ws2812-achterbahn/src/fx_shootingstar.cpp

88 lines
1.9 KiB
C++

#include "fx_shootingstar.h"
#include "effect.h"
FX_ShootingStar::FX_ShootingStar(int numpixels,Adafruit_NeoPixel *strip,uint8_t *height)
{
_numpixels=numpixels;
_strip=strip;
_starttime=millis();
_brightness=0;
_duration=random(200,3000);
_height=height;
//find a random pixel
_vel=0;
while (_vel==0)
{
_pos=random(10,numpixels-10); //start with random position
int _postest=0;
while(_vel<=0 && _postest<10) {
_postest++;
_vel = _height[_pos] - _height[_pos+_postest]; //height difference
}
_postest=0;
while(_vel<=0 && _postest>-10) {
_postest--;
_vel = _height[_pos] - _height[_pos+_postest]; //height difference
}
}
}
FX_ShootingStar::FX_ShootingStar()
{
}
void FX_ShootingStar::updateRoutine(float updatedelayms)
{
}
void FX_ShootingStar::updateGraphics()
{
#define STARTFLASHHEIGHT 100
#define BRIGHTFLASHHEIGHT 150
for(int i=0;i<_numpixels;i++){
if (_height[i]>=STARTFLASHHEIGHT){
uint8_t heightbrightness=map(_height[i],STARTFLASHHEIGHT,BRIGHTFLASHHEIGHT,0,255);
uint8_t _r = 1 >> 16;
uint8_t _g = 1 >> 8;
uint8_t _b = 1;
_r*=_brightness/255.0;
_g*=_brightness/255.0;
_b*=_brightness/255.0;
_r*=heightbrightness/255.0;
_g*=heightbrightness/255.0;
_b*=heightbrightness/255.0;
uint32_t _pxcolor=_strip->getPixelColor(i); //get current color of that pixel
uint8_t _pxr = _pxcolor >> 16;
uint8_t _pxg = _pxcolor >> 8;
uint8_t _pxb = _pxcolor;
uint16_t _tmpr=_pxr+_r; //add colors
uint16_t _tmpg=_pxg+_g;
uint16_t _tmpb=_pxb+_b;
_tmpr=constrain(_tmpr,0,255);
_tmpg=constrain(_tmpr,0,255);
_tmpb=constrain(_tmpr,0,255);
_strip->setPixelColor(i,_tmpr,_tmpg,_tmpb); //draw pixel
}
}
}
bool FX_ShootingStar::active()
{
/*
if (millis()-_starttime>_flashtime){
return false;
}*/
return true;
}