diff --git a/Pi/s.py b/Pi/s.py index 9b9aad2..8950003 100755 --- a/Pi/s.py +++ b/Pi/s.py @@ -8,36 +8,48 @@ pygame.init() pygame.mixer.quit() pygame.mixer.init(buffer=32) -SoundC = pygame.mixer.Sound('ogg/C3v16.ogg') -SoundA = pygame.mixer.Sound('ogg/A3v16.ogg') -SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg') +#SoundC = pygame.mixer.Sound('ogg/C3v16.ogg') +#SoundA = pygame.mixer.Sound('ogg/A3v16.ogg') +#SoundFF = pygame.mixer.Sound('ogg/F#3v16.ogg') +SoundC = pygame.mixer.Sound('guitar/guitar_C4_very-long_forte_normal.wav') +SoundD = pygame.mixer.Sound('guitar/guitar_D4_very-long_forte_normal.wav') +SoundE = pygame.mixer.Sound('guitar/guitar_E4_very-long_forte_normal.wav') # port = serial.Serial("/dev/ttyS0", baudrate=115200, timeout=.001) port = serial.Serial("/dev/ttyS0", baudrate=115200) # port = serial.Serial("/dev/ttyAMA0", baudrate=115200) -SoundA.play(); oldrcv = port.read() while True: # rcv decodieren rcv = port.read() # Zustand merken, und nur "neu" starten, wenn sich etwas von 0 auf 1 veraendert hat. + + if rcv[0] & ( 1 << 2 ) : + if not oldrcv[0] & ( 1 << 2 ): + print("1"); + SoundE.stop() + SoundE.play() + else: + SoundE.stop() + rcvstate0 = False + if rcv[0] & ( 1 << 1 ) : if not oldrcv[0] & ( 1 << 1 ): print("1"); - SoundC.stop() - SoundC.play() + SoundD.stop() + SoundD.play() else: - SoundC.stop() + SoundD.stop() rcvstate0 = False if rcv[0] & ( 1 << 0 ) : if not oldrcv[0] & ( 1 << 0 ): print("0"); - SoundA.stop() - SoundA.play() + SoundC.stop() + SoundC.play() else: - SoundA.stop() + SoundC.stop() oldrcv = rcv