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README.md
This is a small project which should simulate the classic Rubik's Cube.
The backend is written in Haskell, the frontend with Python/Pygame for visualizing the cube rotations.
The "helper.py" is a side server to take the cube state and send it back unchanged.
They are talking over ZeroMQ via TCP sockets with a simple client/server topology. Maybe this will be changed in future versions.