extends HFlowContainer # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func addFinishedPlayer(playerid,finalTime,playercount): print("Finished "+str(playerid)+" final time="+str(finalTime)) var place=get_child_count()+1 var newlabel= Label.new() add_child(newlabel) #newlabel.set("theme_override_font_sizes/font_size",40) newlabel.text="" if playercount>1: #singleplayer newlabel.text+=str(place)+": " newlabel.text+=str(round(finalTime*1000)/1000.0)+"s" newlabel.set("theme_override_colors/font_color",Gamestate.getPlayers()[playerid].color) func getPlayersFinished(): return get_child_count()