double buffering enabled and drawing loop optimized
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f0c8d17bb4
commit
08be3d87f7
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@ -6,7 +6,7 @@
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#include "../util.h"
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#include "fpmath_patterns.h"
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#undef DOUBLE_BUFFERING
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#define DOUBLE_BUFFERING
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#ifdef DOUBLE_BUFFERING
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#define BUFFER pixmap_buffer
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#else
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@ -65,16 +65,18 @@ static void fpmath_pattern(double const t_start,
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{
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for (unsigned char x = 0; x < NUM_COLS; ++x)
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{
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unsigned char color = fpPattern(x, y, t);
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for (uint8_t p = NUMPLANE; p--;)
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unsigned char const mask = shl_table[x % 8U];
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unsigned char const x8 = x / 8u;
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unsigned char const color = fpPattern(x, y, t);
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for (uint8_t p = 0; p < NUMPLANE; ++p)
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{
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if (p <= (color - 1))
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{
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BUFFER[p][y][x / 8] |= shl_table[x % 8U];
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BUFFER[p][y][x8] |= mask;
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}
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else
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{
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BUFFER[p][y][x / 8] &= ~shl_table[x % 8U];
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BUFFER[p][y][x8] &= ~mask;
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}
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}
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}
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