make up
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@ -102,11 +102,11 @@ void tetris_bastet_doPreprocessing(tetris_bastet_variant_t *pBastet)
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* @param nStopCol the last column of the range to be predicted
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* @param nStopCol the last column of the range to be predicted
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*/
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*/
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void tetris_bastet_calcPredictedColHeights(tetris_bastet_variant_t *pBastet,
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void tetris_bastet_calcPredictedColHeights(tetris_bastet_variant_t *pBastet,
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tetris_piece_t *pPiece,
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tetris_piece_t *pPiece,
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int8_t nDeepestRow,
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int8_t nDeepestRow,
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int8_t nColumn,
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int8_t nColumn,
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int8_t nStartCol,
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int8_t nStartCol,
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int8_t nStopCol)
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int8_t nStopCol)
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{
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{
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// go through every row and calculate column heights
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// go through every row and calculate column heights
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tetris_bucket_iterator_t iterator;
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tetris_bucket_iterator_t iterator;
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@ -174,7 +174,7 @@ static int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
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pPiece, pBastet->pStartingRow[nColumn + 3], nColumn);
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pPiece, pBastet->pStartingRow[nColumn + 3], nColumn);
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// in case the prediction fails we return the lowest possible score
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// in case the prediction fails we return the lowest possible score
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if (nDeepestRow == TETRIS_BUCKET_INVALIDROW)
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if (nDeepestRow <= TETRIS_BUCKET_INVALIDROW)
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{
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{
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return -32766;
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return -32766;
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}
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}
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