borgware-2d/games/breakout
Christian Kroll 3affa5c9a3 squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
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Makefile re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
ball.c re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
ball.h re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
breakout.c squeezed another 680 bytes 2011-01-30 22:47:44 +00:00
breakout.h added breakout demo animation 2010-04-09 20:41:23 +00:00
common.h re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
config.h the paddle moves twice as fast if you press the fire button 2010-08-22 03:11:49 +00:00
level.c re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
level.h re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
messages.c re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
messages.h re-include breakout. i want it, deknos want it, ... want it. 2010-01-29 01:34:24 +00:00
playfield.c Speicherschwein, Speicherschwein... wer kann das was ein Speicherschwein kann? 2010-12-20 22:52:39 +00:00
playfield.h Speicherschwein, Speicherschwein... wer kann das was ein Speicherschwein kann? 2010-12-20 22:52:39 +00:00
rebound.c removed printf to reduce avr image size 2010-08-24 23:01:21 +00:00
rebound.h added breakout demo animation 2010-04-09 20:41:23 +00:00
score.c removed unneeded precautions for reentrance related problems (longjmp() destroyes the current stack anyway) 2010-12-21 13:15:32 +00:00
score.h removed unneeded precautions for reentrance related problems (longjmp() destroyes the current stack anyway) 2010-12-21 13:15:32 +00:00