don't create rectangles with width or height being 0 (and some whitespace noise, sorry)
This commit is contained in:
parent
3536604fb6
commit
b4e5b60ffe
|
@ -101,16 +101,16 @@ static void checkbox()
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw two diagonal lines
|
// draw two diagonal lines
|
||||||
line ((pixel){7, 7}, (pixel){0, 0}, color);
|
line((pixel){7, 7}, (pixel){0, 0}, color);
|
||||||
wait (delay);
|
wait(delay);
|
||||||
line ((pixel){0, 7}, (pixel){7, 0}, color);
|
line((pixel){0, 7}, (pixel){7, 0}, color);
|
||||||
wait (delay * 3);
|
wait(delay * 3);
|
||||||
|
|
||||||
// shift image to the right (shift_pximap_l() really shifts to the right)
|
// shift image to the right (shift_pximap_l() really shifts to the right)
|
||||||
for (unsigned char x = NUM_COLS; x--;)
|
for (unsigned char x = NUM_COLS; x--;)
|
||||||
{
|
{
|
||||||
shift_pixmap_l();
|
shift_pixmap_l();
|
||||||
wait (shiftdelay);
|
wait(shiftdelay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -130,15 +130,15 @@ static void movinglines()
|
||||||
for (unsigned char x = 0; x < NUM_COLS; x++)
|
for (unsigned char x = 0; x < NUM_COLS; x++)
|
||||||
{
|
{
|
||||||
shift_pixmap_l();
|
shift_pixmap_l();
|
||||||
wait (delay);
|
wait(delay);
|
||||||
}
|
}
|
||||||
|
|
||||||
// a line walking from the lower to the upper border
|
// a line walking from the lower to the upper border
|
||||||
for (unsigned char y = NUM_ROWS; y--;)
|
for (unsigned char y = NUM_ROWS; y--;)
|
||||||
{
|
{
|
||||||
line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color);
|
line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color);
|
||||||
wait (delay);
|
wait(delay);
|
||||||
line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank);
|
line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank);
|
||||||
}
|
}
|
||||||
|
|
||||||
// quickly moving cross hairs
|
// quickly moving cross hairs
|
||||||
|
@ -147,11 +147,11 @@ static void movinglines()
|
||||||
for (unsigned char x = 0; x < NUM_COLS - 1; x++)
|
for (unsigned char x = 0; x < NUM_COLS - 1; x++)
|
||||||
{
|
{
|
||||||
unsigned char y = x % NUM_ROWS;
|
unsigned char y = x % NUM_ROWS;
|
||||||
line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color);
|
line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, color);
|
||||||
line ((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, color);
|
line((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, color);
|
||||||
wait (delay / 2);
|
wait(delay / 2);
|
||||||
line ((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank);
|
line((pixel){0, y}, (pixel){NUM_COLS - 1, y}, blank);
|
||||||
line ((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, blank);
|
line((pixel){x, 0}, (pixel){x, NUM_ROWS - 1}, blank);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -178,7 +178,7 @@ static void rectangle1()
|
||||||
// draw the rectangle and wait for a moment
|
// draw the rectangle and wait for a moment
|
||||||
filled_rectangle((pixel){(xcenter - x), (ycenter - x)},
|
filled_rectangle((pixel){(xcenter - x), (ycenter - x)},
|
||||||
size, size, color);
|
size, size, color);
|
||||||
wait (delay);
|
wait(delay);
|
||||||
|
|
||||||
// iterate through all colors periodically
|
// iterate through all colors periodically
|
||||||
++color;
|
++color;
|
||||||
|
@ -188,7 +188,7 @@ static void rectangle1()
|
||||||
size -= 2;
|
size -= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
wait (delay * 3);
|
wait(delay * 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -201,17 +201,18 @@ static void rectangles()
|
||||||
clear_screen(blank);
|
clear_screen(blank);
|
||||||
for (unsigned char n = 0; n < 60; n++)
|
for (unsigned char n = 0; n < 60; n++)
|
||||||
{
|
{
|
||||||
// randomly chosen position, dimension and color
|
// randomly choose position, dimensions and color (the rectangle may
|
||||||
|
// exceed the actual screen size, only width and height have to be > 0)
|
||||||
unsigned char const x = random8() % NUM_COLS;
|
unsigned char const x = random8() % NUM_COLS;
|
||||||
unsigned char const y = random8() % NUM_ROWS;
|
unsigned char const y = random8() % NUM_ROWS;
|
||||||
unsigned char const h = random8() % NUM_COLS / 2;
|
unsigned char const w = random8() % (NUM_COLS / 2) + 1;
|
||||||
unsigned char const w = random8() % NUM_ROWS / 2;
|
unsigned char const h = random8() % (NUM_ROWS / 2) + 1;
|
||||||
unsigned char const color = random8() % (NUMPLANE + 1);
|
unsigned char const color = random8() % (NUMPLANE + 1);
|
||||||
|
|
||||||
filled_rectangle((pixel){x, y}, w, h, color);
|
filled_rectangle((pixel){x, y}, w, h, color);
|
||||||
|
|
||||||
// wait between 500 and 750 ms
|
// wait between 500 and 750 ms
|
||||||
wait (500 + random8());
|
wait(500 + random8());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -225,16 +226,16 @@ static void lines1()
|
||||||
clear_screen(blank);
|
clear_screen(blank);
|
||||||
for (unsigned char n = 0; n < 200; n++)
|
for (unsigned char n = 0; n < 200; n++)
|
||||||
{
|
{
|
||||||
// randomly chosen position, dimension and color
|
// randomly choose position, length and color
|
||||||
unsigned char const x = random8() % NUM_COLS;
|
unsigned char const x1 = random8() % NUM_COLS;
|
||||||
unsigned char const y = random8() % NUM_ROWS;
|
unsigned char const y1 = random8() % NUM_ROWS;
|
||||||
unsigned char const h = random8() % NUM_COLS;
|
unsigned char const x2 = random8() % NUM_COLS;
|
||||||
unsigned char const w = random8() % NUM_ROWS;
|
unsigned char const y2 = random8() % NUM_ROWS;
|
||||||
unsigned char const color = random8() % (NUMPLANE + 1);
|
unsigned char const color = random8() % (NUMPLANE + 1);
|
||||||
|
|
||||||
line((pixel){x, y}, (pixel){w, h}, color);
|
line((pixel){x1, y1}, (pixel){x2, y2}, color);
|
||||||
wait(random8()); // wait up to 250 ms
|
wait(random8()); // wait up to 250 ms
|
||||||
line((pixel){x, y}, (pixel){w, h}, blank);
|
line((pixel){x1, y1}, (pixel){x2, y2}, blank);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -260,12 +261,12 @@ static void dots1()
|
||||||
static unsigned char const color[5] PROGMEM = {1, 2, 3, 2, 1};
|
static unsigned char const color[5] PROGMEM = {1, 2, 3, 2, 1};
|
||||||
for (unsigned char i = 0; i < 5; ++i)
|
for (unsigned char i = 0; i < 5; ++i)
|
||||||
{
|
{
|
||||||
setpixel ((pixel){x, y}, PGM(color[i]));
|
setpixel((pixel){x, y}, PGM(color[i]));
|
||||||
wait(glimmer_delay);
|
wait(glimmer_delay);
|
||||||
}
|
}
|
||||||
|
|
||||||
// wait up to 2500 ms until the next dot is drawn
|
// wait up to 2.5 seconds until the next dot is drawn
|
||||||
wait (random8() * 10);
|
wait(random8() * 10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue