86 lines
2.2 KiB
C
86 lines
2.2 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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#include <inttypes.h>
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#include "../../config.h"
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#include "../../scrolltext/scrolltext.h"
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#include "../../joystick/joystick.h"
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#include "highscore.h"
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/* Function: tetris_highscore_inputName
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* Description: let user input a three character name
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* Return value: name packed into a uint16_t
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*/
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uint16_t tetris_highscore_inputName(void)
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{
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char nick[4], tmp[40];
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uint8_t xpos;
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uint8_t pos=0, blink=0, done=0, hadfire=0;
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sprintf(nick, "AAA");
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while(!done)
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{
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// We need to do our own blink interval
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blink = (blink+1) % 4;
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// Determine start position on screen
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// depending on active character
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switch (pos)
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{
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case 0: xpos = 15; break;
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case 1: xpos = 19; break;
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case 2: xpos = 23; break;
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}
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// Construct command for scrolltext and execute
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sprintf(tmp, "x%d+p1#%c#x%d+p1#%c#x%dp1#%c",
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xpos, (!blink && pos == 0) ? ' ' : nick[0],
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xpos-8, (!blink && pos == 1 ) ? ' ' : nick[1],
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xpos-15, (!blink && pos == 2 ) ? ' ' : nick[2]);
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scrolltext(tmp);
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// up and down control current char
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if (JOYISUP)
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{
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nick[pos]++;
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if (nick[pos] == '`') nick[pos] = 'A';
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if (nick[pos] == '[') nick[pos] = '_';
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}
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if (JOYISDOWN)
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{
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nick[pos]--;
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if (nick[pos] == '@') nick[pos] = '_';
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if (nick[pos] == '^') nick[pos] = 'Z';
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}
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// left and right control char selections
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if (JOYISLEFT && pos > 0) pos--;
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if (JOYISRIGHT && pos < 2) pos++;
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// fire switches to next char or exits
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if (JOYISFIRE&&!hadfire)
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{
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hadfire=1;
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switch (pos)
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{
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case 0: pos=1; break;
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case 1: pos=2; break;
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case 2: done=1; break;
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}
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}
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if (hadfire&&!JOYISFIRE)
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hadfire=0;
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}
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// return result
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return(
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(nick[0]-65)<<10 |
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(nick[1]-65)<<5 |
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(nick[2]-65)
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);
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}
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