#include "NeoPatterns.h" NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)()) : Adafruit_NeoPixel(pixels, pin, type) { OnComplete = callback; } void NeoPatterns::Update() { if ((millis() - lastUpdate) > Interval) // time to update { lastUpdate = millis(); switch (ActivePattern) { case RAINBOW_CYCLE: RainbowCycleUpdate(); break; case THEATER_CHASE: TheaterChaseUpdate(); break; case COLOR_WIPE: ColorWipeUpdate(); break; case SCANNER: ScannerUpdate(); break; case FADE: FadeUpdate(); break; case RANDOM_FADE: RandomFadeUpdate(); break; case NONE: break; default: break; } } } void NeoPatterns::Increment() { if (Direction == FORWARD) { Index++; if (Index >= TotalSteps) { Index = 0; if (OnComplete != NULL) { OnComplete(); // call the comlpetion callback } } } else // Direction == REVERSE { --Index; if (Index <= 0) { Index = TotalSteps - 1; if (OnComplete != NULL) { OnComplete(); // call the comlpetion callback } } } } void NeoPatterns::Reverse() { if (Direction == FORWARD) { Direction = REVERSE; Index = TotalSteps - 1; } else { Direction = FORWARD; Index = 0; } } void NeoPatterns::None() { if (ActivePattern != NONE) { clear(); show(); } ActivePattern = NONE; } /****************** Effects ******************/ void NeoPatterns::RainbowCycle(uint8_t interval, direction dir) { ActivePattern = RAINBOW_CYCLE; Interval = interval; TotalSteps = 255; Index = 0; Direction = dir; } void NeoPatterns::RainbowCycleUpdate() { for (int i = 0; i < numPixels(); i++) { setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255)); } show(); Increment(); } void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) { ActivePattern = THEATER_CHASE; Interval = interval; TotalSteps = numPixels(); Color1 = color1; Color2 = color2; Index = 0; Direction = dir; } void NeoPatterns::TheaterChaseUpdate() { for (int i = 0; i < numPixels(); i++) { if ((i + Index) % 3 == 0) { setPixelColor(i, Color1); } else { setPixelColor(i, Color2); } } show(); Increment(); } void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir) { ActivePattern = COLOR_WIPE; Interval = interval; TotalSteps = numPixels(); Color1 = color; Index = 0; Direction = dir; } // Update the Color Wipe Pattern void NeoPatterns::ColorWipeUpdate() { setPixelColor(Index, Color1); show(); Increment(); } // Initialize for a SCANNNER void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful, bool spiral) { ActivePattern = SCANNER; Interval = interval; TotalSteps = (numPixels() - 1) * 2; Color1 = color1; Index = 0; wPos = 0; this->colorful = colorful; this->spiral = spiral; } // Update the Scanner Pattern void NeoPatterns::ScannerUpdate() { if (colorful) { Color1 = Wheel(wPos); if (wPos >= 255) { wPos = 0; } else { wPos++; } } for (int i = 0; i < numPixels(); i++) { int finalpos; if (spiral) { finalpos = numToSpiralPos(i); } else { finalpos=i; } if (i == Index) // Scan Pixel to the right { setPixelColor(finalpos, Color1); } else if (i == TotalSteps - Index) // Scan Pixel to the left { setPixelColor(finalpos, Color1); } else // Fading tail { setPixelColor(finalpos, DimColor(getPixelColor(finalpos))); } } show(); Increment(); } void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir) { ActivePattern = FADE; Interval = interval; TotalSteps = steps; Color1 = color1; Color2 = color2; Index = 0; Direction = dir; } // Update the Fade Pattern void NeoPatterns::FadeUpdate() { // Calculate linear interpolation between Color1 and Color2 // Optimise order of operations to minimize truncation error uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps; uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps; uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps; ColorSet(Color(red, green, blue)); show(); Increment(); } void NeoPatterns::RandomFade(uint8_t interval ) { ActivePattern = RANDOM_FADE; Interval = interval; TotalSteps = 255; Index = 0; } void NeoPatterns::RandomFadeUpdate() { ColorSet(Wheel(Index)); Increment(); } /****************** Helper functions ******************/ void NeoPatterns::SetColor1(uint32_t color) { Color1 = color; } void NeoPatterns::SetColor2(uint32_t color) { Color2 = color; } // Calculate 50% dimmed version of a color (used by ScannerUpdate) uint32_t NeoPatterns::DimColor(uint32_t color) { // Shift R, G and B components one bit to the right uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1); return dimColor; } // Set all pixels to a color (synchronously) void NeoPatterns::ColorSet(uint32_t color) { for (int i = 0; i < numPixels(); i++) { setPixelColor(i, color); } show(); } // Returns the Red component of a 32-bit color uint8_t NeoPatterns::Red(uint32_t color) { return (color >> 16) & 0xFF; } // Returns the Green component of a 32-bit color uint8_t NeoPatterns::Green(uint32_t color) { return (color >> 8) & 0xFF; } // Returns the Blue component of a 32-bit color uint8_t NeoPatterns::Blue(uint32_t color) { return color & 0xFF; } // Input a value 0 to 255 to get a color value. // The colors are a transition r - g - b - back to r. uint32_t NeoPatterns::Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if (WheelPos < 85) { return Color(255 - WheelPos * 3, 0, WheelPos * 3); } else if (WheelPos < 170) { WheelPos -= 85; return Color(0, WheelPos * 3, 255 - WheelPos * 3); } else { WheelPos -= 170; return Color(WheelPos * 3, 255 - WheelPos * 3, 0); } } // Convert x y pixel position to matrix position uint8_t NeoPatterns::xyToPos(int x, int y) { if (y % 2 == 0) { return (y * 8 + x); } else { return (y * 8 + (7 - x)); } } // Convert pixel number to actual 8x8 matrix position in a spiral uint8_t NeoPatterns::numToSpiralPos(int num) { int edge = (int)sqrt(numPixels()); int findx = edge-1; // 7 int findy = 0; int stepsize = edge-1; // initial value (0..7) int stepnumber = 0; // each "step" should be used twice int count = -1; int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY if (num < edge) { return num; // trivial } for (int i = edge; i <= num; i++) { count++; if (count == stepsize) { count = 0; // Change direction dir++; stepnumber++; if (stepnumber == 2) { stepsize -= 1; stepnumber = 0; } if (dir == 4) { dir = 0; } } switch (dir) { case 0: findx++; break; case 1: findy++; break; case 2: findx--; break; case 3: findy--; break; } } return xyToPos(findx, findy); }