borgware-2d/animations/bitmapscroller.c

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#include <stdlib.h>
#include <stdint.h>
#include <assert.h>
#include "../random/prng.h"
#include "../util.h"
#include "../autoconf.h"
#include "../pixel.h"
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#include "../joystick/joystick.h"
#include "bitmapscroller.h"
/**
* This structure merely contains the meta data of the bitmap. The actual
* bitmap data is delivered by a user provided function.
*/
typedef struct bitmap_t
{
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unsigned char nWidth; /**< Width of the bitmap. */
unsigned char nHeight; /**< Height of the bitmap. */
unsigned char nBitPlanes; /**< Number of bit planes. */
bitmap_getChunk_t fpGetChunk; /**< Bitmap chunk retrieving function. */
unsigned int nFrame; /**< Current frame number. */
unsigned char nViewportWidth; /**< Width of the displayed content. */
unsigned char nViewportHeight; /**< Height of the displayed content. */
unsigned char nXDomain; /**< Last valid x-coordinate for viewport. */
unsigned char nYDomain; /**< Last valid y-coordinate for viewport. */
unsigned char nChunkDomain; /**< Last valid chunk for viewport. */
unsigned char nChunkCount; /**< Amount of horiz. chunks of the bitmap. */
}
bitmap_t;
/**
* This function generates an eight-by-one pixel chunk for a given pair of pixel
* coordinates and a borg plane number. The resulting chunk can be copied
* directly to the borg's frame buffer. It makes use of the user provided
* "getChunk" function which in contrast only accepts chunk based coordinates
* (resulting in chunks whose x-coordinates are always a multiple of eight) and
* uses bit planes which defer from the plane scheme used by the borg's frame
* buffer.
* @param pBitmap The bitmap of interest.
* @param nBorgPlane The nunmber of the borg plane of interest.
* @param x x-coordinate of the bitmap
* @param y y-coordinate of the bitmap
* @return The bitmap chunk packed into an unsigned char.
*/
static unsigned char bitmap_getAlignedChunk(bitmap_t const *const pBitmap,
unsigned char const nBorgPlane,
unsigned int const x,
unsigned int const y)
{
assert(x <= pBitmap->nChunkDomain);
assert(y < pBitmap->nHeight);
unsigned char nChunk = 0xFF;
unsigned char nMask = 1;
unsigned char nAlignment = x % 8;
// we have to go through every bit plane
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for (unsigned char i = 0; i < pBitmap->nBitPlanes; ++i)
{
// generate chunk
unsigned char nPlaneChunk;
// if the given x-coordinate is aligned to a chunk coordinate we can
// reuse the result of the "getChunk" function directly.
if (nAlignment == 0)
{
nPlaneChunk = pBitmap->fpGetChunk(i, x/8, y, pBitmap->nFrame);
}
// in case of misalignment we combine two chunks with chunk based
// coordinates into one chunk which aligns to the given x-coordinate
else
{
nPlaneChunk = pBitmap->fpGetChunk(i, x/8, y, pBitmap->nFrame)
<< nAlignment;
nPlaneChunk |= pBitmap->fpGetChunk(i, x/8+1, y, pBitmap->nFrame)
>> (8 - nAlignment);
}
// convert the bit plane information into the borg plane format
nChunk &= ((nBorgPlane + 1) & nMask) == 0 ? ~nPlaneChunk : nPlaneChunk;
nMask <<= 1;
}
return nChunk;
}
/**
* This function actually draws the bitmap onto the screen. The viewport is
* @param pBitmap The bitmap which shall be shown.
* @param nX The x-coordinate of the bitmap which shall be displayed at the top
* left of the viewport.
* @param nY The y-coordinate of the bitmap which shall be displayed at the top
* left of the viewport.
*/
static void bitmap_drawViewport(bitmap_t const *const pBitmap,
unsigned int const nX,
unsigned int const nY)
{
assert(nX <= pBitmap->nXDomain);
assert(nY <= pBitmap->nYDomain);
unsigned char nBitmapHwPlanes = (1 << pBitmap->nBitPlanes) - 1;
unsigned char nPlanes = nBitmapHwPlanes > NUMPLANE ?
NUMPLANE : nBitmapHwPlanes;
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for (unsigned char y = 0; y < pBitmap->nViewportHeight; ++y)
{
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for (unsigned char x = 0; x < pBitmap->nViewportWidth; x += 8)
{
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for (unsigned char p = NUMPLANE - nPlanes; p < NUMPLANE; ++p)
{
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unsigned char nChunk;
#if ((NUM_COLS % 8) != 0)
if ((x + nX) > (8 - NUM_COLS % 8))
{
nChunk = bitmap_getAlignedChunk(pBitmap, p,
nX + x - (8 - NUM_COLS % 8), nY + y);
}
else
{
nChunk = bitmap_getAlignedChunk(pBitmap, p,
nX, nY + y) >> (8 - NUM_COLS % 8);
}
#else
nChunk = bitmap_getAlignedChunk(pBitmap, p, nX + x, nY + y);
#endif
pixmap[p][y][pBitmap->nChunkCount - 1 - (x / 8)] = nChunk;
}
}
}
}
/**
* This functions calculates randomly chosen offsets to move the viewport
* accross the bitmap.
* @param pBitmap The bitmap of interest.
* @param x The current x-coordinate of the viewport.
* @param y The current y-coordinate of the viewport.
* @param pdx Pointer to a variable which shall hold the horizontal offset.
* @param pdy Pointer to a variable which shall hold the vertical offset.
*/
static void bitmap_recalculateVector(bitmap_t const *const pBitmap,
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unsigned char const x,
unsigned char const y,
char *const pdx,
char *const pdy)
{
if (((x + *pdx) > (pBitmap->nXDomain)) || ((x + *pdx) < 0))
{
*pdx = random8() % 2 * (x < (pBitmap->nXDomain / 2) ? 1 : -1);
}
if (((y + *pdy) > (pBitmap->nYDomain)) || ((y + *pdy) < 0))
{
*pdy = random8() % 2 * (y < (pBitmap->nYDomain / 2) ? 1 : -1);
}
if (*pdx == 0 && *pdy == 0)
{
*pdx = (x < (pBitmap->nXDomain / 2) ? 1 : -1);
*pdy = (y < (pBitmap->nYDomain / 2) ? 1 : -1);
}
}
/**
* This function scrolls through a bitmap.
* @param nWidth Width of the bitmap.
* @param nHeight Height of bitmap.
* @param nBitPlanes Amount of bit planes.
* @param nFrameCount How many frames shall be shown.
* @param nFrameTick Duration of a displayed frame in milliseconds.
* @param fpGetChunk Function that returns an eight-by-one chunk of a bitmap.
*/
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void bitmap_scroll(unsigned char const nWidth,
unsigned char const nHeight,
unsigned char const nBitPlanes,
unsigned int const nFrameCount,
unsigned int const nFrameTick,
bitmap_getChunk_t fpGetChunk)
{
assert((nBitPlanes > 0) && (nBitPlanes <= 8));
bitmap_t bitmap;
// user provided values
bitmap.nWidth = nWidth;
bitmap.nHeight = nHeight;
bitmap.nBitPlanes = nBitPlanes;
bitmap.fpGetChunk = fpGetChunk;
// calculate domains for coordinates and chunk indices
bitmap.nViewportWidth = (NUM_COLS > nWidth) ? nWidth : NUM_COLS;
bitmap.nViewportHeight = (NUM_ROWS > nHeight) ? nHeight : NUM_ROWS;
bitmap.nXDomain = nWidth - bitmap.nViewportWidth;
bitmap.nYDomain = nHeight - bitmap.nViewportHeight;
bitmap.nChunkDomain = nWidth - 8;
bitmap.nChunkCount = (((bitmap.nViewportWidth - 1) / 8) + 1);
// initial starting point
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int x = bitmap.nXDomain > 0 ? random8() % bitmap.nXDomain : 0;
int y = bitmap.nYDomain > 0 ? random8() % bitmap.nYDomain : 0;
char dx = 0;
char dy = 0;
// remove garbage from screen
clear_screen(0);
for (bitmap.nFrame = 0; bitmap.nFrame < nFrameCount; ++bitmap.nFrame)
{
bitmap_drawViewport(&bitmap, x, y);
bitmap_recalculateVector(&bitmap, x, y, &dx, &dy);
x += bitmap.nWidth > bitmap.nViewportWidth ? dx : 0;
y += bitmap.nHeight > bitmap.nViewportHeight ? dy : 0;
wait(nFrameTick);
}
}