...goto...Peter, how could you...argh\!
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11
menu/menu.c
11
menu/menu.c
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@ -36,20 +36,20 @@ extern game_descriptor_t _game_descriptors_end__[];
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#define MENU_PREVITEM(item) ((item + MENU_ITEM_MAX - 1) % MENU_ITEM_MAX)
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void menu()
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{
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if (MENU_ITEM_MAX != 0)
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{
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// don't let WAIT() query fire button to prevent endless circular jumps
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waitForFire = 0;
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clear_screen(0);
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// wait as long the fire button is pressed to prevent unwanted selections
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// wait as long as "fire" is pressed to prevent unwanted selections
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while (JOYISFIRE)
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{
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wait(MENU_POLL_INTERVAL);
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}
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if(MENU_ITEM_MAX == 0) goto end;
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// set initial menu item
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static uint8_t miSelection = 0;
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// scroll in currently selected menu item
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@ -104,8 +104,8 @@ void menu()
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}
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}
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end:
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waitForFire = 1;
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}
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return;
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}
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@ -116,7 +116,8 @@ uint8_t menu_getIconPixel(uint8_t item, int8_t x, int8_t y)
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if (x < MENU_WIDTH_ICON)
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{
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// return pixel
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return (0x80 >> x) & pgm_read_word(&_game_descriptors_start__[item].icon[y]);
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return (0x80 >> x) &
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pgm_read_word(&_game_descriptors_start__[item].icon[y]);
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}
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else
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{
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