font to nodered

This commit is contained in:
interfisch 2024-02-25 14:01:53 +01:00
parent a18bb948ec
commit c3564ef7d2
10 changed files with 286 additions and 19 deletions

View File

@ -7,22 +7,46 @@ done = False
persistance=False
fps=10
color_checkerboardA=(250,250,250)
color_checkerboardB=(200,200,200)
color_bg=(255,255,255)
color_text=(0,0,0)
pixelsize=8
exportImages=True
exportImageFolder="imageexport/"
pixelsize=32
if exportImages:
pixelsize=1
color_checkerboardA=(0,0,0)
color_checkerboardB=(0,0,0)
color_bg=(0,0,0)
color_text=(255,255,255)
#fontname="font_normal"
#font = pygame.font.Font("Minecraftia-Regular.ttf", fontsize*pixelsize);
#fontsize=8
#pixelsW=6
#pixelsH=8
#pixelsH=8KeyboardInterrupt
#offset=(0,0)
fontname="font_large"
fontsize=16
pixelsW=9
pixelsH=8*2
offset=(0,8)
font = pygame.font.Font("Sweet16mono.ttf", fontsize*pixelsize); # https://github.com/kmar/Sweet16Font
#fontname="font_large"
#fontsize=16
#pixelsW=9
#pixelsH=8*2
#offset=(0,1)
#font = pygame.font.Font("Sweet16mono.ttf", fontsize*pixelsize); # https://github.com/kmar/Sweet16Font
fontname="font_small"
fontsize=10
pixelsW=3
pixelsH=8
offset=(0,2)
font = pygame.font.Font("pzim3x5.ttf", fontsize*pixelsize); # https://www.fonts4free.net/pixelzim-3x5-font.html
@ -33,6 +57,8 @@ ascii = asciioffset
file = open("output.txt", "w") # write mode
@ -42,7 +68,7 @@ file.write("const uint8_t "+fontname+"_offset="+str(asciioffset)+";\n");
#file.write("uint8_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"];\n")
file.write("const uint"+str(pixelsH)+"_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"]= {\n")
screen.fill((255, 255, 255))
screen.fill(color_bg)
screencleared=False
@ -56,17 +82,17 @@ while not done:
if not screencleared or not persistance:
screencleared=True
screen.fill((255, 255, 255))
screen.fill(color_bg)
for y in range(pixelsH):
for x in range(pixelsW):
color=(250,250,250)
color=color_checkerboardA
if (x+y)%2==0:
color=(200,200,200)
color=color_checkerboardA
pygame.draw.rect(screen, color, pygame.Rect(pixelsize*x, pixelsize*y, pixelsize, pixelsize))
text = font.render(chr(ascii), True, (0, 0, 0))
screen.blit(text,(0+offset[0],-pixelsize*2+offset[1]))
text = font.render(chr(ascii), True, color_text)
screen.blit(text,(0+offset[0]*pixelsize,-pixelsize*2+offset[1]*pixelsize))
print("ascii="+str(ascii)+" char="+chr(ascii))
'''
@ -85,7 +111,7 @@ while not done:
string8=""
for y in range(pixelsH):
readcolor = screen.get_at(((int)(pixelsize*x+pixelsize/2),(int)(pixelsize*y+pixelsize/2)))
if (readcolor==(0,0,0)):
if (readcolor==color_text):
int8number+=pow(2,y)
string8+='1'
else:
@ -105,12 +131,19 @@ while not done:
pygame.display.flip()
if exportImages:
exportrect=pygame.Rect(0,0,pixelsW,pixelsH)
sub = screen.subsurface(exportrect)
pygame.image.save(sub, exportImageFolder+str(ascii)+".png")
clock.tick(fps)
ascii+=1
if (ascii>asciiend):
done=True
pygame.display.flip()
clock.tick(fps)
file.write("};")
file.close()

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@ -0,0 +1,78 @@
msg.payload="\
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return msg;

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@ -0,0 +1,78 @@
msg.payload="\
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return msg;

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@ -0,0 +1,78 @@
msg.payload="\
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return msg;

View File

@ -5,6 +5,6 @@ while [ $i -ne 10 ]
do
echo "$i"
python ../generate.py retrostyle_isolated/$i.png -f nodered -o $i.txt
python ../generate.py pzim3x5/$i.png -f nodered -o $i.txt
i=$(($i+1))
done