fixes, but still not done ;)

This commit is contained in:
soeren 2010-01-15 12:31:58 +00:00
parent 45dc9282fd
commit 44a69a04af
1 changed files with 14 additions and 24 deletions

View File

@ -4,23 +4,10 @@ uint8_t brick_damage (uint8_t in_x, uint8_t in_y)
{
game_field_t newtype;
switch (playfiled[in_x][in_y])
{
case brick_1:
playfield[in_x][in_y] = freespace;
break;
case brick_2:
playfield[in_x][in_y] = brick_1;
break;
case brick_3:
playfield[in_x][in_y] = brick_2;
break;
default:
if (playfield[in_x][in_y] > bs || playfield[in_x][in_y] == 0)
return;
}
playfield[in_x][in_y]--;
score_add (1);
}
@ -36,19 +23,22 @@ uint8_t check_bounce (uint8_t in_x, uint8_t in_y)
/* collisions with real objects */
switch (playfield[in_x][in_y])
{
case freespace:
case ball:
case sp:
case bl:
return 0;
case brick_2:
case brick_3:
case brick_1:
case b2:
case b3:
case b1:
brick_damage (in_x, in_y);
/* intentional fallthrough */
case brick_solid:
case bouncer:
case bs:
return 1;
/* bouncing on the rebound needs special care */
case rb:
return 2;
}
}