borgware-2d/games/tetris/piece.c

134 lines
3.3 KiB
C

#include <stdlib.h>
#include <assert.h>
#include <inttypes.h>
#include "piece.h"
#ifdef __AVR__
#include <avr/pgmspace.h>
#else
#define PROGMEM
#endif
/*****************************
* construction/destruction *
*****************************/
/* Function: tetris_piece_construct
* Description: constructs a piece with the given attributes
* Argument s: shape of the piece (see tetris_piece_shape_t)
* Argument a: its angle (see tetris_piece_angel_t)
* Return value: pointer to a newly created piece
*/
tetris_piece_t *tetris_piece_construct(tetris_piece_shape_t s,
tetris_piece_angle_t a)
{
tetris_piece_t *p_piece = (tetris_piece_t*) malloc (sizeof(tetris_piece_t));
assert(p_piece != NULL);
p_piece->shape = s;
p_piece->angle = a;
return p_piece;
}
/* Function: tetris_piece_destruct
* Description: destructs a piece
* Argument pPc: pointer to the piece to be destructed
* Return value: void
*/
void tetris_piece_destruct(tetris_piece_t *pPc)
{
assert(pPc != NULL);
free(pPc);
}
/****************************
* piece related functions *
****************************/
/* Function: tetris_piece_getBitmap
* Description: returns bitfield representation of the piece
* Argument pPc: piece from which the bitfield shuld be retrieved
* Return value: bitfield representation of the piece
* - nth nibble is nth row of the piece (from upper left)
* - the LSB of a nibble represents the left side of a row
*/
uint16_t tetris_piece_getBitmap(tetris_piece_t *pPc)
{
assert(pPc != NULL);
// Lookup table:
// A value in an array represents a piece in a specific angle (rotating
// clockwise from index 0).
static const uint16_t piece[][4] PROGMEM =
{{0x0F00, 0x2222, 0x0F00, 0x2222}, // LINE
{0x4E00, 0x4640, 0x0E40, 0x4C40}, // T
{0x0660, 0x0660, 0x0660, 0x0660}, // SQUARE
{0x2E00, 0x88C0, 0x0E80, 0xC440}, // L
{0x8E00, 0x6440, 0x0E20, 0x44C0}, // LBACK
{0x6C00, 0x4620, 0x6C00, 0x4620}, // S
{0xC600, 0x4C80, 0xC600, 0x4C80}}; // Z
#ifdef __AVR__
return pgm_read_word(&piece[pPc->shape][pPc->angle]);
#else
return piece[pPc->shape][pPc->angle];
#endif
}
/* Function: tetris_piece_rotate
* Description: rotates a piece
* Argument pPc: piece to rotate
* Argument r: type of rotation (see tetris_piece_rotation_t)
* Return value: void
*/
void tetris_piece_rotate(tetris_piece_t *pPc,
tetris_piece_rotation_t r)
{
assert(pPc != NULL);
// we just rotate through the available angles in the given direction and
// make wrap arounds where appropriate
switch (r)
{
case TETRIS_PC_ROT_CW:
if (pPc->angle == TETRIS_PC_ANGLE_270)
{
pPc->angle = TETRIS_PC_ANGLE_0;
}
else
{
++pPc->angle;
}
break;
case TETRIS_PC_ROT_CCW:
if (pPc->angle == TETRIS_PC_ANGLE_0)
{
pPc->angle = TETRIS_PC_ANGLE_270;
}
else
{
--pPc->angle;
}
break;
}
}
/* Function: tetris_piece_change
* Description: changes the shape of a piece
* Argument pPc: piece to change
* Argument shape: the shape of interest
* Return value: void
*/
void tetris_piece_change(tetris_piece_t *pPc,
tetris_piece_shape_t shape)
{
assert(pPc != NULL);
assert((shape >= 0) && (shape <= TETRIS_PC_Z));
pPc->shape = shape;
}