#!/usr/bin/python3 import serial import pygame pygame.mixer.pre_init(buffer=32) pygame.init() pygame.mixer.quit() pygame.mixer.init(buffer=32) #SoundC = pygame.mixer.Sound('ogg/C3v16.ogg') #SoundA = pygame.mixer.Sound('ogg/A3v16.ogg') #SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg') SoundC = pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav') SoundD = pygame.mixer.Sound('guitar/guitar_D4_very-long_forte_normal.wav') SoundE = pygame.mixer.Sound('guitar/guitar_E4_very-long_forte_normal.wav') # port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001) port = serial.Serial("/dev/ttyS0", baudrate=115200) # port = serial.Serial("/dev/ttyAMA0", baudrate=115200) oldrcv = port.read() while True: # rcv decodieren rcv = port.read() # Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat. if rcv[0] & ( 1 << 2 ) : if not oldrcv[0] & ( 1 << 2 ): print("1"); SoundE.stop() SoundE.play() else: SoundE.stop() rcvstate0 = False if rcv[0] & ( 1 << 1 ) : if not oldrcv[0] & ( 1 << 1 ): print("1"); SoundD.stop() SoundD.play() else: SoundD.stop() rcvstate0 = False if rcv[0] & ( 1 << 0 ) : if not oldrcv[0] & ( 1 << 0 ): print("0"); SoundC.stop() SoundC.play() else: SoundC.stop() oldrcv = rcv