181 lines
4.1 KiB
C
181 lines
4.1 KiB
C
/* Space INVADERS V0.2
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*
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* by: Fabian Bremerich
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* Thanx to: Peter F.
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*
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* date: Mi, 08.03.2006
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*
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*/
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#ifndef INVADERS2_H
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#define INVADERS2_H
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/* TEST PARTS NEW API */
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#include <stdint.h>
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#include "../../config.h"
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#include "../../pixel.h"
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typedef struct
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{
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signed char x;
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signed char y;
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} sPixel;
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typedef struct
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{
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unsigned char x;
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unsigned char y;
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} uPixel;
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#define USE_ORIGINAL_PIXEL_API
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//for compatibility to pixel.h api!
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#ifdef USE_ORIGINAL_PIXEL_API
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//typedef uPixel pixel;
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#define uPixel pixel
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//#define getPixel(_X, _Y) get_pixel( (pixel){_X, _Y})
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#define clearScreen() clear_screen(0)
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//#define
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//#ifdef SIMULATOR
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#define setPixel(_X, _Y, _V) setpixel( (pixel){_X, _Y}, _V)
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//#else //if defined (AVR)
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//#define setPixel(_X, _Y, _V) reverseSetPixel( (pixel){_X, _Y}, _V)
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//#endif
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#endif
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/****************************************************************/
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/* GLOBALE VAR */
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/****************************************************************/
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#define P 3
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extern uint8_t const peter[8][11];
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extern uint8_t const hans[8][11];
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/****************************************************************/
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/* DEFINES */
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/****************************************************************/
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#define START_LIVES 3
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#define SPACESHIP_LINE 1
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//#define SPACESHIP_TRIGGER_POINTS 250
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//#define SPACESHIP_TRIGGER_RATE 333
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#define GUARD_LINE 13
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#define BORG_WIDTH 16
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#define BORG_HEIGHT 16
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#ifdef SWITCHED_SIDE
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#define RIGHT_BORDER 0
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#define LEFT_BORDER (BORG_WIDTH -1 )
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#else
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#define RIGHT_BORDER (BORG_WIDTH -1 )
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#define LEFT_BORDER 0
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#endif
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#define MAX_INVADER_HEIGHT 8
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#define MAX_INVADER_WIDTH 12
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#define MAX_INVADER_LIVES 3
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#define POINTS_FOR_HIT 5
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#define POINTS_FOR_KILL 25
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#define POINTS_FOR_SPACESHIP 75
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#define POINTS_FOR_LEVEL 100
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#define MAX_SHOTS 7
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#define MIN_SPEED 70
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#define SPEED_INC_RATE 2
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#define SPEED_INC_VALUE 3
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#define MAX_LEVEL 5
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#define SHOOTING_RATE 6
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#define INVADER_SHOOTING_SPEED 10
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#define CANNON_SHOOTING_SPEED 4
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#define SPACESHIP_SPEED 30
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#define CANNON_SPEED 2
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#define WAIT_MS 15
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//#define WAIT_MS 20
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typedef struct
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{
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unsigned char map[MAX_INVADER_WIDTH][MAX_INVADER_HEIGHT];
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sPixel pos;
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unsigned char speed;
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unsigned char speedinc;
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signed char direction;
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unsigned char isEdged;
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} Invaders;
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typedef struct
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{
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unsigned char pos;
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unsigned char lives;
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} Spaceship;
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typedef struct
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{
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unsigned char pos;
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unsigned char ready;
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} Cannon;
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//typedef struct {
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// unsigned char guards[numGards];
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//}
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typedef struct
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{
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signed char lives;
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unsigned int points;
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} Player;
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/****************************************************************/
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/* FUNCTIONS */
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/****************************************************************/
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void borg_invaders();
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/*----------------------main_level_funcs-------------------------*/
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void procSpaceship(Spaceship * sp);
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void procCannon(Cannon * cn, uPixel * shot);
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void procInvaders(Invaders * iv, uPixel st[MAX_SHOTS]);
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void procShots(Invaders * iv, Player * pl, Cannon * cn, Spaceship * sc,
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unsigned char guards[BORG_WIDTH], uPixel st[MAX_SHOTS], uPixel * shot);
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unsigned char getStatus(Invaders * iv);
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/*----------------------Initialization---------------------------*/
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void initGuards(unsigned char guards[BORG_WIDTH]);
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void initInvaders(Invaders * iv, unsigned char lv);
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//void initSpaceship(Spaceship* sc);
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//void initPlayer(Player* pl);
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/*----------------------getter/setter----------------------------*/
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unsigned char getInvaderPixel(Invaders * iv, unsigned char x, unsigned char y);
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void setInvaderPixel(Invaders * iv, unsigned char x, unsigned char y,
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unsigned char val);
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unsigned char getGuardPixel(unsigned char guards[BORG_WIDTH], unsigned char x,
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unsigned char y);
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void setGuardPixel(unsigned char guards[BORG_WIDTH], unsigned char x,
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unsigned char y, unsigned char val);
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/*----------------------drawing Method---------------------------*/
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void draw(Invaders * iv, Spaceship * sc, Player * pl, Cannon * cn,
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unsigned char guards[BORG_WIDTH], uPixel ishots[MAX_SHOTS],
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uPixel * shot);
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#endif
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