235 lines
5.4 KiB
C
235 lines
5.4 KiB
C
|
/*
|
||
|
* Simple trackball-like motion adapted (ripped off) from projtex.c
|
||
|
* (written by David Yu and David Blythe). See the SIGGRAPH '96
|
||
|
* Advanced OpenGL course notes.
|
||
|
*
|
||
|
*
|
||
|
* Usage:
|
||
|
*
|
||
|
* o call tbInit() in before any other tb call
|
||
|
* o call tbReshape() from the reshape callback
|
||
|
* o call tbMatrix() to get the trackball matrix rotation
|
||
|
* o call tbStartMotion() to begin trackball movememt
|
||
|
* o call tbStopMotion() to stop trackball movememt
|
||
|
* o call tbMotion() from the motion callback
|
||
|
* o call tbAnimate(GL_TRUE) if you want the trackball to continue
|
||
|
* spinning after the mouse button has been released
|
||
|
* o call tbAnimate(GL_FALSE) if you want the trackball to stop
|
||
|
* spinning after the mouse button has been released
|
||
|
*
|
||
|
* Typical setup:
|
||
|
*
|
||
|
*
|
||
|
void
|
||
|
init(void)
|
||
|
{
|
||
|
tbInit(GLUT_MIDDLE_BUTTON);
|
||
|
tbAnimate(GL_TRUE);
|
||
|
. . .
|
||
|
}
|
||
|
|
||
|
void
|
||
|
reshape(int width, int height)
|
||
|
{
|
||
|
tbReshape(width, height);
|
||
|
. . .
|
||
|
}
|
||
|
|
||
|
void
|
||
|
display(void)
|
||
|
{
|
||
|
glPushMatrix();
|
||
|
|
||
|
tbMatrix();
|
||
|
. . . draw the scene . . .
|
||
|
|
||
|
glPopMatrix();
|
||
|
}
|
||
|
|
||
|
void
|
||
|
mouse(int button, int state, int x, int y)
|
||
|
{
|
||
|
tbMouse(button, state, x, y);
|
||
|
. . .
|
||
|
}
|
||
|
|
||
|
void
|
||
|
motion(int x, int y)
|
||
|
{
|
||
|
tbMotion(x, y);
|
||
|
. . .
|
||
|
}
|
||
|
|
||
|
int
|
||
|
main(int argc, char** argv)
|
||
|
{
|
||
|
. . .
|
||
|
init();
|
||
|
glutReshapeFunc(reshape);
|
||
|
glutDisplayFunc(display);
|
||
|
glutMouseFunc(mouse);
|
||
|
glutMotionFunc(motion);
|
||
|
. . .
|
||
|
}
|
||
|
*
|
||
|
* */
|
||
|
|
||
|
/* includes */
|
||
|
#include <math.h>
|
||
|
#include <assert.h>
|
||
|
#ifdef OSX_
|
||
|
# include <GLUT/glut.h>
|
||
|
#elif _WIN32
|
||
|
# include <GL/glut.h>
|
||
|
#else
|
||
|
# include <GL/glut.h>
|
||
|
#endif
|
||
|
#include "trackball.h"
|
||
|
|
||
|
|
||
|
/* globals */
|
||
|
static GLuint tb_lasttime;
|
||
|
static GLfloat tb_lastposition[3];
|
||
|
|
||
|
static GLfloat tb_angle = 0.0;
|
||
|
static GLfloat tb_axis[3];
|
||
|
static GLfloat tb_transform[4][4];
|
||
|
|
||
|
static GLuint tb_width;
|
||
|
static GLuint tb_height;
|
||
|
|
||
|
static GLint tb_button = -1;
|
||
|
static GLboolean tb_tracking = GL_FALSE;
|
||
|
static GLboolean tb_animate = GL_TRUE;
|
||
|
|
||
|
|
||
|
/* functions */
|
||
|
static void _tbPointToVector(int x, int y, int width, int height, float v[3])
|
||
|
{
|
||
|
float d, a;
|
||
|
|
||
|
/* project x, y onto a hemi-sphere centered within width, height. */
|
||
|
v[0] = (2.0 * x - width) / width;
|
||
|
v[1] = (height - 2.0 * y) / height;
|
||
|
d = sqrt(v[0] * v[0] + v[1] * v[1]);
|
||
|
v[2] = cos((3.14159265 / 2.0) * ((d < 1.0) ? d : 1.0));
|
||
|
a = 1.0 / sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||
|
v[0] *= a;
|
||
|
v[1] *= a;
|
||
|
v[2] *= a;
|
||
|
}
|
||
|
|
||
|
static void _tbAnimate(void)
|
||
|
{
|
||
|
glutPostRedisplay();
|
||
|
}
|
||
|
|
||
|
void _tbStartMotion(int x, int y, int button, int time)
|
||
|
{
|
||
|
assert(tb_button != -1);
|
||
|
|
||
|
tb_tracking = GL_TRUE;
|
||
|
tb_lasttime = time;
|
||
|
_tbPointToVector(x, y, tb_width, tb_height, tb_lastposition);
|
||
|
}
|
||
|
|
||
|
void _tbStopMotion(int button, unsigned time)
|
||
|
{
|
||
|
assert(tb_button != -1);
|
||
|
|
||
|
tb_tracking = GL_FALSE;
|
||
|
|
||
|
if (time == tb_lasttime && tb_animate) {
|
||
|
glutIdleFunc(_tbAnimate);
|
||
|
} else {
|
||
|
tb_angle = 0.0;
|
||
|
if (tb_animate)
|
||
|
glutIdleFunc(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void tbAnimate(GLboolean animate)
|
||
|
{
|
||
|
tb_animate = animate;
|
||
|
}
|
||
|
|
||
|
void tbInit(GLuint button)
|
||
|
{
|
||
|
tb_button = button;
|
||
|
tb_angle = 0.0;
|
||
|
|
||
|
/* put the identity in the trackball transform */
|
||
|
glPushMatrix();
|
||
|
glLoadIdentity();
|
||
|
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)tb_transform);
|
||
|
glPopMatrix();
|
||
|
}
|
||
|
|
||
|
void tbMatrix()
|
||
|
{
|
||
|
assert(tb_button != -1);
|
||
|
|
||
|
glPushMatrix();
|
||
|
glLoadIdentity();
|
||
|
glRotatef(tb_angle, -tb_axis[0], tb_axis[2], tb_axis[1]);
|
||
|
glMultMatrixf((GLfloat *)tb_transform);
|
||
|
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat *)tb_transform);
|
||
|
glPopMatrix();
|
||
|
|
||
|
glMultMatrixf((GLfloat *)tb_transform);
|
||
|
}
|
||
|
|
||
|
void tbReshape(int width, int height)
|
||
|
{
|
||
|
assert(tb_button != -1);
|
||
|
|
||
|
tb_width = width;
|
||
|
tb_height = height;
|
||
|
}
|
||
|
|
||
|
void tbMouse(int button, int state, int x, int y)
|
||
|
{
|
||
|
assert(tb_button != -1);
|
||
|
|
||
|
if (state == GLUT_DOWN && button == tb_button)
|
||
|
_tbStartMotion(x, y, button, glutGet(GLUT_ELAPSED_TIME));
|
||
|
else if (state == GLUT_UP && button == tb_button)
|
||
|
_tbStopMotion(button, glutGet(GLUT_ELAPSED_TIME));
|
||
|
}
|
||
|
|
||
|
void tbMotion(int x, int y)
|
||
|
{
|
||
|
GLfloat current_position[3], dx, dy, dz;
|
||
|
|
||
|
assert(tb_button != -1);
|
||
|
|
||
|
if (tb_tracking == GL_FALSE)
|
||
|
return;
|
||
|
|
||
|
_tbPointToVector(x, y, tb_width, tb_height, current_position);
|
||
|
|
||
|
/* calculate the angle to rotate by (directly proportional to the
|
||
|
length of the mouse movement */
|
||
|
dx = current_position[0] - tb_lastposition[0];
|
||
|
dy = current_position[1] - tb_lastposition[1];
|
||
|
dz = current_position[2] - tb_lastposition[2];
|
||
|
tb_angle = 90.0 * sqrt(dx * dx + dy * dy + dz * dz);
|
||
|
|
||
|
/* calculate the axis of rotation (cross product) */
|
||
|
tb_axis[0] = tb_lastposition[1] * current_position[2] -
|
||
|
tb_lastposition[2] * current_position[1];
|
||
|
tb_axis[1] = tb_lastposition[2] * current_position[0] -
|
||
|
tb_lastposition[0] * current_position[2];
|
||
|
tb_axis[2] = tb_lastposition[0] * current_position[1] -
|
||
|
tb_lastposition[1] * current_position[0];
|
||
|
|
||
|
/* reset for next time */
|
||
|
tb_lasttime = glutGet(GLUT_ELAPSED_TIME);
|
||
|
tb_lastposition[0] = current_position[0];
|
||
|
tb_lastposition[1] = current_position[1];
|
||
|
tb_lastposition[2] = current_position[2];
|
||
|
|
||
|
/* remember to draw new position */
|
||
|
glutPostRedisplay();
|
||
|
}
|