optimzed checkerboard animation - saving 76 bytes - yeah
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@ -350,17 +350,11 @@ unsigned char i, j, x;
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#ifdef ANIMATION_SCHACHBRETT
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void schachbrett(unsigned char times){
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clear_screen(0);
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unsigned char j;
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for(j=0;j<times;j++){
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unsigned char i, x;
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for(i = 0; i<NUM_ROWS; i++){
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for(x=0;x<LINEBYTES;x++)
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pixmap[2][i][x] = 0x55<<(i&0x01);
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}
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wait(200);
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for(i = 0; i<NUM_ROWS; i++){
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for(x=0;x<LINEBYTES;x++)
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pixmap[2][i][x] = 0xAA>>(i&0x01);
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for (unsigned char i = 0; i < times; ++i) {
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for (unsigned char row = 0; row < NUM_ROWS; ++row) {
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for (unsigned char col = 0; col < LINEBYTES; ++col) {
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pixmap[2][row][col] = ((i ^ row) & 0x01) ? 0x55 : 0xAA;
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}
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}
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wait(200);
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}
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@ -82,7 +82,7 @@ void display_loop(){
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#ifdef ANIMATION_SCHACHBRETT
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case 5:
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schachbrett(10);
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schachbrett(20);
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break;
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#endif
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