import pygame pygame.init() screen = pygame.display.set_mode((640, 480)) clock = pygame.time.Clock() done = False pixelsize=8 #font = pygame.font.SysFont("comicsansms", 72) font = pygame.font.Font("Minecraftia-Regular.ttf", 8*pixelsize); pixelsW=6 pixelsH=8 asciioffset=33 asciiend=126 ascii = asciioffset fontname="font_minecraftia" file = open("output.txt", "w") # write mode file.write("uint8_t font_offset="+str(asciioffset)+";\n"); #file.write("uint8_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"];\n") file.write("uint8_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"]= {\n") while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: done = True screen.fill((255, 255, 255)) for y in range(pixelsH): for x in range(pixelsW): color=(250,250,250) if (x+y)%2==0: color=(200,200,200) pygame.draw.rect(screen, color, pygame.Rect(pixelsize*x, pixelsize*y, pixelsize, pixelsize)) text = font.render(chr(ascii), True, (0, 0, 0)) screen.blit(text,(0,-pixelsize*2)) print("ascii="+str(ascii)+" char="+chr(ascii)) ''' uint16_t font[COLUMNS]; font[ascii][column]=0b00000000; int a[2][3] = { {0, 2, 1} , /* row at index 0 */ {4, 3, 7} , /* row at index 1 */ }; ''' file.write("{") for x in range(pixelsW): int8number=0 string8="" for y in range(pixelsH): readcolor = screen.get_at(((int)(pixelsize*x+pixelsize/2),(int)(pixelsize*y+pixelsize/2))) if (readcolor==(0,0,0)): int8number+=pow(2,y) string8+='1' else: string8+='0' #file.write(fontname+"["+str(ascii-asciioffset)+"]["+str(x)+"]=0b"+string8+";\n") file.write(str(int8number)) if (xasciiend): done=True pygame.display.flip() clock.tick(30) file.write("};") file.close()