borgware-2d/animations/ltn_ant.c

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/* Copyright (c) 2010 Jan Lieven
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "../config.h"
#include "../pixel.h"
#include "../util.h"
#include "../random/prng.h"
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void ltn_ant() {
clear_screen(0);
struct {
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unsigned char x, y;
unsigned char ox, oy; /* Used to set old pixels so brightness 2 */
signed char dx, dy; /* Vector can only be (0,1),(1,0),(0,-1),(-1,0) */
} ant;
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signed char temp;
unsigned int cycles = 500;
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/* Random start position and direction */
ant.x = random8() % NUM_COLS;
ant.y = random8() % NUM_ROWS;
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/* Make sure we do have a valid vector */
ant.dx = (random8() % 3) - 1;
do {
ant.dy = (random8() % 3) - 1;
} while(ant.dx == ant.dy);
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ant.ox = ant.x;
ant.oy = ant.y;
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while(cycles != 0) {
/* If the pixel is not set turn it on */
if(get_pixel((pixel) {ant.x, ant.y}) == 0) {
setpixel((pixel) {ant.x, ant.y}, 3);
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temp = ant.dx;
ant.dx = ant.dy;
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ant.dy = -temp; /* Turn 90 degrees to the right */
/* Lets the last pixel be darker than the latest */
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if((ant.ox != ant.x) || (ant.oy != ant.y))
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setpixel((pixel) {ant.ox, ant.oy}, 2);
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ant.ox = ant.x;
ant.oy = ant.y;
} else {
setpixel((pixel) {ant.x, ant.y}, 0);
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temp = ant.dy;
ant.dy = ant.dx;
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ant.dx = -temp; /* Turn 90 degrees to the left */
}
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wait(100);
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/* Playing field is modeled after a torus */
if(ant.x == 0 && ant.dx < 0)
ant.x = NUM_COLS - 1;
else
ant.x = (ant.x + ant.dx) % UNUM_COLS;
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if(ant.y == 0 && ant.dy < 0)
ant.y = NUM_ROWS - 1;
else
ant.y = (ant.y + ant.dy) % UNUM_ROWS;
cycles--;
}
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wait(300);
}