borgware-2d/games/space_invaders/invaders2.c

149 lines
3.1 KiB
C

#include <stdio.h>
#include "../../util.h"
#include "../../compat/eeprom.h"
#include "../../compat/pgmspace.h"
#include "../../menu/menu.h"
#include "../../scrolltext/scrolltext.h"
#include "invaders2.h"
//#include <stdio.h>
// MSB is leftmost pixel
static uint8_t icon[8] PROGMEM =
{0x66, 0x18, 0x3c, 0x5a, 0xff, 0xbd, 0xa5, 0x18}; // Invaders icon
void borg_invaders();
game_descriptor_t invaders_game_descriptor __attribute__((section(".game_descriptors"))) ={
&borg_invaders,
icon,
};
void borg_invaders()
{
// waitForFire = 0;
/****************************************************************/
/* INITIALIZE */
/****************************************************************/
Invaders iv;
Cannon cn;
Player pl;
Spaceship sc;
unsigned char guards[BORG_WIDTH];
unsigned char level = 0;
unsigned char ivStatus = 0;
uPixel st[MAX_SHOTS] =
{
{ 255, 255},
{ 255, 255},
{ 255, 255},
{ 255, 255},
{ 255, 255}
};
uPixel shot;
// = {0,0};
pl.points = 0;
pl.lives = 3;
//--------Init Cannon-------//
//cn.pos = 4;
//cn.ready = 1;
/****************************************************************/
/* INTRO */
/****************************************************************/
//drawIntroScreen(2000);
/****************************************************************/
/* GAME LOOP */
/****************************************************************/
do
{
//----- INITIALIZE LEVEL-----//
initGuards(guards);
initInvaders(&iv, level);
//Spaceship
sc.lives = 1;
sc.pos = 255;
//Cannon
cn.pos = 7;
cn.ready = 1;
draw(&iv, &sc, &pl, &cn, guards, st, &shot);
while (1)
{
procInvaders(&iv, st);
procSpaceship(&sc);
procShots(&iv, &pl, &cn, &sc, guards, st, &shot);
procCannon(&cn, &shot);
draw(&iv, &sc, &pl, &cn, guards, st, &shot);
ivStatus = getStatus(&iv);
if (ivStatus == 2) //LOST
{
//pl.lives--;
pl.lives = 0;
break;
}
else if (ivStatus == 1) //WON
{
unsigned int bonus= POINTS_FOR_LEVEL * (level + 1) * (12 - iv.pos.y);
pl.points += bonus;
//printf("cleared l: %d , y: %d bonus: %d \n",
// level, iv.pos.y, bonus);
if (level == MAX_LEVEL - 1)
{
level = 0;
}
else
{
level = (level + 1);
}
break;
}
if (pl.lives <= 0)
{
//scrolltext("GAME OVER",0,80);
break;
}
wait (WAIT_MS);
} //IN LEVEL LOOP
} while (pl.lives > 0); //GAME LOOP
clearScreen ();
//wait(5000);
#ifdef SCROLLTEXT_SUPPORT
char text[64];
snprintf(text, 64, "</#points: %u", pl.points);
scrolltext(text);
#endif
//printf("scores: %d\n", pl.points);
/****************************************************************/
/* PLAYER STAT */
/* HIGH SCORES */
/****************************************************************/
// waitForFire = 1;
}