diff --git a/scripts/menu.gd b/scripts/menu.gd index b31e02f..09a3453 100644 --- a/scripts/menu.gd +++ b/scripts/menu.gd @@ -5,6 +5,8 @@ extends Node var keywhitelist #var playeroverridecolors +@onready var sfx: Node = $SFX + var keyHolddownQueue = {} const KEY_HOLDDOWN_TO_ENTER_TIME=500 #in milliseconds @@ -94,6 +96,9 @@ func _process(delta: float) -> void: #if keywhitelist.has(event.keycode) or keywhitelist.size()<1: #is key whitelisted? print("Key added. keycode:"+str(queuedKey)) var addedID=Gamestate.addPlayer(queuedKey) + + sfx.playAddPlayerSound() + $MenuDisplay.update_playerlist(Gamestate.players,queuedKey,"explode")