[Code aufräumen]

This commit is contained in:
xoy 2023-06-27 20:15:34 +02:00
parent 177213c053
commit f661990411
3 changed files with 85 additions and 62 deletions

4
.gitignore vendored
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@ -1 +1,3 @@
tester.py
tester.py
venv/
__pycache__

38
functions.py Normal file
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@ -0,0 +1,38 @@
import random
import time
def calc_check_area(row: int, column: int, rows: int, columns: int) -> list:
min_row = row-1
if min_row < 0:
min_row = 0
max_row = row+2
if max_row >= rows:
max_row = rows
min_column = column-1
if min_column < 0:
min_column = 0
max_column = column+2
if max_column >= columns:
max_column = columns
check_rows = list(range(min_row, max_row))
check_columns = list(range(min_column, max_column))
check_list = []
for check_row in check_rows:
for check_column in check_columns:
if not (check_row == row and check_column == column):
check_list.append((check_row, check_column))
return check_list
def randomise(columns: int, rows: int, probability: int, color_status: list, green: tuple):
random.seed(int(time.time()))
for column in range(columns):
for row in range(rows):
r = random.randint(0,10001)
if r <= int(probability*100):
color_status[row][column] = green

105
main.py
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@ -1,18 +1,20 @@
import pygame
import random
import time
from functions import calc_check_area
from functions import randomise
pygame.init()
clock = pygame.time.Clock()
width = 1000
height = 1000
width = 500
height = 500
square_size = 10
window = pygame.display.set_mode((width, height))
pygame.display.set_caption("Conways Game Of Life")
rows = height // square_size
columns = width // square_size
# Colors
black = (0, 0, 0)
white = (255, 255, 255)
@ -20,35 +22,34 @@ red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
color_status = [[white for _ in range(columns)] for _ in range(rows)]
# Colors End
window = pygame.display.set_mode((width, height))
pygame.display.set_caption("Conways Game Of Life")
# Variables
# vars
spawn_probability: float = 31.25 # standard 31.25 (%)
die_probability: float = 0.00 # standard 0.00 (%)
living_cells_around_needed_new_life: int = 3 # standard 3
living_cells_around_needed: tuple[int, int] = (2, 3) # standard (2, 3) (min, max)
alive_color: tuple[int, int, int] = green
dead_color: tuple[int, int, int] = white
square_size: int = 50
rows: int = height // square_size
columns: int = width // square_size
fps: int = 30 # standard 30 (FPS)
probability = 31.25 # standard 31.25
die_probability = 0
living_cells_around_new_life = 3 # standard 3
max_living_cells_around_con = 3 # standard 3
min_living_cells_arund_con = 2 # standard 2
# Variables End
color_status = [[dead_color for _ in range(columns)] for _ in range(rows)]
random.seed(int(time.time()))
def randomise():
for column in range(columns):
for row in range(rows):
r = random.randint(0,10001)
if r <= int(probability*100):
color_status[row][column] = green
randomise()
randomise(columns, rows, spawn_probability, color_status, alive_color)
old_color_status = list()
running = True
while running:
window.fill(white)
window.fill(dead_color)
temp = color_status
@ -56,65 +57,47 @@ while running:
for column in range(columns):
living_cells_around = 0
tile_color = color_status[row][column]
#pygame.draw.rect(window, tile_color, (column * square_size, row * square_size, square_size, square_size))
pygame.draw.circle(window, tile_color, (column * square_size, row * square_size), square_size/2)
min_row = row-1
if min_row < 0:
min_row = 0
min_column = column-1
if min_column < 0:
min_column = 0
max_row = row+2
if max_row >= rows:
max_row = rows
max_column = column+2
if max_column >= columns:
max_column = columns
check_rows = list(range(min_row, max_row))
check_columns = list(range(min_column, max_column))
check_list = []
for check_row in check_rows:
for check_column in check_columns:
if not (check_row == row and check_column == column):
check_list.append((check_row, check_column))
pygame.draw.rect(window, tile_color, (column * square_size, row * square_size, square_size, square_size))
check_list = calc_check_area(row, column, rows, columns)
for check_pos in check_list:
check_tile_color = color_status[check_pos[0]][check_pos[1]]
if check_tile_color == green:
if check_tile_color == alive_color:
living_cells_around += 1
new_color = tile_color
if (tile_color == white and living_cells_around == living_cells_around_new_life) or (tile_color == green and (living_cells_around == min_living_cells_arund_con or living_cells_around == max_living_cells_around_con)):
new_color = green
elif (tile_color == green and living_cells_around < 2) or (tile_color == green and living_cells_around > 3):
new_color = white
if (tile_color == dead_color and living_cells_around == living_cells_around_needed_new_life) or (tile_color == alive_color and (living_cells_around == living_cells_around_needed[0] or living_cells_around == living_cells_around_needed[1])):
new_color = alive_color
elif (tile_color == alive_color and living_cells_around < living_cells_around_needed[0]) or (tile_color == alive_color and living_cells_around > living_cells_around_needed[1]):
new_color = dead_color
if random.randint(0,10001) <= die_probability*100:
new_color = white
new_color = dead_color
temp[row][column] = new_color
color_status = temp
'''
if color_status == old_color_status:
randomise()
else:
old_color_status = color_status
'''
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
running = False
if event.key == pygame.K_r:
randomise()
elif event.key == pygame.K_UP:
randomise(columns, rows, spawn_probability, color_status, alive_color)
if event.key == pygame.K_UP and die_probability < 100:
die_probability += 1
print(f'Die Prob: {die_probability}')
elif event.key == pygame.K_DOWN:
elif event.key == pygame.K_DOWN and die_probability > 0:
die_probability -= 1
print(f'Die Prob: {die_probability}')
pygame.display.update()
clock.tick(120)
clock.tick(fps)
pygame.quit()
pygame.quit()