small optimizations, bastet fixed
This commit is contained in:
parent
2abcce4b63
commit
39d558758c
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@ -1,7 +1,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <inttypes.h>
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#include <stdint.h>
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#include "../../autoconf.h"
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#include "bucket.h"
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#include "piece.h"
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@ -1,7 +1,7 @@
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#ifndef BUCKET_H_
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#define BUCKET_H_
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#include <inttypes.h>
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#include <stdint.h>
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#include "../../autoconf.h"
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#include "piece.h"
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@ -1,6 +1,6 @@
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#include <string.h>
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#include <stdio.h>
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#include <inttypes.h>
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#include <stdint.h>
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#include "highscore.h"
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#include "../../config.h"
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#include "../../scrolltext/scrolltext.h"
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@ -1,15 +1,15 @@
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include <inttypes.h>
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#include <assert.h>
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#include "../../config.h"
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#include "../../joystick/joystick.h"
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#include "../../util.h"
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#include "../../scrolltext/scrolltext.h"
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#include "input.h"
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#include "bearing.h"
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#include "../../compat/pgmspace.h"
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#include "../../joystick/joystick.h"
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#include "../../scrolltext/scrolltext.h"
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#include "../../util.h"
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#include "../../config.h"
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#include "bearing.h"
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#include "input.h"
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#define WAIT(ms) wait(ms)
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#define PM(value) pgm_read_byte(&value)
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@ -86,7 +86,7 @@ void tetris_input_chatterProtect(tetris_input_t *pIn,
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// amount of loop cycles a command is ignored after its button has been
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// released (every command has its own counter)
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static const uint8_t nInitialIgnoreValue[TETRIS_INCMD_NONE] PROGMEM =
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static uint8_t const nInitialIgnoreValue[TETRIS_INCMD_NONE] PROGMEM =
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{
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TETRIS_INPUT_CHATTER_TICKS_LEFT,
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TETRIS_INPUT_CHATTER_TICKS_RIGHT,
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@ -143,7 +143,7 @@ void tetris_input_chatterProtect(tetris_input_t *pIn,
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tetris_input_command_t tetris_input_mapCommand(tetris_bearing_t nBearing,
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tetris_input_command_t nCmd)
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{
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const tetris_input_command_t nMapping[] =
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tetris_input_command_t const nMapping[] =
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{
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TETRIS_INCMD_DOWN, TETRIS_INCMD_ROT_CW, TETRIS_INCMD_RIGHT,
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TETRIS_INCMD_LEFT,
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@ -224,9 +224,10 @@ tetris_input_command_t tetris_input_queryJoystick(tetris_input_t *pIn)
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// memorize current command (for detecting prolonged key presses)
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pIn->cmdRawLast = cmdJoystick;
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// remap command according to current bearing
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tetris_input_command_t cmdReturn =
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tetris_input_mapCommand(pIn->nBearing, cmdJoystick);
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// remap command according to current bearing
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return cmdReturn;
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}
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@ -420,7 +421,7 @@ void tetris_input_setLevel(tetris_input_t *pIn,
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assert(pIn != NULL);
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assert(nLvl <= TETRIS_INPUT_LEVELS - 1);
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static const uint8_t nCycles[] PROGMEM = {TETRIS_INPUT_LVL_CYCLES};
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static uint8_t const nCycles[] PROGMEM = {TETRIS_INPUT_LVL_CYCLES};
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if (pIn->nLevel != nLvl)
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{
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#ifndef INPUT_H_
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#define INPUT_H_
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#include <inttypes.h>
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#include <stdint.h>
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#include "bearing.h"
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/**
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@ -1,13 +1,9 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <inttypes.h>
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#include "piece.h"
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#include <stdint.h>
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#ifdef __AVR__
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#include <avr/pgmspace.h>
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#else
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#define PROGMEM
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#endif
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#include "../../compat/pgmspace.h"
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#include "piece.h"
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/*****************************
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@ -26,6 +22,7 @@ tetris_piece_t *tetris_piece_construct(tetris_piece_shape_t s,
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return p_piece;
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}
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void tetris_piece_destruct(tetris_piece_t *pPc)
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{
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assert(pPc != NULL);
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@ -40,11 +37,12 @@ void tetris_piece_destruct(tetris_piece_t *pPc)
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uint16_t tetris_piece_getBitmap(tetris_piece_t *pPc)
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{
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assert(pPc != NULL);
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assert((pPc->angle < 4) && (pPc->shape < 7));
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// Lookup table:
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// A value in an array represents a piece in a specific angle (rotating
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// clockwise from index 0).
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static const uint16_t piece[][4] PROGMEM =
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static uint16_t const piece[][4] PROGMEM =
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{{0x0F00, 0x2222, 0x0F00, 0x2222}, // LINE
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{0x4E00, 0x4640, 0x0E40, 0x4C40}, // T
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{0x0660, 0x0660, 0x0660, 0x0660}, // SQUARE
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{0x6C00, 0x4620, 0x6C00, 0x4620}, // S
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{0xC600, 0x4C80, 0xC600, 0x4C80}}; // Z
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#ifdef __AVR__
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return pgm_read_word(&piece[pPc->shape][pPc->angle]);
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#else
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return piece[pPc->shape][pPc->angle];
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#endif
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}
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void tetris_piece_rotate(tetris_piece_t *pPc,
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tetris_piece_rotation_t r)
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tetris_piece_rotation_t nRotation)
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{
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assert(pPc != NULL);
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assert(nRotation < 2);
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// we just rotate through the available angles in the given direction and
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// make wrap arounds where appropriate
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switch (r)
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{
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case TETRIS_PC_ROT_CW:
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if (pPc->angle == TETRIS_PC_ANGLE_270)
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{
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pPc->angle = TETRIS_PC_ANGLE_0;
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}
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else
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{
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++pPc->angle;
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}
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break;
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case TETRIS_PC_ROT_CCW:
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if (pPc->angle == TETRIS_PC_ANGLE_0)
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{
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pPc->angle = TETRIS_PC_ANGLE_270;
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}
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else
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{
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--pPc->angle;
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}
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break;
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}
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// wrap around (via modulo) where appropriate
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pPc->angle = (pPc->angle + ((nRotation == TETRIS_PC_ROT_CW) ? 1 : 3)) % 4;
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}
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@ -118,11 +91,7 @@ int8_t tetris_piece_getAngleCount(tetris_piece_t *pPc)
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{
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assert(pPc != NULL);
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static const int8_t angleCounts[] PROGMEM = {2, 4, 1, 4, 4, 2, 2};
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static int8_t const angleCounts[] PROGMEM = {2, 4, 1, 4, 4, 2, 2};
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#ifdef __AVR__
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return pgm_read_word(&angleCounts[pPc->shape]);
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#else
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return angleCounts[pPc->shape];
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#endif
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return pgm_read_byte(&angleCounts[pPc->shape]);
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}
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#ifndef TETRIS_PIECE_H_
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#define TETRIS_PIECE_H_
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#include <inttypes.h>
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#include <stdint.h>
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/**
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* \defgroup TetrisPieceTypes Piece: Data types
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@ -17,7 +17,7 @@ typedef enum tetris_piece_shape_t
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{
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TETRIS_PC_LINE, /**< the I shaped brick */
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TETRIS_PC_T, /**< the T shaped brick */
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TETRIS_PC_SQUARE, /**< the sqare shaped brick */
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TETRIS_PC_SQUARE, /**< the square shaped brick */
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TETRIS_PC_L, /**< the L shaped brick */
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TETRIS_PC_LBACK, /**< the reverse L shaped brick */
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TETRIS_PC_S, /**< the S shaped brick */
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/**
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* rotates a piece
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* @param pPc piece to rotate
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* @param r type of rotation (see tetris_piece_rotation_t)
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* @param nRotation type of rotation (see tetris_piece_rotation_t)
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*/
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void tetris_piece_rotate(tetris_piece_t *pPc,
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tetris_piece_rotation_t r);
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tetris_piece_rotation_t nRotation);
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/**
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <inttypes.h>
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#include <stdint.h>
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#include "tetris_main.h"
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#include "variants.h"
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#include "highscore.h"
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void tetris_main(const tetris_variant_t *const pVariantMethods)
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void tetris_main(tetris_variant_t const *const pVariantMethods)
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{
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// get view dependent dimensions of the bucket
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int8_t nWidth;
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* runs the tetris game
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* @param pVariantMethods struct of function pointers for a game variant
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*/
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void tetris_main(const tetris_variant_t *const pVariantMethods);
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void tetris_main(tetris_variant_t const *const pVariantMethods);
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#endif /* TETRIS_MAIN_H_ */
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#include <inttypes.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "../../random/prng.h"
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#include "../../compat/pgmspace.h"
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#include "../../menu/menu.h"
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#include "variant_bastet.h"
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#include "variants.h"
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#include "tetris_main.h"
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#include "input.h"
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#include "bucket.h"
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#include "bearing.h"
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#include "input.h"
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#include "variant_bastet.h"
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/***********
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* defines *
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***********/
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#define TETRIS_BASTET_HEIGHT_FACTOR 5
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/***************************
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***************************/
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/**
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* resets the array for the column heights
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* @param pBastet bastet instance whose array should be reset
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* @param nStart start index
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* @param nStop stop index
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*/
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void tetris_bastet_clearColHeights(tetris_bastet_variant_t *pBastet,
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int8_t nStart,
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int8_t nStop)
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{
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for (int i = nStart; i <= nStop; ++i)
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{
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pBastet->pColHeights[i] = 0;
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}
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}
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/**
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* calculate the actual column heights (without any prediction)
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* calculate the score impact of every column (without any prediction)
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* @param pBastet bastet instance whose column heights should be calculated
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*/
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void tetris_bastet_calcActualColHeights(tetris_bastet_variant_t *pBastet)
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void tetris_bastet_calcActualColumnsScoreImpact(tetris_bastet_variant_t *pBastet)
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{
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// retrieve sane start and stop values for the column and row indices
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int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
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int8_t nStartRow = tetris_bucket_getHeight(pBastet->pBucket) - 1;
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int8_t nStopRow = tetris_bucket_getFirstMatterRow(pBastet->pBucket);
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// calculate the column heights of the actual bucket configuration
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for (int8_t y = nStartRow; y >= nStopRow; --y)
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{
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uint16_t nDumpRow = tetris_bucket_getDumpRow(pBastet->pBucket, y);
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{
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if ((nDumpRow & nColMask) != 0)
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{
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pBastet->pActualColHeights[x] = nStartRow - y + 1;
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pBastet->pActualColScoreImpact[x] = nStartRow - y + 1;
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}
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nColMask <<= 1;
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}
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}
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// calculate the score impact of every column
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for (int x = 0; x < nWidth; ++x)
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{
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pBastet->pActualColScoreImpact[x] *= TETRIS_BASTET_HEIGHT_FACTOR;
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}
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}
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@ -111,8 +108,8 @@ uint8_t tetris_bastet_calcPredictedColHeights(tetris_bastet_variant_t *pBastet,
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* @param pa the first value to compare
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* @param pb the second value to compare
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*/
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int tetris_bastet_qsortCompare(const void *pa,
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const void *pb)
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int tetris_bastet_qsortCompare(void const *pa,
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void const *pb)
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{
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tetris_bastet_scorepair_t *pScorePairA = (tetris_bastet_scorepair_t *)pa;
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tetris_bastet_scorepair_t *pScorePairB = (tetris_bastet_scorepair_t *)pb;
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@ -158,7 +155,7 @@ void tetris_bastet(void)
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* construction/destruction *
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****************************/
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const tetris_variant_t tetrisBastetVariant =
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tetris_variant_t const tetrisBastetVariant =
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{
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&tetris_bastet_construct,
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&tetris_bastet_destruct,
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pBastet->pBucket = pBucket;
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int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
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pBastet->pActualColHeights = (int8_t*) calloc(nWidth, sizeof(int8_t));
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pBastet->pActualColScoreImpact = (int8_t*) calloc(nWidth, sizeof(int8_t));
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pBastet->pColHeights = (int8_t*) calloc(nWidth, sizeof(int8_t));
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tetris_bastet_clearColHeights(pBastet, 0, nWidth - 1);
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return pBastet;
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}
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assert(pVariantData != 0);
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tetris_bastet_variant_t *pBastetVariant =
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(tetris_bastet_variant_t *)pVariantData;
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if (pBastetVariant->pActualColHeights != NULL)
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if (pBastetVariant->pActualColScoreImpact != NULL)
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{
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free(pBastetVariant->pActualColHeights);
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free(pBastetVariant->pActualColScoreImpact);
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}
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if (pBastetVariant->pColHeights != NULL)
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{
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@ -268,11 +264,11 @@ int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
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{
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if ((x >= nStartCol) && (x <= nStopCol))
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{
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nScore -= 5 * pBastet->pColHeights[x];
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nScore -= TETRIS_BASTET_HEIGHT_FACTOR * pBastet->pColHeights[x];
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}
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else
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{
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nScore -= 5 * pBastet->pActualColHeights[x];
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nScore -= pBastet->pActualColScoreImpact[x];
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}
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}
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@ -283,7 +279,7 @@ int16_t tetris_bastet_evaluateMove(tetris_bastet_variant_t *pBastet,
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void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet)
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{
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// precache actual column heights
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tetris_bastet_calcActualColHeights(pBastet);
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tetris_bastet_calcActualColumnsScoreImpact(pBastet);
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int8_t nWidth = tetris_bucket_getWidth(pBastet->pBucket);
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tetris_piece_t *pPiece = tetris_piece_construct(TETRIS_PC_LINE,
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TETRIS_PC_ANGLE_0);
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@ -295,6 +291,7 @@ void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet)
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for (int8_t nAngle = TETRIS_PC_ANGLE_0; nAngle < nAngleCount; ++nAngle)
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{
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tetris_piece_setAngle(pPiece, nAngle);
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tetris_piece_rotate(pPiece, TETRIS_PC_ROT_CW);
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for (int8_t nCol = -3; nCol < nWidth; ++nCol)
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{
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int16_t nScore = tetris_bastet_evaluateMove(pBastet,
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@ -302,8 +299,8 @@ void tetris_bastet_evaluatePieces(tetris_bastet_variant_t *pBastet)
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nMaxScore = nMaxScore > nScore ? nMaxScore : nScore;
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}
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}
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pBastet->nPieceScores[nBlock].shape = nBlock;
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pBastet->nPieceScores[nBlock].nScore = nMaxScore;
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pBastet->nPieceScore[nBlock].shape = nBlock;
|
||||
pBastet->nPieceScore[nBlock].nScore = nMaxScore;
|
||||
}
|
||||
tetris_piece_destruct(pPiece);
|
||||
}
|
||||
|
@ -320,11 +317,11 @@ tetris_piece_t* tetris_bastet_choosePiece(void *pVariantData)
|
|||
// perturb score (-2 to +2) to avoid stupid tie handling
|
||||
for (uint8_t i = 0; i < 7; ++i)
|
||||
{
|
||||
pBastet->nPieceScores[i].nScore += random8() % 5 - 2;
|
||||
pBastet->nPieceScore[i].nScore += random8() % 5 - 2;
|
||||
}
|
||||
|
||||
// sort pieces by their score in ascending order
|
||||
qsort(pBastet->nPieceScores, 7, sizeof(tetris_bastet_scorepair_t),
|
||||
qsort(pBastet->nPieceScore, 7, sizeof(tetris_bastet_scorepair_t),
|
||||
&tetris_bastet_qsortCompare);
|
||||
|
||||
// new "preview" piece (AKA "won't give you this one")
|
||||
|
@ -333,17 +330,25 @@ tetris_piece_t* tetris_bastet_choosePiece(void *pVariantData)
|
|||
tetris_piece_destruct(pBastet->pPreviewPiece);
|
||||
}
|
||||
pBastet->pPreviewPiece =
|
||||
tetris_piece_construct(pBastet->nPieceScores[6].shape,
|
||||
tetris_piece_construct(pBastet->nPieceScore[6].shape,
|
||||
TETRIS_PC_ANGLE_0);
|
||||
|
||||
tetris_piece_t *pPiece = NULL;
|
||||
const uint8_t nPercent[4] = {75, 92, 98, 100};
|
||||
uint8_t const nPercent[4] = {75, 92, 98, 100};
|
||||
uint8_t nRnd = rand() % 100;
|
||||
for (uint8_t i = 0; i < 4; ++i)
|
||||
{
|
||||
if (nRnd < nPercent[i])
|
||||
{
|
||||
pPiece = tetris_piece_construct(pBastet->nPieceScores[i].shape,
|
||||
// circumvent a trick where the line piece consecutively gets the
|
||||
// lowest score although it removes a line every time
|
||||
if ((pBastet->nPieceScore[i].shape == TETRIS_PC_LINE) &&
|
||||
(pBastet->nPieceScore[i].nScore >= -28000))
|
||||
{
|
||||
i += ((i == 0) ? 1 : -1);
|
||||
}
|
||||
|
||||
pPiece = tetris_piece_construct(pBastet->nPieceScore[i].shape,
|
||||
TETRIS_PC_ANGLE_0);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef BAST_H_
|
||||
#define BAST_H_
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include "variants.h"
|
||||
#include "bucket.h"
|
||||
#include "piece.h"
|
||||
|
@ -39,13 +39,13 @@ typedef struct tetris_bastet_variant_t
|
|||
uint16_t nLines; /** number of completed lines */
|
||||
tetris_piece_t *pPreviewPiece; /** the piece for the preview */
|
||||
tetris_bucket_t *pBucket; /** bucket to be examined */
|
||||
int8_t *pActualColHeights; /** actual columns heights */
|
||||
int8_t *pActualColScoreImpact; /** score impact of every column*/
|
||||
int8_t *pColHeights; /** predicted column heights */
|
||||
tetris_bastet_scorepair_t nPieceScores[7]; /** score for every piece */
|
||||
tetris_bastet_scorepair_t nPieceScore[7]; /** score for every piece */
|
||||
}
|
||||
tetris_bastet_variant_t;
|
||||
|
||||
const tetris_variant_t tetrisBastetVariant;
|
||||
tetris_variant_t const tetrisBastetVariant;
|
||||
|
||||
|
||||
/****************************
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "../../random/prng.h"
|
||||
#include "../../compat/pgmspace.h"
|
||||
|
@ -44,7 +44,7 @@ void tetris_fp(void)
|
|||
* construction/destruction *
|
||||
****************************/
|
||||
|
||||
const tetris_variant_t tetrisFpVariant =
|
||||
tetris_variant_t const tetrisFpVariant =
|
||||
{
|
||||
&tetris_std_construct,
|
||||
&tetris_std_destruct,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef VARIANT_FP_H_
|
||||
#define VARIANT_FP_H_
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include "variant_std.h"
|
||||
#include "variants.h"
|
||||
#include "highscore.h"
|
||||
|
@ -20,7 +20,7 @@
|
|||
void tetris_fp(void);
|
||||
|
||||
|
||||
const tetris_variant_t tetrisFpVariant;
|
||||
tetris_variant_t const tetrisFpVariant;
|
||||
|
||||
|
||||
/*********************
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include "../../autoconf.h"
|
||||
#include "../../random/prng.h"
|
||||
|
@ -51,7 +51,7 @@ void tetris(void)
|
|||
****************************/
|
||||
|
||||
#ifdef GAME_TETRIS
|
||||
const tetris_variant_t tetrisStdVariant =
|
||||
tetris_variant_t const tetrisStdVariant =
|
||||
{
|
||||
&tetris_std_construct,
|
||||
&tetris_std_destruct,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef VARIANT_STD_H_
|
||||
#define VARIANT_STD_H_
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include "../../autoconf.h"
|
||||
#include "variants.h"
|
||||
#include "piece.h"
|
||||
|
@ -39,7 +39,7 @@ typedef struct tetris_standard_variant_t
|
|||
tetris_standard_variant_t;
|
||||
|
||||
|
||||
const tetris_variant_t tetrisStdVariant;
|
||||
tetris_variant_t const tetrisStdVariant;
|
||||
|
||||
|
||||
/****************************
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef VARIANTS_H_
|
||||
#define VARIANTS_H_
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include "bucket.h"
|
||||
#include "piece.h"
|
||||
#include "highscore.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include "../../autoconf.h"
|
||||
#include "../../pixel.h"
|
||||
#include "../../util.h"
|
||||
|
@ -609,7 +609,7 @@ void tetris_view_formatHighscoreName(uint16_t nHighscoreName,
|
|||
* construction/destruction *
|
||||
****************************/
|
||||
|
||||
tetris_view_t *tetris_view_construct(const tetris_variant_t *const pVarMethods,
|
||||
tetris_view_t *tetris_view_construct(tetris_variant_t const *const pVarMethods,
|
||||
void *pVariantData,
|
||||
tetris_bucket_t *pBucket)
|
||||
{
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef TETRIS_VIEW_H_
|
||||
#define TETRIS_VIEW_H_
|
||||
|
||||
#include <inttypes.h>
|
||||
#include <stdint.h>
|
||||
#include "variants.h"
|
||||
#include "piece.h"
|
||||
#include "bucket.h"
|
||||
|
@ -28,7 +28,7 @@ tetris_view_mode_t;
|
|||
/** data structure that drives the view module */
|
||||
typedef struct tetris_view_t
|
||||
{
|
||||
const tetris_variant_t *pVariantMethods; /** variant function pointers */
|
||||
tetris_variant_t const *pVariantMethods; /** variant function pointers */
|
||||
void *pVariant; /** associated variant object */
|
||||
tetris_bucket_t *pBucket; /** associated bucket */
|
||||
tetris_view_mode_t modeCurrent; /** current presentation mode */
|
||||
|
@ -57,7 +57,7 @@ tetris_view_t;
|
|||
* @param pBucket pointer to bucket which should be observed
|
||||
* @return pointer to a newly created view
|
||||
*/
|
||||
tetris_view_t *tetris_view_construct(const tetris_variant_t *const pVarMethods,
|
||||
tetris_view_t *tetris_view_construct(tetris_variant_t const *const pVarMethods,
|
||||
void *pVariantData,
|
||||
tetris_bucket_t *pBucket);
|
||||
|
||||
|
|
Loading…
Reference in New Issue