Older pixels are now darker
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074f114ee4
commit
253c094682
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@ -1,4 +1,4 @@
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/*Copyright (c) 2010 Jan Lieven
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/* Copyright (c) 2010 Jan Lieven
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* of this software and associated documentation files (the "Software"), to
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@ -29,11 +29,12 @@ void ltn_ant() {
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clear_screen(0);
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clear_screen(0);
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struct {
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struct {
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char x, y;
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char x , y;
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char dx, dy; /* Vector can only be: (0,1),(1,0),(0,-1),(-1,0) */
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char dx, dy; /* Vector can only be: (0,1),(1,0),(0,-1),(-1,0) */
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char ox, oy; /* Used to set old pixels so brightness 2 */
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} ant;
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} ant;
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int temp;
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char temp, i = 0;
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/* Random startposition and direction */
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/* Random startposition and direction */
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ant.x = random8() % NUM_COLS;
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ant.x = random8() % NUM_COLS;
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@ -53,23 +54,36 @@ void ltn_ant() {
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do {
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do {
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if(get_pixel((pixel) {ant.x, ant.y}) == 0) { /* If the pixel is not set turn it on */
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if(get_pixel((pixel) {ant.x, ant.y}) == 0) { /* If the pixel is not set turn it on */
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setpixel((pixel) {ant.x, ant.y}, 3);
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setpixel((pixel) {ant.x, ant.y}, 3);
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temp = ant.dx;
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temp = ant.dx;
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ant.dx = ant.dy;
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ant.dx = ant.dy;
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ant.dy = -temp; /* Turn 90 degrees to the right */
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ant.dy = -temp; /* Turn 90 degrees to the right */
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/* Lets the last pixel be darker than the latest */
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if(i == 1)
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setpixel((pixel) {ant.ox, ant.oy}, 2);
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i = 1;
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ant.ox = ant.x;
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ant.oy = ant.y;
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} else {
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} else {
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setpixel((pixel) {ant.x, ant.y}, 0);
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setpixel((pixel) {ant.x, ant.y}, 0);
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temp = ant.dy;
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temp = ant.dy;
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ant.dy = ant.dx;
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ant.dy = ant.dx;
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ant.dx = -temp; /* Turn 90 degrees to the left */
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ant.dx = -temp; /* Turn 90 degrees to the left */
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}
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}
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wait(100);
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wait(100);
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ant.x = ant.x + ant.dx;
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ant.x += ant.dx;
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ant.y = ant.y + ant.dy;
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ant.y += ant.dy;
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} while(ant.x >= 0 &&
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ant.x < NUM_COLS &&
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ant.y >= 0 &&
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ant.y < NUM_ROWS); /* Make sure we won't leave the matrix. (Mr. Smith hates it outside the matrix, you know?) */
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} while (ant.x >= 0 && ant.x < NUM_COLS && ant.y >= 0 && ant.y < NUM_ROWS); /* Make sure we won't leave the matrix
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wait(300);
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* (Mr. Smith hates it outside the matrix, you know?)
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*/
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}
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}
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