borgware-2d/games/tetris/bast.h

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#ifndef BAST_H_
#define BAST_H_
#include <inttypes.h>
#include "playfield.h"
#include "piece.h"
/*********
* types *
*********/
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typedef struct tetris_bastet_scorepair_t
{
tetris_piece_shape_t shape;
int16_t nScore;
}
tetris_bastet_scorepair_t;
typedef struct tetris_bastet_t
{
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tetris_playfield_t *pPlayfield; // the playfield to be examined
int8_t *pColHeights; // array of calculated heights
tetris_bastet_scorepair_t nPieceScores[7]; // score for every piece
}
tetris_bastet_t;
/****************************
* construction/destruction *
****************************/
/* Function: tetris_bastet_construct
* Description: constructs a bastet instance for a given playfield
* Argument pPlayfield: the playfield to be observed
* Return value: pointer to a newly created bastet instance
*/
tetris_bastet_t* tetris_bastet_construct(tetris_playfield_t *pPl);
/* Function: tetris_bastet_destruct
* Description: destructs the given bastet instance
* Argument pBastet: the bastet instance to be destroyed
* Return value: void
*/
void tetris_bastet_destruct(tetris_bastet_t *pBastet);
/****************************
* bastet related functions *
****************************/
/* Function: tetris_bastet_construct
* Description: calculates a score for a piece at a given column
* Argument pBastet: the bastet instance of interest
* Argument pPiece: the piece to be tested
* Argument pnColum: the column where the piece should be dropped
* Return value: score for the given move
*/
int16_t tetris_bastet_evalPos(tetris_bastet_t *pBastet,
tetris_piece_t *pPiece,
int8_t nColumn);
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/* Function: tetris_bastet_minimax
* Description: calculates the best possible score for every piece
* Argument pBastet: the bastet instance of interest
* Return value: void
*/
void tetris_bastet_minimax();
tetris_piece_t* tetris_bastet_choosePiece(tetris_bastet_t *pBastet);
tetris_piece_t* tetris_bastet_choosePreviewPiece(tetris_bastet_t *pBastet);
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#endif /* BAST_H_ */