borgware-2d/src/animations/bitmapscroller/bitmapscroller.c

251 lines
8.1 KiB
C

/**
* \defgroup bitmap Bitmap scroller for the Borg.
* @{
*/
/**
* @file bitmapscroller.c
* @brief Implementation of a bitmap scroller for the Borg.
* @author Christian Kroll
*/
#include <stdlib.h>
#include <stdint.h>
#include <assert.h>
#include "../../random/prng.h"
#include "../../util.h"
#include "../../autoconf.h"
#include "../../pixel.h"
#include "bitmapscroller.h"
/**
* This structure merely contains the meta data of the bitmap. The actual
* bitmap data is delivered by a user provided function.
*/
typedef struct bitmap_t
{
unsigned char nWidth; /**< Width of the bitmap. */
unsigned char nHeight; /**< Height of the bitmap. */
unsigned char nBitPlanes; /**< Number of bit planes. */
bitmap_getChunk_t fpGetChunk; /**< Bitmap chunk retrieving function. */
unsigned int nFrame; /**< Current frame number. */
unsigned char nViewportWidth; /**< Width of the displayed content. */
unsigned char nViewportHeight; /**< Height of the displayed content. */
unsigned char nXDomain; /**< Last valid x-coordinate for viewport. */
unsigned char nYDomain; /**< Last valid y-coordinate for viewport. */
unsigned char nChunkDomain; /**< Last valid chunk for viewport. */
unsigned char nChunkCount; /**< Number of horiz. chunks of the bitmap.*/
}
bitmap_t;
/**
* This function generates an eight-by-one pixel chunk for a given pair of pixel
* coordinates and a borg plane index. The resulting chunk can be copied
* directly to the borg's frame buffer. It utilizes the user provided "getChunk"
* function which in contrast only accepts chunk based coordinates (resulting in
* chunks whose pixel based x-coordinates are always a multiple of eight) and
* uses bit planes which defer from the plane scheme used by the borg's frame
* buffer.
* @param pBitmap The bitmap of interest.
* @param nBorgPlane The nunmber of the borg plane of interest.
* @param x x-coordinate of the bitmap
* @param y y-coordinate of the bitmap
* @return The bitmap chunk packed into an unsigned char.
*/
static unsigned char bitmap_getAlignedChunk(bitmap_t const *const pBitmap,
unsigned char const nBorgPlane,
unsigned char const x,
unsigned char const y)
{
assert(x <= pBitmap->nChunkDomain);
assert(y < pBitmap->nHeight);
unsigned char nChunk = 0xFF;
unsigned char nMask = 1;
unsigned char const nAlignment = x % 8;
unsigned char const x_8 = x / 8;
// we have to go through every bit plane
for (unsigned char i = 0; i < pBitmap->nBitPlanes; ++i)
{
// generate chunk
unsigned char nPlaneChunk;
nPlaneChunk = pBitmap->fpGetChunk(i, x_8, y, pBitmap->nFrame)
<< nAlignment;
// in case of misalignment we combine two chunks with chunk based
// coordinates into one chunk which aligns to the given x-coordinate
if (nAlignment != 0)
{
nPlaneChunk |= pBitmap->fpGetChunk(i, x_8 + 1, y, pBitmap->nFrame)
>> (8 - nAlignment);
}
// convert the bit plane information to the borg plane format
nChunk &= ((nBorgPlane + 1) & nMask) == 0 ? ~nPlaneChunk : nPlaneChunk;
nMask <<= 1;
}
return nChunk;
}
/**
* This function actually draws the bitmap onto the screen. The viewport is the
* part of the bitmap which can be seen on the display.
* @param pBitmap The bitmap which shall be shown.
* @param nX The x-coordinate of the bitmap which shall be displayed at the top
* left of the viewport.
* @param nY The y-coordinate of the bitmap which shall be displayed at the top
* left of the viewport.
*/
static void bitmap_drawViewport(bitmap_t const *const pBitmap,
unsigned char const nX,
unsigned char const nY)
{
assert(nX <= pBitmap->nXDomain);
assert(nY <= pBitmap->nYDomain);
for (unsigned char y = 0; y < pBitmap->nViewportHeight; ++y)
{
for (unsigned char x = 0; x < pBitmap->nViewportWidth; x += 8)
{
// determine correct column within frame buffer
unsigned char const nCol = pBitmap->nChunkCount - 1 - (x / 8);
for (unsigned char p = NUMPLANE; p--;)
{
// retrieve a chunk which can be copied to the frame buffer
unsigned char nChunk;
#if ((NUM_COLS % 8) == 0)
// borg widths which are a multiple of 8 allow for a straight
// forward chunk retrieval
nChunk = bitmap_getAlignedChunk(pBitmap, p, nX + x, nY + y);
#else
// in case the borg width is not a multiple of 8 some shifting
// is required to cover those bits who really affect the display
if ((x + nX) > (8 - NUM_COLS % 8))
{
nChunk = bitmap_getAlignedChunk(pBitmap, p,
nX + x - (8 - NUM_COLS % 8), nY + y);
}
else
{
nChunk = bitmap_getAlignedChunk(pBitmap, p,
nX, nY + y) >> (8 - NUM_COLS % 8);
}
#endif
// if a bit in plane p + 1 is set, the corresponding bit in p
// has to be set as well
if (p < (NUMPLANE - 1))
{
nChunk |= pixmap[p + 1][y][nCol];
}
// copy chunk to corresponding frame buffer plane
pixmap[p][y][nCol] = nChunk;
}
}
}
}
/**
* Dices a new value for one component of the movement vector so that the
* moving view port changes its direction.
* @param nComponent The component (either x or y) we want to change.
* @param nDomain The maximum allowed value for nCompoment.
* @param nDelta The delta which is currently applied to nComponent.
* @return The newly calculated delta for nComponent.
*/
static signed char bitmap_bounce(unsigned char const nComponent,
unsigned char const nDomain,
signed char const nDelta)
{
signed char nResult;
if (((nComponent == 0u) || (nComponent >= nDomain)) && nDelta)
{
nResult = (signed char)(random8() & 0x01) * (nComponent ? -1 : 1);
}
else
{
nResult = nDelta;
}
return nResult;
}
/**
* This function scrolls through a bitmap.
* @param nWidth Width of the bitmap.
* @param nHeight Height of bitmap.
* @param nBitPlanes Number of bit planes.
* @param nTickCount How many ticks the animation will last.
* @param nTick Time quantum in milliseconds.
* @param nFrameTickDivider Number of ticks between frame changes.
* @param nMovementTickDiver Number of ticks between movement changes.
* @param fpGetChunk Function that returns an eight-by-one chunk of a bitmap.
*/
void bitmap_scroll(unsigned char const nWidth,
unsigned char const nHeight,
unsigned char const nBitPlanes,
unsigned int const nTickCount,
int const nTick,
unsigned char const nFrameTickDivider,
unsigned char const nMovementTickDivider,
bitmap_getChunk_t fpGetChunk)
{
assert((nBitPlanes > 0) && (nBitPlanes <= 8));
assert(nFrameTickDivider > 0);
assert(nMovementTickDivider > 0);
bitmap_t bitmap;
// user provided values
bitmap.nWidth = nWidth;
bitmap.nHeight = nHeight;
bitmap.nBitPlanes = nBitPlanes;
bitmap.fpGetChunk = fpGetChunk;
// calculate domains for coordinates and chunk indices
bitmap.nViewportWidth = (NUM_COLS > nWidth) ? nWidth : NUM_COLS;
bitmap.nViewportHeight = (NUM_ROWS > nHeight) ? nHeight : NUM_ROWS;
bitmap.nXDomain = nWidth - bitmap.nViewportWidth;
bitmap.nYDomain = nHeight - bitmap.nViewportHeight;
bitmap.nChunkDomain = nWidth - 8;
bitmap.nChunkCount = (((bitmap.nViewportWidth - 1) / 8) + 1);
// initial starting point
bitmap.nFrame = 0;
unsigned char x = bitmap.nXDomain > 0 ? random8() % bitmap.nXDomain : 0;
unsigned char y = bitmap.nYDomain > 0 ? random8() % bitmap.nYDomain : 0;
signed char dx = 0;
signed char dy = 0;
for (unsigned int i = 0; i < nTickCount; ++i)
{
bitmap_drawViewport(&bitmap, x, y);
if ((i % nFrameTickDivider) == 0)
{
++bitmap.nFrame;
}
if ((i % nMovementTickDivider) == 0)
{
dx = bitmap_bounce(x, bitmap.nXDomain, dx);
dy = bitmap_bounce(y, bitmap.nYDomain, dy);
if ((dx == 0) && (dy == 0))
{
dx = (x < (bitmap.nXDomain / 2) ? 1 : -1);
dy = (y < (bitmap.nYDomain / 2) ? 1 : -1);
}
x += bitmap.nWidth > bitmap.nViewportWidth ? dx : 0;
y += bitmap.nHeight > bitmap.nViewportHeight ? dy : 0;
}
wait(nTick);
}
}
/*@}*/