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041bae2942
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@ -1,13 +1,14 @@
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#include "../config.h"
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#include "../compat/pgmspace.h"
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#include "../random/prng.h"
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#include "../pixel.h"
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#include "../util.h"
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#define RANDOM8() (random8())
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#ifdef ANIMATION_TESTS
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#ifdef ANIMATION_TESTS
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void test_level(unsigned char level){
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for (unsigned char y=NUM_ROWS;y--;){
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for (unsigned char x=NUM_COLS;x--;){
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@ -42,50 +43,26 @@ void test_palette2(){
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wait(30);
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}
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}
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#endif
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#ifdef ANIMATION_SPIRALE
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static void walk(cursor_t* cur, unsigned char steps, unsigned int delay){
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unsigned char x;
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for(x=steps;x--;){
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set_cursor(cur, next_pixel(cur->pos, cur->dir));
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wait(delay);
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}
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}
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void spirale(unsigned int delay){
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void spirale(int delay) {
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clear_screen(0);
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static signed char const delta[5] PROGMEM = {0, -1, 0, 1, 0};
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unsigned char length[2] = {NUM_ROWS, NUM_COLS - 1};
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unsigned char x = NUM_COLS - 1, y = NUM_ROWS;
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unsigned char i = 0;
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cursor_t cur;
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cur.dir = right;
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cur.mode = set;
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set_cursor (&cur, (pixel){NUM_COLS-1,0});
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unsigned char clearbit=0;
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while(clearbit == 0){
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clearbit = 1;
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while (!get_next_pixel(cur.pos, cur.dir)){
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clearbit = 0;
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walk(&cur, 1, delay);
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}
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cur.dir = direction_r(cur.dir);
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}
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cur.mode = clear;
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set_cursor(&cur, (pixel){(NUM_COLS/2)-1,(NUM_ROWS/2)-1});
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for(clearbit=0;clearbit==0;){
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if( get_next_pixel(cur.pos, direction_r(cur.dir)) ){
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cur.dir = direction_r(cur.dir);
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}
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if( get_next_pixel(cur.pos, cur.dir) == 1 ){
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walk(&cur , 1, delay);
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}else{
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clearbit = 1;
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while (length[i & 0x01] != 0) {
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for (unsigned char j = 0; j < length[i & 0x01]; ++j) {
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x += pgm_read_byte(&delta[i]);
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y += pgm_read_byte(&delta[i + 1]);
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setpixel((pixel){x, y}, 3);
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wait(delay);
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}
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length[i++ & 0x01]--;
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i %= 4;
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}
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}
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#endif
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@ -112,11 +89,10 @@ unsigned char i, j, x;
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#ifdef ANIMATION_SCHACHBRETT
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void schachbrett(unsigned char times){
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clear_screen(0);
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for (unsigned char i = times; i--;) {
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while (times--) {
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for (unsigned char row = 0; row < NUM_ROWS; ++row) {
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for (unsigned char col = 0; col < NUM_COLS; ++col) {
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setpixel( (pixel){col, row}, ((i ^ row ^ col) & 0x01) ? 0:3 );
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setpixel((pixel){col, row}, (times ^ row ^ col) & 0x01 ? 0 : 3);
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}
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}
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wait(200);
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@ -127,7 +103,6 @@ void schachbrett(unsigned char times){
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#ifdef ANIMATION_FEUER
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#define FEUER_Y (NUM_ROWS + 3)
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void feuer()
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{
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unsigned char y, x;
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@ -162,6 +137,7 @@ void feuer()
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}
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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/**
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* void random_bright(void)
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