable joystick query of the wait() function
|
|
break;
|
|
#endif
|
|
|
|
#ifdef ANIMATION_OFF
|
|
case 0xFF:
|
|
off();
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
}
|