minor optimizations and cleanups
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b16b908003
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b9283bc8e6
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@ -13,23 +13,21 @@
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***************************/
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/**
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* determines if piece is either hovering or gliding
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* determines if piece is either hovering or gliding and sets the bucket's state
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* @param pBucket the bucket we want information from
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* @return TETRIS_BUS_HOVERING or TETRIS_BUS_GLIDING
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*/
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static tetris_bucket_status_t tetris_bucket_hoverStatus(tetris_bucket_t* pBucket)
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inline static void tetris_bucket_hoverStatus(tetris_bucket_t *pBucket)
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{
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assert(pBucket != NULL);
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// if the piece touches the dump we ensure that the status is "gliding"
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if (tetris_bucket_collision(pBucket, pBucket->nColumn, pBucket->nRow + 1))
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{
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return TETRIS_BUS_GLIDING;
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pBucket->status = TETRIS_BUS_GLIDING;
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}
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// otherwise the status must be "hovering"
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else
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{
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return TETRIS_BUS_HOVERING;
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pBucket->status = TETRIS_BUS_HOVERING;
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}
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}
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@ -143,7 +141,7 @@ void tetris_bucket_insertPiece(tetris_bucket_t *pBucket,
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else
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{
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// bring it on!
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pBucket->status = tetris_bucket_hoverStatus(pBucket);
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tetris_bucket_hoverStatus(pBucket);
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}
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}
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@ -259,7 +257,7 @@ void tetris_bucket_advancePiece(tetris_bucket_t *pBucket)
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// no collision: piece may continue its travel to the ground...
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pBucket->nRow++;
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// are we gliding?
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pBucket->status = tetris_bucket_hoverStatus(pBucket);
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tetris_bucket_hoverStatus(pBucket);
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}
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}
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@ -280,7 +278,7 @@ uint8_t tetris_bucket_movePiece(tetris_bucket_t *pBucket,
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pBucket->nColumn += nOffset;
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// are we gliding?
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pBucket->status = tetris_bucket_hoverStatus(pBucket);
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tetris_bucket_hoverStatus(pBucket);
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return 1;
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}
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@ -309,7 +307,7 @@ uint8_t tetris_bucket_rotatePiece(tetris_bucket_t *pBucket,
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}
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// are we gliding?
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pBucket->status = tetris_bucket_hoverStatus(pBucket);
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tetris_bucket_hoverStatus(pBucket);
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return 1;
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}
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@ -375,12 +373,12 @@ void tetris_bucket_removeCompleteLines(tetris_bucket_t *pBucket)
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int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket,
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tetris_piece_t *pPiece,
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int8_t nStartingRow,
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int8_t nStartRow,
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int8_t nColumn)
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{
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assert(pBucket != NULL);
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assert(pPiece != NULL);
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assert(nStartingRow >= -1 && nStartingRow < pBucket->nHeight);
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assert(nStartRow >= -1 && nStartRow < pBucket->nHeight);
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assert(nColumn >= -3 && nColumn < pBucket->nWidth);
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// exchange current piece of the bucket (to use its collision detection)
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@ -389,26 +387,26 @@ int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket,
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// skip empty rows at the bottom of the piece which may overlap the dump
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uint16_t nMap = tetris_piece_getBitmap(pPiece);
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nStartingRow -= tetris_piece_getBottomOffset(nMap);
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nStartRow -= tetris_piece_getBottomOffset(nMap);
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// check if the piece collides with one of the side borders
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if (nStartingRow >= -3)
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if (nStartRow >= -3)
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{
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while (!tetris_bucket_collision(pBucket, nColumn, nStartingRow + 1))
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while (!tetris_bucket_collision(pBucket, nColumn, nStartRow + 1))
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{
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++nStartingRow;
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++nStartRow;
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}
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// bucket overflow?
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if (nStartingRow < 0 && ((0xFFFF >> (((4 + nStartingRow) * 4))) & nMap))
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if (nStartRow < 0 && ((0xFFFF >> (((4 + nStartRow) * 4))) & nMap))
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{
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nStartingRow = TETRIS_BUCKET_INVALIDROW;
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nStartRow = TETRIS_BUCKET_INVALIDROW;
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}
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}
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// restore actual bucket piece
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pBucket->pPiece = pActualPiece;
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return nStartingRow;
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return nStartRow;
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}
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@ -468,17 +466,19 @@ uint16_t* tetris_bucket_predictBottomRow(tetris_bucket_iterator_t *pIt,
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pIt->nPieceMap = tetris_piece_getBitmap(pPiece);
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// determine sane start and stop values for the piece's row indices
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pIt->nPieceHighestRow = nRow + tetris_piece_getTopRow(pIt->nPieceMap);
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int8_t nBottomOffset = tetris_piece_getBottomOffset(pIt->nPieceMap);
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pIt->nPieceLowestRow = (nRow + nBottomOffset) < pBucket->nHeight ?
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nRow + nBottomOffset : pBucket->nHeight - 1;
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pIt->nPieceTopRow = nRow + tetris_piece_getTopRow(pIt->nPieceMap);
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pIt->nPieceBottomRow = nRow + tetris_piece_getBottomOffset(pIt->nPieceMap);
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if (pIt->nPieceBottomRow >= pBucket->nHeight)
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{
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pIt->nPieceBottomRow = pBucket->nHeight - 1;
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}
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// accelerate detection of full rows
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pIt->nPieceMap <<= (nRow + 3 - pIt->nPieceLowestRow) * 4;
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pIt->nPieceMap <<= (nRow + 3 - pIt->nPieceBottomRow) * 4;
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pIt->nShift = nColumn - 12;
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// don't return any trailing rows which are empty, so we look for a stop row
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pIt->nStopRow = pBucket->nFirstTaintedRow < pIt->nPieceHighestRow ?
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pBucket->nFirstTaintedRow : pIt->nPieceHighestRow;
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pIt->nStopRow = pBucket->nFirstTaintedRow < pIt->nPieceTopRow ?
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pBucket->nFirstTaintedRow : pIt->nPieceTopRow;
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pIt->nStopRow = pIt->nStopRow < 0 ? 0 : pIt->nStopRow;
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return tetris_bucket_predictNextRow(pIt);
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@ -489,12 +489,12 @@ uint16_t* tetris_bucket_predictNextRow(tetris_bucket_iterator_t *pIt)
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{
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assert(pIt != NULL);
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if ((pIt->nPieceHighestRow > -4) && (pIt->nCurrentRow >= pIt->nStopRow))
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if (pIt->nCurrentRow >= pIt->nStopRow)
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{
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uint16_t nTemp = 0;
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// embed piece if it is there
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if ((pIt->nCurrentRow <= pIt->nPieceLowestRow) &&
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(pIt->nCurrentRow >= pIt->nPieceHighestRow))
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if ((pIt->nCurrentRow <= pIt->nPieceBottomRow) &&
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(pIt->nCurrentRow >= pIt->nPieceTopRow))
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{
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nTemp = pIt->nPieceMap & 0xF000;
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nTemp = pIt->nShift >= 0 ?
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@ -60,12 +60,12 @@ typedef struct tetris_bucket_iterator_t
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{
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tetris_bucket_t *pBucket; /** bucket to be examined */
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uint16_t nPieceMap; /** piece bitmap */
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int8_t nShift; /** helper variable for piece bitmap shifts */
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int8_t nShift; /** helper variable for shifting piece bitmaps */
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int8_t nCurrentRow; /** the actual row in the bucket */
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int8_t nPieceHighestRow; /** the highest row index of the piece */
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int8_t nPieceLowestRow; /** the lowest row index of the piece */
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int8_t nPieceTopRow; /** the highest row index of the piece */
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int8_t nPieceBottomRow; /** the lowest row index of the piece */
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int8_t nStopRow; /** the last row to be examined */
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uint16_t nRowBuffer; /** internal buffer for returned rows */
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uint16_t nRowBuffer; /** buffer for returned row */
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}
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tetris_bucket_iterator_t;
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@ -166,9 +166,8 @@ void tetris_bucket_advancePiece(tetris_bucket_t *pBucket);
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* @param direction direction (see tetris_bucket_direction_t)
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* @return 1 if piece could be moved, 0 otherwise
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*/
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uint8_t
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tetris_bucket_movePiece(tetris_bucket_t *pBucket,
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tetris_bucket_direction_t direction);
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uint8_t tetris_bucket_movePiece(tetris_bucket_t *pBucket,
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tetris_bucket_direction_t direction);
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/**
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@ -309,13 +308,13 @@ inline static uint16_t tetris_bucket_getDumpRow(tetris_bucket_t *pBucket,
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* returns the deepest possible row for a given piece
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* @param pBucket the bucket on which we want to test a piece
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* @param pPiece the piece which should be tested
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* @param nStartingRow the row where the collision detection should start
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* @param nStartRow the row where the collision detection should start
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* @param nColumn the column where the piece should be dropped
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* @return the row of the piece (bucket compliant coordinates)
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*/
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int8_t tetris_bucket_predictDeepestRow(tetris_bucket_t *pBucket,
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tetris_piece_t *pPiece,
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int8_t nStartingRow,
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int8_t nStartRow,
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int8_t nColumn);
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@ -135,8 +135,8 @@ void tetris_bastet_calcPredictedColHeights(tetris_bastet_variant_t *pBastet,
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* @param pa the first value to compare
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* @param pb the second value to compare
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*/
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int tetris_bastet_qsortCompare(void const *pa,
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void const *pb)
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static int tetris_bastet_qsortCompare(void const *pa,
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void const *pb)
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{
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tetris_bastet_scorepair_t *pScorePairA = (tetris_bastet_scorepair_t *)pa;
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tetris_bastet_scorepair_t *pScorePairB = (tetris_bastet_scorepair_t *)pb;
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@ -223,6 +223,8 @@ static void tetris_view_drawDump(tetris_view_t *pV)
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{
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return;
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}
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tetris_bearing_t const nBearing =
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pV->pVariantMethods->getBearing(pV->pVariant);
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for (int8_t nRow = TETRIS_VIEW_HEIGHT_DUMP - 1; nRow >= 0; --nRow)
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{
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@ -241,7 +243,7 @@ static void tetris_view_drawDump(tetris_view_t *pV)
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// clear all bits of the piece we are not interested in and
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// align the remaining row to LSB
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int8_t y = nRow - nPieceRow;
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nPieceMap = (nPieceMap & (0x000F << (y << 2))) >> (y << 2);
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nPieceMap = (nPieceMap & (0x000F << (y * 4))) >> (y * 4);
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// shift remaining part to current column and embed piece into view
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nRowMap |= nColumn >= 0 ?
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nPieceMap << nColumn : nPieceMap >> -nColumn;
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@ -252,8 +254,6 @@ static void tetris_view_drawDump(tetris_view_t *pV)
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{
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unsigned char nColor = (nRowMap & nElementMask) ?
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tetris_view_getPieceColor(pV) : TETRIS_VIEW_COLORSPACE;
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tetris_bearing_t const nBearing =
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pV->pVariantMethods->getBearing(pV->pVariant);
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tetris_view_setpixel(nBearing, TETRIS_VIEW_XOFFSET_DUMP + x,
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TETRIS_VIEW_YOFFSET_DUMP + nRow, nColor);
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nElementMask <<= 1;
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@ -498,7 +498,7 @@ static void tetris_view_blinkLines(tetris_view_t *pV)
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#ifdef TETRIS_VIEW_XOFFSET_COUNTER
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/**
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* displays completed Lines (0-99)
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* displays completed Lines (0-399)
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* @param pV pointer to the view
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*/
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static void tetris_view_showLineNumbers(tetris_view_t *pV)
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