#include "Rocket.h" #include "NeoPatterns.h" Rocket::Rocket() { // _id = maxRocketID; // maxRocketID++; _pos = 0; _speed = 1; _lastbright = 1; } Rocket::Rocket(NeoPatterns *parent, float pos, float rocketspeed, float rocket_slowdown) { _parent = parent; _id = _parent->maxRocketID; _parent->maxRocketID++; _rocket_slowdown = rocket_slowdown; _iteration = 0; Serial.print("Rocket: "); Serial.print(_id); Serial.print(" "); Serial.print(pos); Serial.print(" "); Serial.println(rocketspeed); _pos = pos; _speed = rocketspeed; } bool Rocket::operator==(const Rocket &r) const { return (r._id == _id); } void Rocket::update() { _iteration++; _pos += _speed; _speed *= _rocket_slowdown; // 0.97 _parent->setPixelColor(_pos, _parent->Color(50, 32, 0)); } // Schweif mit Sparkle int Rocket::pos() { return _pos; } float Rocket::rocketspeed() { return _speed; } int Rocket::id() { return _id; } uint16_t Rocket::iteration() { return _iteration; }