minor cleanups and some whitespace fun
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187765a1ef
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9341dad54a
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@ -1,85 +1,109 @@
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <assert.h>
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#include <inttypes.h>
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#include "../../config.h"
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#include "../../scrolltext/scrolltext.h"
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#include "../../joystick/joystick.h"
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#include "highscore.h"
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/* Function: tetris_highscore_inputName
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* Description: let user input a three character name
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* Return value: name packed into a uint16_t
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*/
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uint16_t tetris_highscore_inputName(void)
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{
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char nick[4], tmp[40];
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uint8_t xpos;
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uint8_t pos=0, blink=0, done=0, hadfire=0;
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sprintf(nick, "AAA");
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while(!done)
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{
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// We need to do our own blink interval
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blink = (blink+1) % 4;
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// Determine start position on screen
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// depending on active character
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switch (pos)
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{
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case 0: xpos = 15; break;
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case 1: xpos = 19; break;
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case 2: xpos = 23; break;
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}
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// Construct command for scrolltext and execute
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sprintf(tmp, "x%d+p1#%c#x%d+p1#%c#x%dp1#%c",
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xpos, (!blink && pos == 0) ? ' ' : nick[0],
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xpos-8, (!blink && pos == 1 ) ? ' ' : nick[1],
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xpos-15, (!blink && pos == 2 ) ? ' ' : nick[2]);
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scrolltext(tmp);
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// up and down control current char
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if (JOYISUP)
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{
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nick[pos]++;
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if (nick[pos] == '`') nick[pos] = 'A';
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if (nick[pos] == '[') nick[pos] = '_';
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}
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if (JOYISDOWN)
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{
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nick[pos]--;
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if (nick[pos] == '@') nick[pos] = '_';
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if (nick[pos] == '^') nick[pos] = 'Z';
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}
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// left and right control char selections
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if (JOYISLEFT && pos > 0) pos--;
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if (JOYISRIGHT && pos < 2) pos++;
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// fire switches to next char or exits
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if (JOYISFIRE&&!hadfire)
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{
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hadfire=1;
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switch (pos)
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{
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case 0: pos=1; break;
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case 1: pos=2; break;
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case 2: done=1; break;
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}
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}
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if (hadfire&&!JOYISFIRE)
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hadfire=0;
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}
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// return result
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return(
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(nick[0]-65)<<10 |
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(nick[1]-65)<<5 |
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(nick[2]-65)
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);
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}
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <inttypes.h>
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#include "../../config.h"
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#include "../../scrolltext/scrolltext.h"
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#include "../../joystick/joystick.h"
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#include "highscore.h"
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/* Function: tetris_highscore_inputName
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* Description: let user input a three character name
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* Return value: name packed into a uint16_t
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*/
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uint16_t tetris_highscore_inputName(void)
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{
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char pszNick[4], pszTmp[40];
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uint8_t nOffset;
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uint8_t nPos = 0, nBlink = 0, nDone = 0, nHadfire = 0;
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sprintf(pszNick, "AAA");
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while (!nDone)
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{
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// we need our own blink interval
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nBlink = (nBlink + 1) % 4;
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// determine start position on screen depending on active character
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switch (nPos)
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{
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case 0:
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nOffset = 15;
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break;
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case 1:
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nOffset = 19;
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break;
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case 2:
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nOffset = 23;
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break;
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}
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// construct command for scrolltext and execute
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sprintf(pszTmp, "x%d+p1#%c#x%d+p1#%c#x%dp1#%c", nOffset,
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(!nBlink && nPos == 0) ? ' ' : pszNick[0], nOffset - 8,
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(!nBlink && nPos == 1) ? ' ' : pszNick[1], nOffset - 15,
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(!nBlink && nPos == 2) ? ' ' : pszNick[2]);
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scrolltext(pszTmp);
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// up and down control current char
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if (JOYISUP)
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{
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pszNick[nPos]++;
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if (pszNick[nPos] == '`')
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{
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pszNick[nPos] = 'A';
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}
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if (pszNick[nPos] == '[')
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{
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pszNick[nPos] = '_';
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}
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}
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else if (JOYISDOWN)
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{
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pszNick[nPos]--;
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if (pszNick[nPos] == '@')
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{
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pszNick[nPos] = '_';
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}
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if (pszNick[nPos] == '^')
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{
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pszNick[nPos] = 'Z';
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}
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}
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// left and right control char selections
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else if (JOYISLEFT && nPos > 0)
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{
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nPos--;
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}
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else if (JOYISRIGHT && nPos < 2)
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{
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nPos++;
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}
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// fire switches to next char or exits
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if (JOYISFIRE && !nHadfire)
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{
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nHadfire = 1;
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switch (nPos)
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{
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case 0:
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nPos = 1;
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break;
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case 1:
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nPos = 2;
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break;
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case 2:
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nDone = 1;
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break;
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}
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}
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if (nHadfire && !JOYISFIRE)
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{
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nHadfire = 0;
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}
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}
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// return result
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return (pszNick[0] - 65) << 10 | (pszNick[1] - 65) << 5 | (pszNick[2] - 65);
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}
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@ -1,6 +1,10 @@
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#ifndef TETRIS_HIGHSCORE_H_
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#define TETRIS_HIGHSCORE_H_
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uint16_t tetris_highscore_inputName(void);
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#endif /*TETRIS_HIGHSCORE_H_*/
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#ifndef TETRIS_HIGHSCORE_H_
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#define TETRIS_HIGHSCORE_H_
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/* Function: tetris_highscore_inputName
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* Description: let user input a three character name
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* Return value: name packed into a uint16_t
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*/
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uint16_t tetris_highscore_inputName(void);
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#endif /*TETRIS_HIGHSCORE_H_*/
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@ -40,7 +40,7 @@
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#define TETRIS_INPUT_CHATTER_TICKS_LEFT 12
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#define TETRIS_INPUT_CHATTER_TICKS_RIGHT 12
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#define TETRIS_INPUT_CHATTER_TICKS_DOWN 12
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#define TETRIS_INPUT_CHATTER_TICKS_DROP 24
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#define TETRIS_INPUT_CHATTER_TICKS_DROP 48
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// wait cycles per level (array of uint8_t)
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#define TETRIS_INPUT_LVL_CYCLES 200, 133, 100, 80, 66, 57, 50, 44, 40, 36, 33, \
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// we ensure that the variable which holds that last command
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// isn't touched. We use this as a flag so that the loop cycle
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// counter doesn't get incremented.
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// We count the number of pause cycles, though. If enough pause
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// cycles have been run, we enforce the continuation of the game.
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// We count the number of pause cycles, though. If enough cycles
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// have been run, we enforce the continuation of the game.
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if ((pIn->cmdLast != TETRIS_INCMD_PAUSE) ||
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(++pIn->nPauseCount > TETRIS_INPUT_PAUSE_CYCLES))
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{
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}
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// decrement all ignore counters
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for (int nIgnoreIndex = 0; nIgnoreIndex < TETRIS_INCMD_NONE; ++nIgnoreIndex)
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for (int nIgnIndex = 0; nIgnIndex < TETRIS_INCMD_NONE; ++nIgnIndex)
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{
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if (pIn->nIgnoreCmdCounter[nIgnoreIndex] != 0)
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if (pIn->nIgnoreCmdCounter[nIgnIndex] != 0)
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{
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--pIn->nIgnoreCmdCounter[nIgnoreIndex];
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--pIn->nIgnoreCmdCounter[nIgnIndex];
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}
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}
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@ -34,9 +34,8 @@ tetris_input_command_t;
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typedef enum tetris_input_pace_t
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{
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TETRIS_INPACE_HOVERING, // normal falling pace
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TETRIS_INPACE_GLIDING /* guarantees a minimum docking time to avoid that
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pieces are docked immediately if they hit something
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in higher levels */
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TETRIS_INPACE_GLIDING /* guarantees a minimum docking time to avoid
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accidentally docked pieces in higher levels */
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}
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tetris_input_pace_t;
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@ -87,6 +87,12 @@ uint8_t tetris_logic_calculateLines(uint8_t nRowMask)
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return nLines;
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}
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/* Function: tetris_logic_retrieveHighscore
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* Description: retrieves the highscore from storate
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* Argument nHighscoreIndex: highscore index (for different game variants)
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* Return value: the highscore
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*/
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uint16_t tetris_logic_retrieveHighscore(uint8_t nHighscoreIndex)
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{
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#ifdef EEMEM
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#endif
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}
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/* Function: tetris_logic_saveHighscore
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* Description: saves the highscore into the storage
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* Argument nHighscoreIndex: highscore index (for different game variants)
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* Argument nHighscoreName: the highscore
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* Return value: void
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*/
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void tetris_logic_saveHighscore(uint8_t nHighscoreIndex, uint16_t nHighscore)
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{
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#ifdef EEMEM
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if (nHighscore > tetris_logic_retrieveHighscore(nHighscoreIndex))
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{
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eeprom_write_word(&tetris_logic_nHighscore[nHighscoreIndex], nHighscore);
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eeprom_write_word(&tetris_logic_nHighscore[nHighscoreIndex],
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nHighscore);
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}
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#endif
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}
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/* Function: tetris_logic_retrieveHighscoreName
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* Description: retrieves the initials of the champion from storage
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* Argument nHighscoreIndex: highscore index (for different game variants)
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* Return value: the initials of the champion packed into a uint16_t
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*/
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uint16_t tetris_logic_retrieveHighscoreName(uint8_t nHighscoreIndex)
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{
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#ifdef EEMEM
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uint16_t nHighscoreName = 0;
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nHighscoreName = eeprom_read_word(&tetris_logic_nHighscoreName[nHighscoreIndex]);
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nHighscoreName =
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eeprom_read_word(&tetris_logic_nHighscoreName[nHighscoreIndex]);
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// a score of 65535 is most likely caused by uninitialized EEPROM addresses
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if (nHighscoreName == 65535)
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#endif
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}
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void tetris_logic_saveHighscoreName(uint8_t nHighscoreIndex, uint16_t nHighscoreName)
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/* Function: tetris_logic_saveHighscoreName
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* Description: saves the initials of the champion
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* Argument nHighscoreIndex: highscore index (for different game variants)
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* Argument nHighscoreName: the initials of the champion packed into a uint16_t
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* Return value: void
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*/
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void tetris_logic_saveHighscoreName(uint8_t nHighscoreIndex,
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uint16_t nHighscoreName)
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{
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#ifdef EEMEM
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eeprom_write_word(&tetris_logic_nHighscoreName[nHighscoreIndex], nHighscoreName);
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eeprom_write_word(&tetris_logic_nHighscoreName[nHighscoreIndex],
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nHighscoreName);
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#endif
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}
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@ -291,7 +321,8 @@ void tetris_main(int8_t nBastet)
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else
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{
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#endif
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// make preview piece the current piece and create new preview piece
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// make preview piece the current piece and create a new
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// preview piece
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pPiece = pNextPiece;
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pNextPiece = tetris_piece_construct(random8() % 7,
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TETRIS_PC_ANGLE_0);
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@ -301,7 +332,8 @@ void tetris_main(int8_t nBastet)
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tetris_piece_t *pOldPiece;
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tetris_playfield_insertPiece(pPl, pPiece, &pOldPiece);
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// destruct old piece (if it exists) since we don't need it anymore
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// destruct old piece (if it exists) since we don't need it
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// anymore
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if (pOldPiece != NULL)
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{
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tetris_piece_destruct(pOldPiece);
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@ -136,7 +136,7 @@ uint16_t tetris_logic_getHighscoreName(tetris_logic_t *pLogic);
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* Argmument nHighscoreName: highscore name
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*/
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void tetris_logic_setHighscoreName(tetris_logic_t *pLogic,
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uint16_t nHighscoreName);
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uint16_t nHighscoreName);
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/* Function: tetris_logic_getLevel
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#endif /*TETRIS_LOGIC_H_*/
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