borgware-2d/games/breakout/breakout.c

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#include <stdint.h>
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#include "common.h"
void borg_breakout();
#ifdef MENU_SUPPORT
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//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
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static uint8_t breakout_icon[8] PROGMEM = {0x00, 0x18, 0x18, 0x00, 0x00, 0xff, 0xff, 0x00}; /* our Icon */
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game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descriptors"))) =
{
&borg_breakout,
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breakout_icon
};
#endif
void borg_breakout()
{
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uint8_t rungame = 1, num_balls = 1, level = 0;
ball_t balls[1];
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/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
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ball_spawn_default(&(balls[0]));
balls[0].strength = START_LIFES;
level_init(level);
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rebound_init();
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while (23)
{
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wait(50);
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rebound_tick();
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ball_think(&(balls[0]));
playfield_draw();
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ball_draw(&(balls[0]));
if (!balls[0].strength)
{
print_score();
break;
}
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if (!level_getscorediff())
{
printf("lvl done\n");
level++;
/* respawn ball at rebound position */
ball_spawn_default (&(balls[0]));
balls[0].strength++;
level_init(level);
}
}
}