fixed game loop handling if menu support is disabled
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f4c812bcf4
commit
c1b55278cd
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@ -199,7 +199,6 @@ void display_loop(){
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menu();
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mode = oldOldmode;
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#else
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#ifdef GAME_TETRIS
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case 42:
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if (JOYISFIRE)
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mode = 43;
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@ -208,64 +207,39 @@ void display_loop(){
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break;
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case 43:
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waitForFire = 0;
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while (JOYISFIRE);
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waitForFire = 0; // avoid circular jumps
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while (JOYISFIRE); // wait until user released the fire button
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wait(25); // wait for button to settle
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#ifdef GAME_TETRIS
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tetris();
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while (JOYISFIRE);
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mode = oldOldmode;
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waitForFire = 1;
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break;
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#endif
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#ifdef GAME_BASTET
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case 44:
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waitForFire = 0;
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while (JOYISFIRE);
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tetris_bastet();
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while (JOYISFIRE);
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mode = oldOldmode;
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waitForFire = 1;
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break;
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#endif
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#ifdef GAME_TETRIS_FP
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case 45:
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waitForFire = 0;
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while (JOYISFIRE);
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tetris_fp();
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while (JOYISFIRE);
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mode = oldOldmode;
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waitForFire = 1;
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break;
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#endif
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#ifdef GAME_SPACE_INVADERS
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case 45:
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waitForFire = 0;
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while (JOYISFIRE);
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borg_invaders();
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while (JOYISFIRE);
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mode = oldOldmode;
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waitForFire = 1;
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break;
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#endif
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#ifdef GAME_SNAKE
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case 46:
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waitForFire = 0;
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while (JOYISFIRE);
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snake_game();
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while (JOYISFIRE);
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mode = oldOldmode;
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waitForFire = 1;
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break;
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#endif
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#ifdef GAME_BREAKOUT
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case 47:
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waitForFire = 0;
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while (JOYISFIRE);
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borg_breakout(0);
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while (JOYISFIRE);
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mode = oldOldmode;
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waitForFire = 1;
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break;
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#endif
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while (JOYISFIRE); // avoid an unwanted restart of the game loop
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wait(25); // wait for button to settle
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mode = oldOldmode; // restore old animation mode
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waitForFire = 1; // reenable joystick query of the wait() function
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break;
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#endif
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#ifdef ANIMATION_OFF
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