borgware-2d/games/tetris
Christian Kroll 6e91e5e29b increased "ignore counter" for the fire button because of joystick chatter 2011-10-29 22:45:30 +00:00
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COPYING renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
LICENSE renamed project because it is to cool for stupid name 2008-12-03 05:40:16 +00:00
Makefile renamed some modules 2010-08-22 03:07:46 +00:00
bearing.h cleaned up include directives 2011-06-02 14:00:51 +00:00
bucket.c cosmetic cleanups and fixed bucket limits (didn't cause any bugs, though) 2011-06-26 00:17:51 +00:00
bucket.h cosmetic cleanups and fixed bucket limits (didn't cause any bugs, though) 2011-06-26 00:17:51 +00:00
highscore.c squeezed 216 bytes 2011-03-07 00:32:38 +00:00
highscore.h squeezed 216 bytes 2011-03-07 00:32:38 +00:00
input.c increased "ignore counter" for the fire button because of joystick chatter 2011-10-29 22:45:30 +00:00
input.h cleaned up include directives 2011-06-02 14:00:51 +00:00
piece.c saved 162 bytes 2011-03-01 16:17:58 +00:00
piece.h cleaned up include directives 2011-06-02 14:00:51 +00:00
tetris_main.c fixed: if a piece failed to rotate the bucket rotated nonetheless 2011-03-07 00:31:18 +00:00
tetris_main.h small optimizations, bastet fixed 2010-08-24 23:00:40 +00:00
variant_bastet.c moved const modifier to the right of the type (for consistency) 2011-09-04 22:24:57 +00:00
variant_bastet.h squeezed 216 bytes 2011-03-07 00:32:38 +00:00
variant_fp.c moved const modifier to the right of the type (for consistency) 2011-09-04 22:24:57 +00:00
variant_fp.h cleaned up include directives 2011-06-02 14:00:51 +00:00
variant_std.c moved const modifier to the right of the type (for consistency) 2011-09-04 22:24:57 +00:00
variant_std.h cleaned up include directives 2011-06-02 14:00:51 +00:00
variants.h squeezed 216 bytes 2011-03-07 00:32:38 +00:00
view.c squeezed another 80 bytes 2011-02-06 22:56:26 +00:00
view.h cleaned up include directives 2011-06-02 14:00:51 +00:00